Blog

  • Theology Midterm

    theology final-classical v contextual

    theology final-stages of faith appropriation

    HomeCreateFlashcardsSocietyReligionTheologyTheology Midterm

    Please view the flashcard to rate it.

  • Tattva Tarot

    Tattva Tarot

    Somewhat Daily Tarot and Rune for 10 July 2018

    The School of Modern Herbal Medicine

    The top card is the Significator. It establishes the direction of the reading. Then, from left to right we have three cards that indicate the days influences. Morning, afternoon, and evening are represented. There is an even balance between Earth and Air cards with no Fire or Water cards present other than with their blending influences. All cards reflect Tri-elements.

    Typically, I cast runes for divination. Then I found Tattva Tarot. I like it. I like the use of Elemental influences. Apparently the symbols can also be used in astral travel work as well as a focus. So, this is cool!

    California School of Herbal Studies

    onSome Bindrunes and Their Meanings

    onStepping Aside Versus Feeling Compelled ~ The Witch and the Empath Within

    In the Evening, card number 58, Aretz of Ruach of Ruach, or Earth of Air of Air, illustrates that progress is happening on all fronts. Communication is favored and balance and harmony prevails.

    Non-Thought, Observation and Relaxing Into Being

    Sorry, your blog cannot share posts by email.

    The direction of the daily reading reminds us that loss or decrease can also be positive. Generosity of spirit manifests thoughout the day. Perseverance, humility gives way to awareness and flexibility of goals, ending in progress toward success in the evening hours. Balance and harmony will likely prevail as a result.

    Non-Thought, Observation and Relaxing Into Being

    Somewhat Daily Tarot and Rune for 12 July 2018

    Post was not sent – check your email addresses!

    Earth (Aretz) is represented by an inverted black triangle with a line through the middle; Air (Ruach) by a yellow triangle with a line through the middle; Water (Maim) by an inverted blue triangle; Fire by a red triangle; and Spirit (Eth) by a white wheel.  Compound and Tri-element cards represent the influence of more than one element on the situation at hand and how it blends together.

    Witch, Empath, Herbalist, Author, Reiki Master, Kenpo Black Belt, Beekeeper, and Goddess Blessed

    Somewhat Daily Tarot and Rune for 13 July 2018

    The first five cards represent the essence of the universe. The next 20 compound elements along with the initial 5 describe the lens through which we perceive our existence. The final 64 cards are based upon the I Ching.

    Lesser Banishing Ritual of the Pentagram

    Ive been working with the Western Tattva Tarot.  Its interesting, because it uses the triangular alchemical symbols representing Air, Water, Earth, Fire, and Spirit instead of the Eastern Tattva symbols which use a square, circle, crescent, triangle and oval to represent the Elements. Tattva means quality, so each card describes some characteristic involving each element. Compound elements are used to create a sigil of two triangles which offer a blend of elements. Tri-elemental cards involve the use of three elements.  There are 89 cards in the deck, five with single elemental symbols, twenty with two elemental symbols, and 64 tri-elemental symbols.

    Lesser Banishing Ritual of the Pentagram

    onSome Bindrunes and Their Meanings

    Email check failed, please try again

    Moon is traveling through Leo today. Shine and be proud! You rule right now!

    The first card, number 65 is Ash of Aretz of Ruach, or Fire of Earth of Air. You begin reading the name of the card from the center outward. Decrease is the meaning. It reflects loss of some kind, although not necessarily negative. Generosity is expressed by giving something away. The future is positive.

    onSome Bindrunes and Their Meanings

    Somewhat Daily Tarot and Rune for 11 July 2018

    Sage Mountain Herbal Retreat Center

    The Im a Witch, not a Doctor Disclaimer

    The second card, number 78, Ruach of Maim or Aretz, or Air of Water of Earth, discusses influences during the morning hours. Pushing upward, or ascent is indicated. Success is possible now with humility and perseverance.

    In My Sixtieth Year: Reflection, Transformation, And Acceptance

    Card number 86, Maim of Aretz of Aretz, or Water of Earth of Earth, indicates a turning point is possible during the afternoon. Awareness of ones goals is primary at this time along with flexibility.

    The Im a Witch, not a Doctor Disclaimer

  • Path of Exile 30 The Fall of Oriath Review

    Theres definitely an issue with

    There were also a number of changes to manyThreshold Jewels, which has helped revitalize builds that people were not interested in prior to 3.0. Changes were made to Dead Reckoning (skeleton mages), Growing Agony (viper strike), Omen on the Winds (+5 pierces) and Spirited Response (Rallying Cry). New jewels include Hazardous Research (Spark) and Spreading Rot (Blight). Note that Spreading Rot fundamentally changed how powerful Blight was, now making it viable for farming shaper with the right equipment (showing how much a single jewel can change a skill/build). Ring of Blades was nerfed from 10 additional projectiles to 5, but its still quite viable and fun for end-game.

    Path of Exile 3.3 Incursion Best Starting Builds

    Life wasnt completely untouched. There are new hybrid life mods in 3.0, so with a flat life plus a hybrid mod you ca her 150hp rare chests now. With hybrid mods on all your gear you can reach quite a bit higher hp pool than before. Youll still be lower than any ES build numberwise, but life is easily layered with armor and/or evasion.

    Anyone else have an issue with my attire?!

    Path of Exile 3.3 Incursion Best Starting Builds

    Three Years Later: Star Wars The Old Republic Review 2015

    The launch of 3.0 also brought with it theHarbinger League, which brings other world creatures (complete with their own gibberish language) that summon enemies to kill you. Once you kill enough of the enemies they summon, these Harbingers drop shards of currency like Alchs, Chaos and Exalts (even Mirrors). They also drop shards for new currency (orb of Annulment, Binding, Horizons, Engineers Orb, and Ancient Orb).  The most common is theOrb of Binding. It upgrades a normal item to a rare item with up to four linked slots, allowing for starting characters to quickly acquire 4L items.Engineers Orbimproves the quality of a strongbox, but its hard to say the exact impact they have on the contents.Orb of Horizonsreforges a map to another of the same tier, making it easier for players to explore the Atlas. TheHarbingers Orbreforges a map to another of a higher tier, supporting a player to explore and grow their Atlas (and pursue higher-level content).Ancient Orbsreforge a Unique item to be another within the same class; this is interesting, and a new twist on gambling. So you can reforge that useless Bramblejack Vest for a chance to get a Kaoms Heat. Rare, but possible. And finally, we have theOrb of Annulment, which removes a property from an item. While this can ruin an item, it can also save it by removing a bad stat, which can result in saving dozens of exalts for end-game crafting. I believe these currency items are going to stay in the game after the end of the Harbinger league. The Harbinger League also brought with it theBeachhead Harbinger Map, which is the new farming meta for 3.0. Bring your friends; its fun, and rewarding!

    Boss healthis now more than double what it was prior to 3.0. This has a great impact on many systems such as freezing (which was based on the bosses total health); as such, most bosses can no longer be frozen. This also balances out map-clearing with boss killing, making it much more difficult for top tier builds to efficiently handle map clearing just as easy as bossing. Ultimately, bosses are a lot harder now, and with more health, that means they live longer and have more time to kill you. I personally think this was a good change because prior to 3.0 too many meta end-game builds were destroying both maps and bosses. Players must now decide if they want to be a boss killer, a map clearer (usually skipping bosses), or balance the two.

    Its easy to forget how far Path of Exile has come over just the past few years. Desynchronization, broken Cyclone, disbalance in double-dipping, and more. This game has evolved since its initial release far beyond any other release Ive seen for the PC, and now we also have it on Xbox and localized in China. Second only to the Diablo franchise, PoE and Grinding Gear Games has grown to levels only a handful of independent companies and products ever dream to achieve, and theres no indication of PoE slowing down with its grand success.

    GGG also added a newTutorialto the game; the core of it is solid and will definitely help new players, but its missing a number of components including an overview that covers item crafting (one of the most important features of the game).

    for PoE is specifically designed for hardcore players, ensuring the greater majority of all PoE players will never get beyond level 90.I have covered this in detail in the past, but feel its important to mention here because it causes players to abandon characters and take a break from the game when such a system is wholly unnecessary due to the sheer amount of time, energy and effort it takes to reach level 100 even without death.

    Path of Exile 3.2 Bestiary Best Builds

    is still one of the most controversial and hated features of the game, shown by thisever-growing thread of more than 700 pages. While Normal and Cruel labyrinth has been simplified with 3.0 (which is a good thing, and also shows GGG acknowledges the lab is a problem), Merciless is still quite difficult and Eternal (previously Uber) is nearly impossible for the overwhelming majority. Forcing players to dodge traps while engaging in a very difficult boss fight where you cannot die in order to secure character progression just frustrates and angers people.

    The 3.0 patch notes talk about aPassive Skill Tree Planning System, yet it was removed right before the 3.0 launch. Its unknown when/if itll be re-implemented.

    no messages informing you what killed you

    ThePantheonsystem is a new passive buff system where the character unlocks the powers of the gods. Selections are unlocked through the storyline and can be changed on the fly, allowing for things like chance to avoid projectile damage, increased movement speed, and reduction in elemental damage. All of the options are defensive in nature and provide no offensive benefit.Divine Vesselsallow the player to unlock additional values that one cannot acquire through the storyline. Ultimately, Ive found the Pantheon system to be poorly designed; the interface is clunky, and the system as a whole really needs a redux to make it more familiar and focused. Once the storyline is completed, most players forget the Pantheon system even exists. Thats not good.

    There are many newbossesto kill, and many of them are quite difficult, with the final Kitava fight in Act X universally being accepted as the most difficult (as it should be). Its not for the faint of heart. Other boss fights include killing (again) known prior bosses (Maligaro, Doedre, etc.), and new visually stunning fights such as the Lunaris and Solaris battle from Act VIII. The Innocence fight is also very well-done. We also have the Brine King (which can be difficult for new players), and everyones favorite (and I mean hated) side boss, Yugul. All of these bosses (and more) make for a great experience, and nearly all of the fights are very well balanced. There are also new Vaal side areas and bosses to conquer as well.

    Regarding issue 14 in act 6 after clearing twilight strand you can buy gems from Lily even in the epilogue oriath.

    TheBanditshave also been redesigned; you can receive 2 points by killing all of them, or Helping Oak grants: 1% of Life Regenerated per second, 2% additional Physical Damage Reduction, 20% increased Physical Damage. Helping Alira grants: 5 Mana Regenerated per second, +20% to Global Critical Strike Multiplier, +15% to all Elemental Resistances. Helping Kraityn grants: 6% increased Attack and Cast Speed, 3% chance to Dodge Attacks, 6% increased Movement Speed.

    Thestoryis very well-written and immersive for those who pay attention. Each act has a focal story thats just one piece of the whole, with the ultimate goal being to kill Kitava, the hungering god. This includes taking care of (terminating) his followers, of which there are many. While the story is much more in-depth, I dont want to give up too much for those who havent played it through as of yet needless to say, pay attention. Its very good. Many dont know when you complete the storyline and go to the Epilogue zone, Kitavas head is on display in the right region of the zone. Its fantastic.

    so you could turn in Divination cards.

    Another one of the biggest changes is that ofEnergy Shield vs. Life. With 3.0, life-based builds are not only more viable, they are now the norm. ES builds (which used to dominate end-game) are now much more rare, and not as strong as they once were. The current markets movement of Belly of the Beast and Kaoms Heart reaffirms the interest in life-based builds vs. ES. This was a very good change; players can still pursue ES and low-life builds; they just dont have the crazy shield (14k+) that they had before (its now closer to 11k).

    nothing in the new tutorial to help players with crafting items

    . There were also no trade system enhancements with the release of 3.0, even though GGG said there would be. Trading in PoE is currently brokered through a 3rd party, and its often out of synch, showing items sold hours ago still for sale. It is very unwise for GGG to put the trading of PoE in the hands of a 3rd party system, and even more unwise to ignore the importance of a solid trading infrastructure for a game like PoE.

    There were also a number of adjustments to thePassive Tree; this includes enhancements to bleed, poison, ignite and other damage enhancements. While the changes did make a substantial difference for end-game builds, they werent too invasive and ultimately didnt really redefine the game any more than fixing/adjusting a few areas.

    Path of Exile Solo Self Found (SSF) Guide

    Which brings me to your second comment, where you call this change a very good change referring to the changes to the ES values. Take note, that I am speaking from a softcore point of view, not a hardcore point of view, most players, in 2.6, did not reach 14k+ energy shield, unless they were playing builds that used the ascendancys Guardian, trickster, and or Occultist. Most players were getting around 8-10k energy shield, even lower on low-life builds, and lower on builds that needed to use many uniques that provided a lot less ES. Also these values were after spending exalts on ES gear, cause it was hard to craft and harder to find. To balance a system around 1 play style (hardcore) which has less players than softcore, and to balance a system around 3 ascendancys, is retarded, and not a good balance policy. But all of this talk about values is meaningless when that is not even the reason why we are seeing less CI and Low-Life builds, we are seeing less of them because they removed Vaal pact from working with them. This is a whole new issue of itself, Chris of GGG has stated in an interview that they allow instant log out because this allows them to make monsters and bosses do insane levels of SPIKE or INSTANT damage, this also lets them have mechanics like REFLECT and VOLATILES, which do INSTANT and SPIKE damage. By having this as a game design policy, the only way to survive SPIKE and or INSTANT damage, is with INSTANT regen or INSTANT leach, the fact that ES no longer is able to INSTANT leach, means that builds who needed this mechanic can no longer function as ES. To push your character to TRUE end game, fully sextanted maps, with double beyond, with hard mods, INSTANT regen or INSTANT leach is needed to survive. ES currently is only good on builds that use ascendancys such as Trickster (while using DOTS and Zealots oath), Guardian and Occultist, due to their insane levels of REGEN and that trickster and Oculist both benefit through their regen not being stopped by damage. Take note that yes the level of content i mentioned is suppose to be HARD and dangerous, but in video games, you never make content impossible, that removes the FUN of the game, by them removing vaal pact from ES builds, they are removing the possibility for certain builds to reach that true end game.

    This review will cover all the new features, changes, pros and cons the new 3.0 version of PoE has to offer. For those who are interested, you can find the complete 3.0 patch noteshere.

    default to last selected league for the character list

    The biggest enhancement to character builds is really from the newSupport Gems: Ignite Proliferation, Chance to Bleed, Lesser Poison, Deadly Ailments, Decay, Efficacy, Vile Toxins, Maim, Immolate Support, Unbound Ailments, Brutality, Ruthless, Onslaught, Arcane Surge. While I wont go into detail relative to each skill, these have enhanced the game greatly. Poisoning, Bleeding, Igniting and other augmentations have made previously meh builds quite powerful now. The addition of these support gems has also created a completely new set of viable end-game builds, which is what PoE is all about. Nearly all of the new support gems are great and very useful.

    Path of Exile 3.1 Abyss Best Starter Builds

    The newAutomapis one of the most loved changes to 3.0, revealing the game map as the player explores. This is very helpful when clearing maps or looking for the next entrance/exit.

    for monsters has been degraded in 3.0. Monsters and zombies, etc. now arent as smart as they were before. My guess is they had to adjust the code in 3.0 to make the server load easier with so many players.

    Path of Exile 3.3 Incursion Best Starting Builds

    TheAscendancy Treealso had a number of adjustments made to it, changing some end-game builds entirely. This includes a complete Redux of the Scion, which was a long-time coming. The Scion is now more viable than ever. In the end, each ascendancy is still quite powerful even though some were buffed while others were nerfed.

    would make a lot more sense. Even as a veteran player, I sometimes forget to click on a waypoint because Im accustomed to other games activating them based on proximity.

    Path of Exile State of the Game (Legacy League 2.6)

    Its important to note the China release has resurrect coins which can be used to restore experience lost from death.

    I dont know what was changed with the map generation algorithm for 3.0, but there are definitely more

    When 3.0 was announced with six new acts (to remove the different difficulty levels), the player base went crazy; and rightly so. The game is now one excellent linear story that takes the player through a fantastic fantasy journey, including revisitng previously conquered realms with the reflection of changes based on the story and the characters actions.

    Interesting; I deleted the contents of the shader cache directory shortly after the launch of 3.0 to address other issues (including crashes) and the skip issue still happened. Ill try wiping the files again though to see if I notice a difference.

    when running around (confirmed by others). Granted the crashes are rare (only once every day or two) and the stutter doesnt impact gameplay at all, theres definitely some technical refinement thats necessary.

    3.0 also added 24 newUniqueitems and 36 newAchievements. You can see the complete list of the 3.0 uniqueshere. Its hard to say which new uniques are the most influential in 3.0, but my vote is for the Allelopathy Sorcerer Gloves, which make a huge difference with Blight builds. The Wasp Claw also opened the door for enhanced ST and other builds as well.

    Deleting the contents of the shadercache folder fixes that minor performance skip i think youre talking about

    There were so many otherminor changes to existing skills(Kinetic Blast, ire Trap, Scorching Ray, Glacial Cascade, and others) its too much to list here. Definitely check out thePatch Notesfor details.

    system at all. This is very disappointing because GGG could do so much more to bring players together through the Guild system.

    Double Dippingwas the most controversial issues prior to 3.0. Tied to Damage Over Time (DoT) from sources such as fire and poison, the mechanics behind DoTs in 2.6 allowed for an insane amount of damage that made numerous builds overpowered. Double dipping is now gone, and the the DoT system has been completely reworked (redefined as Ailments). Chill, Shock and Pierce were also adjusted. For example, with Pierce, instead of a percentage chance of piercing (which could allow unlimited pierces), pierce can now only happen a specific number of times. Having run Bow, ED and other pierce-based builds in 3.0, I think the change was a good one. The game still plays great and the redesigned mechanic works perfectly.

    When you are about to die, the screen will only grow dim based on health in low-lit areas

    Its annoying the game still doesnt

    Prior to 3.0,Volatilerares were the 1 cause of death for players at end-game. The insta-corpse exploding damage was devastating, and players complained about it for years. Now in 3.0, when you kill a Volatile, a giant glob of glowing goo chases the player around, and can be dodged.

    There arethree new Action Gemsin 3.0: Dark Pact, Storm Burst and Charged Dash. Theres no question Dark Pact is the most powerful of the new skills, allowing for end-game shaper-killing meta builds. Storm Burst and Charged dash seem to have fallen by the wayside as far as being meta strong, but there are viable fun versions of each to play.

    Path of Exile 2.0: The Awakening Expansion Review

    For players who are interested, here are:Harbinger League Statistics I, andHarbinger League Statistics II. The most popular skill in the Harbinger League is Ancestral Warchief. 2 is a tie between Cyclone and Sunder. Other popular skills are: Righteous Fire, Barrage, Essence Drain, and Summon Raging Spirit.

    . This is a major pain, and players have been asking for Siosa to use currency in the stash for quite some time now. No idea why GGG hasnt fixed this major inconvenience.

    I think inviting Tasuni isnt the way to go. Maybe Tasuni can provide some sort of a bench that you can use in your hideout.

    Path of Exile 3.3 Incursion Best Starting Builds

    Path of Exile 3.0: The Fall of Oriath Review

    Path of Exile 3.0: The Fall of Oriath Review Introduction

    As a final note, i would like to mention that with the current state of CI and ES in general, there is no longer a reason to use CI over Low-Life. Before CI had the benefit of having a More multiplier behind the key stone, meaning you were able top reach much higher ES values than going hybrid or Low-life, the chaos immunity is very minimal due to the lack of chaos monsters seen throughout the game. In 3.0 , CI no longer has that more multi, meaning there is no longer a real benefit towards getting it, meaning if you are going ES, even if your build does not benefit from pain atonement, Low-life will always be better than CI WHICH IS NOT GOOD BALANCE!!!!

    Players have been asking GGG to add

    Path of Exile 3.0 Best Starter Builds

    Siosa is a great gem seller, but requires you to have the

    Very true, and with already leveled alts, thats the way to do it but most players need to get their additional gems before reaching Act VI. ?

    The 3.0 release of Path of Exile has completely redefined the game and made it even better. This is apparent by examining theSteam Charts, which show the greatest growth of the game since it was released. While the Harbinger League isnt held as one of the best, the new content, features, mechanics, and balance changes to the game show excellent growth and retention. It also shouldnt be long before we start receiving information on the success of the Xbox console release, and the launch in China. But as a player who has built more than a dozen characters and played end-game in 3.0, I can personally say with all honesty that the Fall of Oriath release is not only the best expansion PoE has launched so far, its just another step toward PoE dominating the ARPG industry. Keep up the great work, GGG!

    (it lowers the lighting coming from your character). However, if you are outside with complete lighting, there is no visual indication you are about to die. Corrupted Blood kills players left and right solely because they dont even know their health is dropping. A low life indicator system is already in the game, but GGG has yet to properly adjust it to work in all lighting conditions.

    While the newMTX systemwas launched prior to 3.0, Im covering it as a 3.0 feature because it was released shortly before the Fall of Oriath expansion; and boy did it change everything. MTX (Micro Transactions, the bread and butter for GGGs income) is now easy as cake to use and to buy. The new design is one of the best systems Ive seen, and its easy to quickly adjust your characters look with custom armor, weapons, skill FX, and other augments. Nothing like making your level 1 character look like a level 95 end-game badass!

    Knights of the Fallen Empire Review

    To end, the balance towards ES and Life in 3.0, was not a very good change it was instead a stupid and barley thought out idea, which has been the case for most of GGGs balance choices.

    . Because PoE has so many 1-shot mechanics, even though Ive been playing since BETA, Ill still have occasional deaths that leave me scratching my head wondering what just happened. Cant learn to avoid something if you have no clue what it was. This is something the community has been asking for years.

    Path of Exile 3.1 Abyss Best Starter Builds

    for years. Still, nothing from GGG. Very disappointing.

    Grim Dawn: Ashes of Malmouth Review

    A password will be e-mailed to you.

    Path of Exile 3.0: The Fall of Oriath Review

    Path of Exile 3.3 Incursion Best Starting Builds

    Back in April I wrote an article titledPath of Exile: State of the Game. This covered the many issues that PoE has. Some of those issues (such as Volatile and Cyclone) have been fixed, but many of the issues still persist.

    Your email address will not be published.

    Thenew contentis top notch. 6 new acts have been added; after killing Malachai the player gets to journey to Oriath in Act V and slay a god. Once this is done, Part II of the story begins with 5 new acts. This includes going back to Wraeclast and revisiting numerous regions from the first four acts mixed with a number of new areas. Some of the new zones are beautiful, my favorite being The Beacon; the water and synergy of the beach makes it one of the best looking areas in the game.

    So many places to explore and builds to play!

    Path of Exile 3.2 Bestiary Best Builds

    Path of Exile 3.3 Incursion Best Starting Builds

    Path of Exile 3.0: The Fall of Oriath Review

    Path of Exile 3.3 Incursion Best Starting Builds

    is the new Volatile, often 1-shotting players. There should be some sort of visual indicator and delay that allows the player to escape the insta-gib.

    . Playing a sound FX just isnt enough, and players often dont even know a Unique or Exalt has dropped off-screen because they play with the sound off. This is like the Volatile issue; everyone wants it, everyone knows itll make the game better, but GGG is doing nothing to add it. Sometimes you have to wonder what on earth their dev team is thinking.

    . Once again, players have been asking for this simple feature for years.

    minimap icons for unique/currency drops

    Access to theLabyrinthhas also been reworked; once you unlock the trials and enter the Labyrinth from Act 3, the waypoint to the Aspirants Plaza can be accessed anytime. Within the Aspirants plaza, the character then uses the Labyrinth Activation Device to choose which labyrinth to run (Normal, Cruel, Merciless, or Eternal). The Normal and Cruel labyrinth have been shortened substantially (about 1/2 the length as before) so they are much easier (and more fun) to run. Killing Izaro now also disables traps in the room.

    First, excellent write-up. I think you make some great points. You are right; most players didnt get to the 14k ES range; it was closer to 10k. But theres no question prior to 3.0 ES dominated end-game. I disagree that GGG didnt think the CI/Life changes in 3.0 through. I do think there is room for more balance so both Life and ES are viable; I also think youve hit a very important point that PoE is designed to spike-kill characters which is what happens to people left and right. That core approach IMO is a fundamental flaw. If GGG is able to somehow balance the game and adjust the mechanics so the challenge is retained while removing many (if not most) of the absurd 1-shot mechanics, then we might really have something awesome. Heres hoping!

    . There is also the whole suffix/prefix issue, which is not clear at all, even for those who have been playing for years. Some sort of identification/marker when holding down ALT while highlighting an item as to which mods are prefix/suffix would make a huge difference and improve the QoL greatly.

    Awesome Armor MTX and Hideout Enhancements await!

    Cyclonehas been fixed! This is a big deal; before, cyclone would get stuck on the smallest object. It now spins around any obstructions. With the changes to 3.0, Cyclone is now one of the most played skills in the game.

    Mr. Allen has an extensive background in technology spanning 20 years including software architecture, design and development, project management and leadership. He specializes in corporate planning, productivity and collaboration, and is the creator of the games Mordor, Demise, Horizons, and Alganon.

    I also want to make a comment about thenew music; its fantastic.

    DirectX 11is now the default rendering option. There is also a newLighting Qualityoption. But the biggest enhancement is that ofDynamic Resolution, which directly addresses the screen freeze issues tied to numerous particles on the screen at once. No longer will it burn out your GPU and lower the FPS to single digits when a party of players are running Magma Orb Totems. The Dynamic Resolution system counts the particles and as the screen fills with them, lowers the rendering quality (and even display count), thus saving precious GPU (and even CPU) cycles.

    Dont get me wrong; PoE is an amazing game, but there are some no brainer things that need to be addressed/fixed (many of which have been requested for years) that GGG is simply ignoring. This is very disappointing, since most of these changes are easy to implement and would enhance the gameplay experience greatly.

    Byremoving cruel and merciless difficulties, the game now imparts a permanent resistance and experience loss hit when you kill Kitava (both times). The nice part about this new approach is you always know what your resists are, even when youre in a hideout. The numbers are still the same as before; a 30% resistance hit each time with 5% experience loss and then 10%.

    My biggest issues were with the wording used when referring to the balance done towards ES and Life. You said With 3.0, life-based builds are not only more viable, they are now the norm. and This was a very good change; players can still pursue ES and low-life builds; they just dont have the crazy shield (14k+) that they had before (its now closer to 11k)., now to address the first comment, Life in 3.0 was barely touch with regards towards making it more viable, all that Life got was 30-40 more life on gear than before (which in the larger aspect is not that big, because most life builds use a lot of life uniques which were not touched in this patch), nothing new was added to make rare chest pieces anymore interesting, like in 2.6, if your build wants to go fast you wear QOTF, if you dont need a 6-Link you use kaoms heart, and if you need life and a 6-link you then wear belly of the beast. Nothing changed in 3.0. All that changed was that ES got gutted, and the values werent even the reason why we are seeing less CI or Low-life builds, it is that Vaal pact no longer works for ES.

  • Path of Exile Achievements

    Corrupt an item to have a white socket.

    Complete all of the yellow maps on the Atlas.

    Allocate a characters fourth Keystone Passive.

    Create a Unique item using an Orb of Chance.

    Shatter 5 monsters with a single action.

    Open a Vaal Vessel in a corrupted zone.

    Kill Izaro and have him drop 3 treasure keys.

    Create an item with six linked sockets using an Orb of Fusing.

    Find all of the Shapers Memory Fragments.

    Complete a map area that is affected by 10 or more mods, including mods not granted by the map item.

    Path of Exile Coming to Xbox One Soon

    Craft a Jewel with four mods using an Orb of Alchemy.

    Kill Abaxoth, The End of All That Is.

    Level 7 Forsaken Masters to their maximum level.

    Equip a Unique Jewel with a radius.

    Enhance a map with a Vaal fragment.

    Corrupt a map into a Vaal Temple map.

    Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

    Kill Brutus, Warden of Axiom Prison.

    Hand in a Full Set of Divination Cards to Tasuni.

    Have at least 90% resistance to any Element.

    You need to log in or register to use MyAchievements.

    Equip two unique items with the same name.

    Kill a monster that is under the influence of five Essence mods.

    Complete all of the red maps on the Atlas.

    Open a map in the map device and step through its portal.

    Path of Exile: War for the Atlas Expansion Now Available on Xbox One

    Complete a Forsaken Masters daily mission.

    Use an orb to change the mods of a Strongbox.

    Corrupt a Unique Jewel into a different Unique Jewel.

    Have at least 75% resistance to Fire, Cold, and Lightning.

    Equip a Rare or Unique item in every non-Flask slot.

    Complete every side-quest as one character.

    Path of Exile: The Fall of Oriath is Now Available for Xbox One

    Path of Exile: The Fall of Oriath Beta is Live Now on Xbox One

    Corrupt an Essence monster with a Remnant of Corruption.

    Corrupt a skill gem into a Vaal skill gem.

    Have 15 combined Endurance, Frenzy, and Power Charges active simultaneously.

    Have a Vaal Skill Gem reach level 20.

    Tag every waypoint as one character.

    Use of this site is subject to express terms of use. By continuing past this page, you agree to abide by theTerms of Service.

    Have 9 Raised Zombies at the same time.

    Have a Unique Map drop within a Unique Map.

    Kill Atziri in the Apex of Sacrifice.

    Corrupt an item to have a new implicit mod.

    Path of Exile: The Fall of Oriath Release Date Confirmed

    Complete all of the white maps on the Atlas.

    Kill both Lunaris and Solaris in the same encounter.

  • Path of Exile Bestiary League Now Live Lets You Catch Monsters

    onZelda BoTW Gold Lynel Locations in Master Mode

    Defiance 2050 has been re-released after a few

    Ketchua has been writing about games for far too long. As Señor Editor, he produces words (and stuff) for Gosunoob. There are a lot of words (and stuff) there, so hes terribly busy. Especially if you need something.

    All content, including text, images and other media, provided on this site are owned by Mmorpg life DOO or affiliated Trademarks and protected by international copyright laws unless otherwise noted. The content may not be used, reproduced or copied without the prior express written consent of m

    The development team behind Destiny 2 Forsaken have

    Update 3.2.0 for Path of Exile is finally out, and it brings the Bestiary league with it. Its basically Pokemon being brought into Path of Exile. If that sounds like your kind of things, theres nothing stopping you from jumping into the game and capturing all kinds of monsters. Youll even get some rewards for doing so, along with new crafting options, and a storyline about hunting and traveling to the Spirit Lands.

    The developers have revealed the launch date for

    onCity of London Helix Glitches Locations AC: Syndicate

    Gosu Noob Copyright © 2012-2018 All Rights Reserved.

    HomeNewsPath of Exile Bestiary League Now Live, Lets You Catch Monsters

    Finally, theres a bunch of new fated uniques, some new skill gems, more divination cards, a complete rebalance of the available ascendancies, and more.

    Zelda Breath of the Wild Shrine Locations Map Find Complete all 120

    Youll track your progress in the bestiary, a book you get from Einhar. It will show you the names of the animals, as well as how many you need to catch before your knowledge is deemed sufficient. Once youve caught a beast, you can keep it in your menagerie, or sacrifice it at the blood altar. The latter allow you to craft powerful new items.

    Path of Exile Bestiary League Now Live, Lets You Catch Monsters

    Your new adventure will begin when you meet Einhar Frey, a hunter that will pass down his knowledge of hunting, capturing and sacrificing beasts in order to get magical items. Beastcrafting, they call it. Youll be able to catch pretty much anything you find roaming the wilderness. As you advance, youll start looking for the most powerful and rare enemies you can find.

    onYggdrasils Dew Locations How To Increase Stats

    Bloodborne Return to Yharnam Community Event Announced

    Your email address will not be published.Required fields are marked*

    Written by:Pavle Djordjevic aka Ketchua

    Far Cry 5 Grizzly Bear Locations Clinical Study Mission

    God of War Review Slow Start, Fantastic Ending

    You can also craft portals which will take you to the Spirit Land, where youll hunt the four Spirit Beasts. Each of them will drop a piece of Craiceanns armor, a fancy new outfit. The difficult fights dont stop there. Youll also have to face the Uber Elder, who has managed to gain control of the Shaper. Youll find them at the centre of Atlas of Worlds.

    Monster Hunter World Becomes Capcoms Best-Selling Game Ever

    The Lost on Mars DLC for Far Cry

    onAssassins Creed Unity Mercurius Nostradamus Enigma

    Save my name, email, and website in this browser for the next time I comment.

    All God of War Guides You Will Ever Need

  • Divination (class

    Harry and several of his classmates attendedDivination homework meetingsin the1995-1996 school year.

    (clearly, his duel with Lord Voldemort in theLittle Hangleton graveyard). Similarly, whilst they are making up predictions, Ron and Harry foresee that Harry will lose his bet that Ron will win his fight (which he supposedly came off worse in). This also comes true (more or less) again with respect to the Triwizard tournament as it is later revealed thatLudo Bagmanlost his bet that Harry would win the Triwizard tournament outright (which culminated in Harry coming off worse). They also claim they will drown, which nearly happens in the Second Task. Furthermore, although we do not hear any more of their fabricated predictions after that it is noted that they grew steadily more tragic and even predicted their own horrific deaths – eerily enough, later events do steadily grow more tragic and many wizards and witches do die horrifically in the future (particularly in

    LEGO Harry Potter: Characters of the Magical World

    Magic Beyond Words: The J.K. Rowling Story

    Well honestly…the fates have informed her… Who sets the exam? She does!

    Harry Potter and the Order of the Phoenix

    (the first trial of overcoming adragon); next that he will

    Harry Potter and the Order of the Phoenix (film)

    Cant find a community you love? Create your own and start something epic.

    AlchemyArithmancyCare of Magical Creatures

    Divinationis an elective course taught atHogwarts School of Witchcraft and Wizardry. It teaches methods of divining the future, or gathering insights into future events, through various rituals and tools. The magic taught in this class, as well as the ability to say prophetic things is a branch of magic referred to asDivination.

    Divination ClassroomDivination staircaseSybill Trelawneys officeClassroom 11

    Academy of Broom FlyingCharm SchoolEuro-Glyph School of Extraordinary LanguagesMerge School of Under-Water SpellageWizarding Academy of Dramatic Arts

    Harry Potter and the Deathly Hallows: Part 1

    Fantastic Beasts and Where to Find Them

    Harry Potter and the Half-Blood Prince

    Albus DumbledorehiredSybill Trelawneyto become the Divination teacher circa1979. Originally, Dumbledore plotted to scrap the subject altogether, and only gave Sybill an interview for the sake of her esteemed heritage. To his disappointment, she showed none of the prestige hercelebrated ancestordid. As he was prepared to let her down gently, Trelawney entered a trance and madea prophecyregarding tothe Dark Lords downfall. Dumbledore immediately hired her, mostly to protect her from theDark Lord, but also in hopes of hearing another genuine prophecy. Sybill, however, did not know this, due to the trance she was in.

    Harry Potter and the Deathly Hallows: Part 1 (video game)

    Draco Malfoy, and his croniesCrabbeandGoylewere never mentioned to have taken the subject in the book, but they can be seen during the Divination scenes in the thefilm adaptationof

    ,J. K. Rowlinghad originally devised Divination to be compulsory from the first year.

    Harry Potter and the Order of the Phoenix

    Harry Potter and the Goblet of Fire

    Harry Potter and the Goblet of Fire

    Harry Potter and the Half-Blood Prince

    despite them not taking the subject in thefilm adaptationof

    Firenzehad been kicked out of his group in theForbidden ForestBanehad accused him of serving humans, and banished him. He decided to work as a professor inHogwarts School of Witchcraft and Wizardry, as he couldnt set foot in theForbidden Forestbecause he would be trampled to death by the Centaur herd.

    Fantastic Beasts and Where to Find Them

    While her lessons were relatively safe, Professor Trelawney was renowned for predicting the death of a student each year. These prophecies never came true, although Lavender Browns did find out that her pet rabbit had died on the predetermined date Professor Trelawney dictated on her first day of class. Also, she had predicted thatNeville Longbottomwould break a cup from her china tea set.

    Harry Potter and the Philosophers Stone

    Harry Potter and the Half-Blood Prince

    LEGO Harry Potter: Building the Magical World

    Harry Potter Page to Screen: The Complete Filmmaking Journey

    Harry Potter and the Prisoner of Azkaban (film)

    AstronomyCharmsDefence Against the Dark ArtsHerbologyHistory of MagicPotionsTransfiguration

    Given the above (as well as the nature ofSybill Trelawneys gift) it may be that – with respect to the art of Divination – true talent does not lie in making accurate predictions, but in

    Harry Potter and the Deathly Hallows: Part 2

    Harry Potter and the Order of the Phoenix

    CalchasCassandra VablatskyCassandra TrelawneyInigo ImagoMopsusProfessor MopsusUnidentified Canadian SeerUnidentified female SeerUnidentified male Seer

    Harry Potter and the Prisoner of Azkaban

    BeauxbatonsCastelobruxoDurmstrangHogwartsIlvermornyKoldovstoretzMahoutokoroUagadou

    Sybill then began teaching Divination circa 1979, and was still teaching until1998. Her beginners class relied heavily on the art ofscrying; however, Trelawneys teaching style did not go over well with most students. Only studentsLavender BrownandParvati Patilseemed to really take to the subject. Others fell asleep in her heavily-incensed and stifling classroom or considered the class to be a joke.Hermione Grangerdecided to quit the class for good, as Trelawney told her that she had not the Inner Eye, and because she thought Trelawneys predictions were inaccurate, and the few accurate ones are due to mere chance. Not many students liked her because they thought she was mad.

    Take your favorite fandoms with you and never miss a beat

    (Ron, his best friend, whom he will have to recover from theMerpeople); then get stabbed in the back by someone you thought was a friend (his D.A.D.A. professor); and finally

    Harry Potter and the Prisoner of Azkaban

    Harry Potter and the Deathly Hallows

    Harry Potter and the Half-Blood Prince

    The classroom located in the North Tower is accessible through a circular trapdoor. The room is described as looking like a cross between somebodys attic and an old-fashioned teashop. TheDivination Stairwellleads to this classroom, connected to the rest of the castle by along corridor.

    Sybill Trelawneytalking to the class about Divination

    Harry Potter and the Goblet of Fire

    Harry Potter and the Order of the Phoenix

    Harry Potter and the Deathly Hallows

    Harry Potter and the Prisoner of Azkaban

    Writing by J.K. Rowling: Hogwarts School Subjectsat

    The fates have informed me that your examination in June will concern the Orb, and I am anxious to give you sufficient practise.

    Harry Potter Wiki is a FANDOM Books Community.

    Starting in1995Firenzebegan teaching Divination after Professor Trelawney was viciously fired by. Firenzes lessons took place inClassroom Eleven, on the ground floor, because he is acentaurand could not climb up a ladder that led in to Professor Trelawneys stifling classroom. His classes focused mainly onAstrologyand a method of Fire-omens. He continued to teach the subject in 1998.

    Harry Potter and the Deathly Hallows: Part 2

    Muggle StudiesStudy of Ancient Runes

    LEGO Harry Potter: Characters of the Magical World

    First year examsSecond year examsThird year examsFourth year examsOrdinary Wizarding LevelNastily Exhausting Wizarding Test

    Divination is an elective subject available beginning in a studentsthird year. Students study a myriad of ways to scry information about the future, includingtea dregs, crystal balls, visions, and Astrology and horoscope charts. Other methods of divining the future include smoke patterns, dreams, tarot cards, and the interpretation ofprophecies, though the latter is quite rare. Guides and textbooks allow students of Divination to discern or translate what observed symbols intend to mean.

    Harry Potter and the Prisoner of Azkaban

    Harry Potter and Ron Weasley bored in Divination class

    Harry Potter and the Philosophers Stone

    AstrologyCartomancyCatoptromancyCrystal-gazingCrystal ballDream interpretationFire-omensHeptomologyIchthyomancyPalmistryOrnithomancyTarot cardsTessomancy

    Because the subtle science of Divination is not exact, andwoolly,Hermione Grangerhad great difficulty with, and disdain for, it. After consulting with ProfessorMinerva McGonagall, who shared Hermiones scepticism for Divination, and then being insulted by Professor Trelawney about how she lacked the requirements for Divination, Hermione dropped out of the class altogether with dramatic flair to concentrate onAncient RunesandArithmancy. Also so she could have less time using her Time-Turner.

    It is interesting to note that when Harry and Ron begin making up predictions in their Divination homework in

    , they happen to predict, exactly, the dangers that await Harry in theTriwizard Tournament: first that he will be

    Her rather ineffective teaching methods made her a primary target forHogwarts High Inquisitors negative evaluations, being bombarded with questions and demands during probation, and eventually, Trelawney was dismissed for inadequate performance. She was reinstated at the end of the year.

    had originally decided that this course should no longer be taught at Hogwarts, it being considered obscure and inaccurate to most. However, seeing the applicant for the teaching post was the famous great-great-granddaughter of acelebrated Seer, Dumbledore decided to give her a chance. When she made aProphecythat impressed Dumbledore, she was granted the position (though the true reason was to protect her fromLord Voldemort, who was desperate to hear the rest of the prophecy).

    Some students, such asHarry PotterandRon Weasley, also could not achieve any success in this course, and regretted ever taking it. In order to scrape a pass in the course, they merely made up plenty of things when it comes to predicting the future, not taking the work seriously. They usually added plenty of tragedies, so Professor Trelawney would be satisfied, despite the false predictions could be far-fetched. They would also make fun out of the class whenever possible, as when Ron saw nothing but thick white swirl in thecrystal ball, he joked about foreseeing a very foggy night, to which his friends laughed.

    Albus Dumbledore never took this subject himself.

    Students of this class convene in one of two places:Sybill Trelawneyclassroomin theNorth Tower, orClassroom Elevenwhere Firenze taught, which is on the ground floor of the castle.

    ApparitionAdvanced Arithmancy StudiesAncient StudiesArtFlyingFrog ChoirGhoul StudiesHogwarts orchestraMagical TheoryMuggle ArtMuggle MusicMusicXylomancy

    Some of theHogwartsstudents attending Divination class in1995

    Professor Trelawney andHermione Grangerin Divination

    Harry Potter and the Goblet of Fire

    So you have chosen to study Divination, the most difficult of all magical arts. I must warn you at the outset that if you do not have the Sight, there is very little I will be able to teach you. Books can take you only so far in this field…

    Harry Potter and the Chamber of Secrets

    Harry Potter and the Chamber of Secrets

  • Testing Divination Card drop rates (ongoing project

    Testing Divination Card drop rates (ongoing project

    Feel free to update with the correct value.

    Thanks–Hubby failed to read the 2 sentences after the drop rate penalty formula XD This makes things a lot nicer. Though if I understand correctly, if I do a level lower than 66, then it calculates the drop rate penalty based on a level 68 character? So if I farm the Lunaris Temple (level 64) I should have a 5% penalty?

    Maybe this is less of an issue for a div card count, but dont let a post like my last one easily make it into the results:

    Im not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!

    – Thanks for contributing, although Im not running Channel maps myself, Ill be sure to include your data in the final results.Im not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!

    Seems like it, somebody in chat confirmed it as well.

    Testing Divination Card drop rates (ongoing project)

    The map was around 80% IIQ and I had another 14% on my gear.

    lol got 3 humility in 1 run therefore you get a tabula every 3 maps

    Ill probably go run another 10 or so Channels tonight so Ill keep track of my cards for you to add to your list.Legacy SC IGN: Octora

    Im going to show you pain you never knew existed, youre going to see a whole new spectrum of pain!!!!! Like a RAINBOW!

    edit: I came here looking for numbers for the Channel map. I ran a single alch and go Channel last night and received 3 x Humility.

    Im starting to run low on maps, so Ill have to resupply soon.

    Just make sure you verify that info gathered from others is valid.

    – Unfortunately, I didnt include Channel maps in my data – I had to make some choices as to which maps Id be running, otherwise it would be too much (it might even be too much as it is)

    – thanks for noticing the mistake, Ill correct it soon.

    This just seemed insane so I wanted to compare.

    Perky, thats correct. It will always calculate as if you were level 68 if you are over 68 for the sake of the drop penalty.

    By the way, if anyone has any spare maps theyd like to sell (in Standard), then well… Id be interested. Could even become a long-term customer or something.

    Going to run some maps today, Ill update the thread with the results in a couple of hours.

    Your vaal pyramid count doesnt match up with the spoiler.

    Thread updated.Im not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!

    @BlightScourge – guide @ view-thread/1382667 (Retired till Mjolner is fixed)

    I know the old thread about fusing orbs got skewed because everyone was only posting when they actually got a 6L – no one cared if they wasted hundreds of orbs and got nothing – so the results showed 6Ls to be much more common that they actually are.

    and at this rate, Im not gonna complete a single Coveted Possession set anytime soon.Im not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!

    Last edited by Nick42 on Feb 10, 2016 12:29:40 PM

    Im in need of Vaal Pyramid, Phantasmagoria, Coves, Underground Sea, Temple, Colonnade, Catacomb, Dry Woods – want to finish those first.

    Last edited by Anseth on Feb 8, 2016 5:15:47 AM

    Theorycrafter/Build Creator for PORTAL guild

  • 33] Guffins McFlurry Flurry All Bosses Down Fast and Safe Mapping Skillchoices

    33] Guffins McFlurry Flurry All Bosses Down Fast and Safe Mapping Skillchoices

    No offense, but I have seen few characters that were further away from what I say in the Guide in terms of gearing than this. The Rings are horrible, Amulet a little less so, the Links are bad, you dont use Tombfist for whatever reason, etc.Ascendant ele Conversion BF + Various

    Sitting at 5.4 Million Shaper DPS right now:

    Currently I have 104% of physical convert to cold (20+20% from tree, 39% from jewel and 25% from glove). Would like to ask is it any benefit for the 100% conversion? if not what is the minimum % to sustain? Thinking to change my glove to tombfist, but using the current one because of that 25% conversion.

    Yes, more Conversion is better, but theItems we get that from are bad: Conversion VInktar, Stormchargers, Hrimsorrow, etc. But I explained that earlier already and will add it to the FAQ now.

    Oh my sorry. I read the full guide inc. leveling and read over this point…

    I go over that in the levelling Section tho, maybe read it again :)Ascendant ele Conversion BF + Various

    Have a nice day and gl with the Upgrades 🙂 Maybe use some of the Trade Links for rares in the Progression or Endgame Gear Section and adapt them to your needs.

    You get Mana Leech from Soul Raker. Until then you can grab a 1 Point 0.4% Mana Leech node on the down right side of the tree.

    Will take your suggestion to save up for tombfist + jewels & a decent weapon…wow should cost a lot.

    Yea, I have bad flasks on my belt, I m still farming for it, too poor to buy them now. _

    Also, there is no Reason to not use Tombfist. Extremely high damage and Life, but I explained that in the Guide.

    Last edited by Guffinn on Jul 10, 2018 9:01:50 AM

    Rotgut is a completely wasted Flask that lowers your DPS and Clearspeed. It counteracts our Raider Ascendancy completely. Divination Distillate doesnt work on a Build like this, you only gain its Boni while the Flask Effectis active, which it only is for like 2 Seconds or so since our Mana is full after that.

    I am using 2 claws because of these nodes claw of magpie and soul raker, wonder when it says 20% increase physical damage with claws, will it apply to the 2 claws with a total of 40% increase? A bit confuse with the way of calculation.

    fixed belly. Tombfists next then rings/belt.

    Gonna be finishing up Challenges soon, and Bossing Services is up from tomorrow or so as well.

    Yo, thanks for checking my guide out 🙂

    I go over that in the levelling Section tho, maybe read it again 🙂

    Np man, mistakes happen. Thanks for the kind words 🙂

    I have a belly actually, I have just changed to Loreweave for the MF, I try to twist a bit the build to increase some MF% for the fun of exploring…at the cost of sudden death sometimes though :p

    E: Just saw your Edit. Remember that the trees that drop Aspect of the Lynx also use 3 Might of the Meek. They went up in price recently, but are still way better than 3 rare Jewels for the same Price.Ascendant ele Conversion BF + Various

    Thx for this great and detailed guide. The trade-links are very helpful.

    Last edited by Guffinn on Jul 10, 2018 9:30:53 PM

    No, they are not worth it. Tombfists offer strictly more Life and way more Damage.

    Thx for this great and detailed guide. The trade-links are very helpful.

    Last edited by PatienceGG on Jul 10, 2018 7:26:34 AM

    Ascendant ele Conversion BF + Various

    That said, maybe try using the correct Links, Gear, and use rares that follow the Stat Priority 😛

    Oh my sorry. I read the full guide inc. leveling and read over this point…

    Ascendant ele Conversion BF + Various

    [3.3] Guffins McFlurry Flurry All Bosses Down Fast and Safe Mapping Skillchoices

    Thanks you for the time to checking up and the suggestions.

    Like I said man, no offense. Thing is, you can get decent rares in trade Leagues pretty easily and they have a big impact for our damage. Crafting stuff yourself is nice and can be a cool achievement, but if you are struggling with dmg then maybe its time to buy some cheap ones.

    No time to load your stuff into PoB right now and check in Detail.

    With the rares I wanted to get my resists all to 75. Most of the gear was self found/crafted :v

    Fixes all INT Issues, and 90 added as extra + Crit Multi. Pretty cool.

    Currently I have 104% of physical convert to cold (20+20% from tree, 39% from jewel and 25% from glove). Would like to ask is it any benefit for the 100% conversion? if not what is the minimum % to sustain? Thinking to change my glove to tombfist, but using the current one because of that 25% conversion.

    Btw, why do you use 2 Claws? Thatshorrible, you should use a Sceptre or Axe as a Statstick, and nothing else. A second Claw or Foil or Dagger gimps you DPS by a lot.

    You get Mana Leech from Soul Raker. Until then you can grab a 1 Point 0.4% Mana Leech node on the down right side of the tree.

    Upgraded to a perfect ToH for no real Reason

    Hi there. So my damage is really herpy derpy, was wondering what i am doing wrong in regards to having that great damage. tool tip showing around 15k

    Hi there. So my damage is really herpy derpy, was wondering what i am doing wrong in regards to having that great damage. tool tip showing around 15k

    With the rares I wanted to get my resists all to 75. Most of the gear was self found/crafted :v

    dmge went up a lot with those adjustments.Last edited by PatienceGG on Jul 10, 2018 8:53:13 AM

    Conversion GlovesONLYbeat my Tombfists with Perfect T1 Rolls on a Spiked Base: 6 to 10 Phys, 60 Dex, 16% Attack Speed, 500 Accuracy, 25% Conversion. For the price such mirror worthy Gloves cost, you could just buy better 4prop Jewels and Tombfist would win again.

    % to sustain, what do you mean? There is no Breakpoint or something, just go with what I say in the Guide: 90% earlygame with Moonbenders Wing, then up to 80% with a 40% Watchers Eye.

    Hi I have been following your build with some modification of item used, but never thought the damage is drop so much 😮

    Adjusted my Talent Points too….idk how i missed that part. Still had aspect of the lynx.

    Can someone plz tell me best way do not always run out of mana.

    I recommend against using Loreweave and explained that thoroughly in the Guide. Your choice tho, but if you enjoy it: at least go for a 80% Maxres Roll so that you getsomedefensive Value from the Chest.

    Upgraded 3 Abyss Jewels, slammed them and got shit Stuff 😀 (ES Regen etc.)

    Last edited by Guffinn on Jul 10, 2018 7:47:58 AM

    Reached Level 97 to get another Jewel Socket

    Also, I see you are using BF to clear and not one of the recommended clearkills in a pseudo Link Helmet. Thats fine if you enjoy it, but then remember to not follow the BF links 100% as inc AoE over Conc Effect will feel much better while mapping. Also, maybe Inc Crit Strikes over Ele Focus so you can still Freeze/Shatter and proc your HoI. For big bosses, swap to the recommended Gems tho.

  • 33] 97% Fire  Cold Resis – Zerphi Poets Pen VD – Facetanking Uber Elder – Super EZ Flask uptime

    33] 97% Fire Cold Resis – Zerphi Poets Pen VD – Facetanking Uber Elder – Super EZ Flask uptime

    4 -Gear, Flasks, JewelsMy GearWeapons

    Ruby flasks give 9-10% maximum fire resistances (10% with an elder belt). I usually put bleed immunity instead of curse immunity on this flask because curses dont matter for most endgame bosses and curse immunity is a bit more common among boss fights.

    Capture at least: Jorus, Skys Edge (T12 Summit map)

    Switch Ruby into Topaz Flask. Nothing else to keep in mind here.

    Soul of Shakari- Mostly for Mapping.

    We want to socket Frenzy in gloves because we can have a pseudo 5-8 Link which increases our Mana Cost to get more regen out of Zerphis last Breath.

    This jewel is very easy to acquire as it a quest reward (The Wings of Vastiri in Act 8).

    Incursion and Redblade Helmet give us another 10% of physical damage taken from hits as fire/cold/lightning.

    Kaoms Roots are required for Uber Elder. Elder puts a movespeed and more importantly attack speed slow on us. Which is really bad because we rely on attacking for Zerphis Last Breath. Stun Immunity is good to keep attacking even while taking damage.

    =93-97% of physical damage from hits taken as X elemental damage

    When you check your tooltip in the skillbar you should aim for 0,26 Attack time on Frenzy while you have all your buffs up (Frenzy Charges, Blood Rage and at least 1 Flask). If it says 0,25 attack time youll attack too fast. The best way to notice if you are attacking to fast is by using unearth + bodyswap and volatile dead. If you then jump in a straight then shouldnt be any (or barely any) skipped bodyswaps.

    If you want to use Dying Sun get a jewel with Corrupting Blood Immunity. Usually I would search for a few good stats and as long one is on the corrupted jewel it seems good enough to use.

    Word of Light when you take a critical strike

    Purity of Lightning-Purity of Elements

    Lure Minotaur in the Lightning Pillars in the top (those activate first) and make sure that you dont stand in them. Those Lightning Pillars put a debuff on everything they touch which makes the enemy take more damage. Either way you can facetank Minotaur with 83%+ phys taken as ele.

    First of I want to say that Ill add full explanation to the guide as soon as I can. I just wanted to submit it right now to not mess with linked items etc. So stay tuned 🙂

    This pantheon upgrade gives Poison Immunity and makes us tankier against chaos damage.

    10% of Physical damage taken from Hits taken as X elemental damage while affected by purity of X element

    10-20% Increased Flask charges gained (suffix)

    We use Mind over Matter, Blood Rage and Righteous to lose mana and therefor negate our mana regen and the mana recovery for the flask. Because we never reach full mana this flask is up for the full duration. Which is why you dont want to put quality on this flask. Quality would increase the amount of mana gained.

    2. Life/mana leech if youve killed recently. Which would give you to much mana regen for blood rage to mitigate and therefor Divination Distillate and Zerphis Last Breath would end.

    Same amount of phys taken as Ele as Lightning Coil without the downsides of -60% Lightning Resis. On top of that you could get good elder mods or even higher resistances. Higher life rolls than Lightning Coil is possible as well, but that would be really rare to have in combination with both phys taken as ele mods. I would recommend crafting on an Astral Body Armor for another 36% resistances advantage over Lightning Coil.

    Basically if you have the VD enchant dying sun is ~50% more damage while mapping. It doesnt do much for boss farming.

    The way that Armour works and how it works combined with physical taken as ele.

    >

    21-30% Increased Flask charges gained (Ilvl: 85, suffix)

    Phoenix reduces maximum fire resistance by 1% per 10% hp he has lost. Towards the end you might not want to tank his everything and then dodge a bit. Avoid damage mods which make the fight too harder especially extra damage as fire or min max.

    It is important to have Purity of Fire/Ice level 23 which gives us another 2% max fire resistance (+1 from lvl 23 compared to lvl 20 and another +1 from 22% aura effect)

    For mapping get curse immunity and replace Overflowing Chalice with it. For Bosses with a lot of physical use a granite of Iron Skin instead of Vessel of Vinktar (for example Minotaur, Shaper, Uber Atziri Trio).JewelsCore item: Fevered Mind

    Useful Corruptions: 4-5% Damage corruption.

    Granite flasks are quite amazing for physical mitigation in this build. Why?

    2. Master Alchemist(immunity to elemental ailments and some ele damage)

    In terms of flask mods go for bleed, poison or curse immunity. Atziris Promise can be used if you dont use dying sun.

    10-20% Reduced Flask charges used (suffix)

    Super High Budget (I would NOT recommend trying to craft it, it can be really expensive):

    Which means that all converted damage to fire and cold damage is reduced by 97% down to 3% remaining damage taken and all damage taken as lightning damage is reduced by 81-85%.

    (was my first run and sorry for the follow thingy).

    Becoming really really tanky to facetank Uber Elder safely in Hardcore without even dropping below 50% HP and not dodging anything. Stacking Physical damage from Hits taken as Elemental up to 97%, running high resistances 97/97/85% Fire/Cold/Lightning and using Zerphis Last Breath to regen A LOT OF Life per second. Poets Pen Volatile Dead + Unearth is our damage source and Bodyswap can be used for mobility in maps. Permant flask uptime due to Pathfinders flask charge recovery every 3 second and stacking as much Flask charge/effect duration modifiers as we can.

    High physical mitigation due to stacking physical damage from hits taken as X elemental damage.

    +Permanent up to 30% IIQ and 100% IIR with Divination Distillate

    +10% Ruby/Sapphire Flasks (67%+ Flask effect)

    +10% Incursion Helmet/Redblade Helmet

    Aug – Regal – Craft Life or Resis and Exalt

    In this build it is important to have the lowest attack speed Poets Pen possible (8% Attack Speed).

    I just link Increased Critical Strikes because there isnt much that would be beneficial.

    Use Amethyst Flask instead of Ruby until the Snake phase is over. After that you can switch back to ruby or granite. Be careful during the Snake minion phase because they deal a lot of chaos damage. Best way is standing on the bottom right side of the arena and kill them as they come close. Then try to get the Unique Snake down quickly. Whenever Chimera goes into Smoke phase where you have to find him dont forget that you still want to attack in between to get regen from Zerphis Last Breath.

    Dont hesitage having resistances on your jewels if you need it.

    The Overflowing Chalice enables permanent flask uptime during boss fights. It takes some time to get used to it. Basically while this flask it active it doesnt generate flask charges for itself, but increased flask charges gained for all other flasks.

    Capture: Terror of the Infinite Drifts (T13 Desert Spring map).

    (ignore colors, check the astral body amour or the gem section below)

    Another good elder mod is %increased Life Recovery rate but it is not as important as Reduced Flask charges used.FlasksThis character has up to 69% increased flask effect. Which is important to keep in mind when looking at the flask stats because they dont take the flask effect into account.

    Could you explain how to play this build as a complete newb? What skills to use during fights, any typical flask rotation to keep your flasks up, etc? Theres some mechanic where you have to keep your mana low or something?

    5-15% Flask effect duration (craftable suffix)

    Those are usually not super hard to get. I paid about 100-200c for a single stat Watchers Eye in IHC.

    3. % reduced Mana Cost of Skills if youve been Hit Recently. We want to gain mana cost and not lose.

    If your gloves dont have Socketed Gems are supported by level X Faster Attacks you may want to linkFaster Attacksinstead of Life gain on Hit. Just keep in mind that with all attack speed buffs we are looking for 0,26 attack time.

    = 22% extra maximum fire and cold resistances which adds up to97%in total.

    12% of physical damage taken from hits taken as X elemental damage while affected by Purity of Elements

    Capture: Tahsin, Warmaker (T10 Siege map)

    +6% Divination Distillate (50%+ Flask effect)

    If it comes down to having T1 flask effect and no other flask mods vs. no T1 flask effect , but instead have reduced charges used and crafted flask duration. Pick the option which grants reduced charges used.

    -Nullifier nemesis mod on rares removes all active flask buffs and blood rage – dangerous

    Unearth-Greater Multiple Projectiles-Combustion/Bodyswap

    [3.3] 97% Fire & Cold Resis – Zerphi Poets Pen VD – Facetanking Uber Elder – Super EZ Flask uptime

    T1 flask effect pushes our total flask effect to 67-69% which gives us another +1 max resis from resis flasks. Ruby and Taste of Hate Sapphire Flask will grant 10% max resis of their respective element.

    If it comes down to having faster attacks + another support with at least crafted life vs. 3 or 4 supports and no life at all, pick the option which grants you life.

    iLvl 1: (35)% increased Attack Speed

    Armour – IMPORTANT: Lightning Coil works just fine. With the downside of having a harder time with fixing resistances. Crafting an Elder Body armour costs a lot currency and I would NO recommend it.

    Soul of Solaris- Mostly for Bossing.

    Otherwise we will attack too fast for Poets to proc on every pack and it will miss casts.

    The best prefix on flasks is 20-25% reduced Flask charges used (Chemists). Try to get this mod on all non-unique flasks. This way all flasks besides Overflowing Chalice and Zerphis have roughly the same duration which makes it easier to manage your flasks.

    =83-85% of physical damage from hits taken as X elemental damage

    In my case it is: 3.79 attacks per second * 564 mana cost * 4,99 times our mana gained as life * 1,67 increased flask effect * 1,14 life recovery from my belt = 20306 Life regen per Second

    You If you dont have 90%+ Physical taken as Elemental consider using a Granite Flask of Iron Skin against high physical damage encounters.

    5 Points for Herbalism (3 nodes for 20% life)

    This is more expensive and harder to craft:

    Best Enchant by far: Volatile Dead destroys up to 1 additional corpse

    Having more flask mods is huge for easier sustain (in order of importance):

    Any Damage taken conversion is taken into account before armour. Which means that 73%-83% of the physical that we take is already 0 or close to 0 with 100% ele resistances. The remaining physical damage is much smaller than before and armour becomes even stronger relative as it works better against smaller hits. If you have 93% or higher physical damage taken as ele it becomes not so impactful and should replaced with something else. Because the amount of damage taken is so small that it can simply be outregened.

    For a Watchers Eye with Purity Elements drop either Purity of Lightning or Ice depending on which one is less important.

    Core Items which you always want to use:

    Depending on the mods a granite grants:

    Blood Rage-Blood Magic-Vaal Righteous Fire-Increased Duration

    ***** DONT PUT QUALITY on this flasks *****

    Redblade Helmets always drop magic and identified. Drop from Redblade (Fire type) warbands. T4 Lighthouse has those as map bosses. Whenever you kill the bosses press ALT to see hidden items and then you should be able to *Redblade X Helmet* if one dropped. From my experience they drop every 10-20 map runs.

    Combustion support only works with Unearth if unearth does at least 1 fire damage. So you want to have a single mod whichs adds fire damage to spell, fire damage to spells while dual wielding.

    A Topaz flask can be used example against Atziri and Eradicator.

    A Chaos resis flask can be used against Constrictor, Chayula or any other heavy chaos damage encounter. An Amethyst flask provides up tp 58% chaos resistance.

    If you want to see how the build is doing in Hardcore Incursion or have any questions you can visit write your questions here in this thread

    If you dont have an elder flask effect belt you can go for Master Herbalist to get chaos resistance (great for Incursion) or Veteran Bowyer for 10% elemental penetration.BanditsKill them allfor 2 skill points!PantheonsMajor God Powers:

    >

    Switch to Controlled Destruction instead of Concentrated Effect for Mapping.

    20-30% Spell damage per Jewel is pretty good as well.

    Dying Sun is a great Flask for mapping if you can get your hands on a corrupting blood immunity jewel. Combined with Bloodgrips: take no extra bleed damage while moving, you can drop your bleed immunity flask. Dying Sun becomes even better if you have the +1 VD helmet enchant.

    Level 23 Vaal Impurity of FireLevel 23 Purity of Ice

    iLvl 1: (1520)% increased Area of Effect

    Its a great way against multiple crits taken within a short time span and we will get hit a lot during while standing still in uber elder. 6% physical damage reduction and 20% Chance to take 50% less area damage from hits is nice to have.

    all other map mods are more of less easy. All extra damage as Fire/Cold barely or doesnt matter at all with really high resistances.

    Vaal Impurity of Fire sets enemy fire resistances to 0 which works great against Bosses and Maps with extra resistances. This also means that during that duration you cant lower their fire resistance below 0. Since we any or either pretty low amounts of penetration Vaal Impurity stays relevant.

    It is important to have at least 1 fire damage to spells on a jewel, so that unearth can ignite and proccing Combustion to help Volatile Dead Damage.

    Most important is having Faster attacks because then we dont have to link it in the actual Frenzy setup and make room for Life Gain on Hit (150%). It is also important that you only have lvl 16 or 18 faster attacks as a build in support because level 20 grants too much attack speed for our Poets Pen setup. The more supported gems you have the better.

    Lightning Coils30% of physical damage from hits taken as lightning is makes it the go to item for pretty much all boss fights.

    Use Talismans with Fire Damage taken as Cold Damage if they are available

    It depends on your Watchers Eye which Purity youll use in that Socket. Either Purity of Lightning or Purity of Elements. If you dont have a Watchers Eye use Purity of Lightning unless you need the resistances from Purity of Elements. In my case I choose Purity of Elements because I have a 2 mod Purity of Elements Watchers Eye.

    Optional flasks which should be used in certain situations.

    Nothing to keep in mind here. Just face tank.

    I used his guide as a base to quickly see how Zerphis Poets Pen works right now especially how it works with Blood Magic. Now you are probably wondering why I make a build guide when his guide already exists (Yes. He is fine with me making this guide). Basically: This build is tankier and more HC viable as well as permanent flask sustain is easier (~25% more flask charges which gives more room for error in terms of flask management).

    Level from 1-12 with Molten Strike, Frost Blades or any skill youd like to use.

    Volatile Dead-Elemental Focus-Concentraded Effect/Controlled Destruction

    In terms of flask You press all flask besides Overflowing Challice at the same time. Yes Zerphis has a last duration and you have to press that often, but the fla

    Zerphis heals us based of the mana cost of skills we used and lasts 4 seconds. This effect stacks when using more mana within 4 seconds. Which means that after attacking for 4 seconds we ramped up the healing to a maximum. The more mana/life we used to attack and cast the more regen we get.

    Try to get a belt with a good roll on reduced charges used (10-20%) and craftable increased flask effect duration.

    The mini boss is cold and physical damage, so just face tank.

    How to find and how to craft Redblade HelmetsHow to find Redblade Helmets:

    Damage Penetrates 10% of Enemy Elemenal Resistances if you havent killed recently (Keep in mind ouf of all Boots enchants there are 2 which are rarer then the rest and this is one of them).

    For Uber Elder we want high Fire and Cold Resistances and at the same time we miss out on lightning resis. Which puts 25% Physical damage from hits taken as Fire/Cold damage closer Lightning Coils 30% Physical damage damage from hits taken as Lightning. If you manage to get T1 Phys taken as Fire it actually becomes better than Lightning.

    You can facetank everything here besides the Bullet Hell phase (just stand in Zanas bubble). I havent tried to facetank the bullet hell phase yet, so be careful if you want to try it out.

    3. Natures Adrenaline(attack and movement speed)

    3 Points for Blast Radius (aoe, damage)

    We pick up all flask nodes on the skilltree which help sustaining flask charges: Reduced Flask Charges used, Increased Flask charges gained, Increased Flask Effect Duration and Increased Effect of Flasks (applies to The Overflowing Chalice).

    1. Life and mana regen if youve been hit recently. As well as

    Cast When Damage Taken-Immortal call-Blood Rage-Increased Duration-Enfeeble

    Nothing to worry about here and you can just stand in the middle and tank. At the end stand in Zanas Bubble.

    -flask management is important, if you spam your flasks during a boss fight you will run out of charges and no charges means playing without Ascendancy and therefor much less defense.

    Here is the thing with those Helmets + Enchant…

    Essence of Horror Elder Body Armor as an alternative to Lightning Coil

    ***** DONT PUT QUALITY on this flasks *****

    more video soon (hopefully)2 -OverviewBuild ConceptZerphis Last Breath

    Bloodgrip is a good amulet to make mapping even more save while not running around with bleed immunity to use Dying Sun. Combined with a Corrupting Blood Immunity the only bleed damage left is going to be low and should easily be outregened with Zerphis. It is a cheap amulet and you might want to get corruptions.

    This jewel provides Flask effect and Aura effectiveness which are important.

    Frenzy-Blood Magic-Greater Multiple Projectiles-Life Gain on Hit

    4 Points for Jewel socket above Elemental Overload

    Use Cold damage taken as Fire Talismans against Shapers Balls

    The Pathfinder ascendancy node Natures Boon got buffed in 3.2.0 and it now generates 3 flask charges for every 3 seconds. This combined with increased flask charges gained, increased flask duration and reduced flask charges used as well as The Overflowing Chalice keeps all flasks up all the time without having to kill anything.

    +6% Divination Distillate (50%+ Flask effect)

    This enchant places consecrated ground (6% life regen)whenever you take a critical strike. It has a 5 seconds duration and 5 seconds cooldown. You can farm this enchant in normal lab as the lab tier dont matter for it.

    1 -VideosSpoilerMy First Uber Elder in IHC(sorry for the follow thingy)

    11-15% of physical damage taken as Fire (T1, Elder mod, prefix) or 5-10% of physical damage taken as Fire (T2, Elder mod, prefix)

    3 Points for Potency of Will/ Exceptional Perfomance for Higher Blood Rage, Vaal RF and Vaal Impurity of Fire duration

    We use these jewels to push the mana cost of frenzy too 300-500+ to gain as much regen out of Zerphis Last Breath as we can.

    10% of Physical damage taken from Hits taken as X elemental damage while affected by purity of X element. (X = Fire/Ice/Lightning)

    T1 8-10% increased effect of flasks on You(itemlevel:81, prefix)

    a bit annoying, but doable map mods:

    Uber Elder in Hardcore Incursion League:

    5 -Gem LinksSkill GemsAny Gem quality bonus that gives Frenzy increased attack should not have any quality on. Which means that: Frenzy, Blood Rage, Greater Multiple Projectiles and Faster Attacks (if you linking it with frenzy) shouldve 0% Quality! This is important for Frenzy to not attack too fast for Poets Pen.

    This will give you 10% chance to avoid projectiles and 5% chance to Dodge attack and spell hits if youve been hit recently. Physical damage reduction up to 8% per nearby enemy doesnt do much up it helps.

    iLvl 1: Damage Penetrates (810)% Elemental Resistances

    Taste of Hate is like a Lightning Coil in a bottle. It provides 30-33% of physical damage from hits taken as cold damage while also giving us 9-10% maximum cold resistance. It is most the expensive unique in this build besides Zerphis and a watchers eye.

    Level 23 is a important level because at grants 5% max resistances and therefor having 20% aura effect is enough to get a total of 6% max resistances.

    1. Natures Boon(passive charge generation)

    I havent decided yet which option I prefer, but I think picking up skill effect duration would be nice for Vaal skills, especially Vaal Impurity of Fire because its not linked with increased duration.AscendanciesIn order of Importance:

    Here we want to put Purity of Fire and Ice in.

    6-10% Chance for your Flasks to not consume Charges (Ilvl: 82, elder, prefix)

    Not a core item but really good if you can get afford it: Watchers Eye

    Gem order does matter with Poets Pen. From top to botton you always want Unearth first before Bodyswap otherwise your first attack will cast Bodyswap instead of Unearth. The gem order doesnt matter in the Volatile Dead setup because there will only be one gem.

    During fights you will attack with frenzy as often as you can, keep your blood rage up to degen mana and you can use Vaal RF and Vaal Impurity of Fire for a damage boost (helps for incursion architects). Thats about it in terms of what skills to use.

    Unset Rings with +2 or +3 level to socketed gems

    Capture at least: Thraxia (T5 Spider Lair map) and Sebbert, Crescents Point (T9 Moon Temple map).

    Extra Items for Mapping and certain Bosses

    reduced flask charges gained (you might be able to run this mod, but you have to time your flasks better)

    Priority of stats order: %maximum Life, %Fire Damage, %Spell damage while dual wielding, %Area Damage, %Spell Damage, %Damage

    Our life is full most of the time with Zerphis up.

    This information is not as relevant while Incursion league is active, because those can drop rare.

    15% of physical damage taken as Cold (Essence mod, prefix)

    >

    Map Modsfor Shaper Guardians avoid:

    Overall I find having Vaal Righteous Fire and Vaal Impurity really good, especially for Incursions to burst architects down quickly. But it would be hard to get a lvl 21 Vaal Impurity of Fire. So you probably end up with lvl 20 Vaal Impurity of Fire in a +3 Ring.

    Bodyswap is only used for mapping. If you dont care about selling Boss Kills you can link culling strike with unearth. In that case a Poets Pen with white sockets is a good choice.

    First I want to give credit toMrkuszand his Zerphis Poets Pen build guide:

    +Volatile Dead is satisfying too look at and it got a MTX recently: Stygian VD

    The following Support gems can appear on Elder Gloves and have a mana multiplier in order of importance:

    What skills to use during fights, any typical flask rotation to keep your flasks up, etc?

    This flask ends before its duration runs out when both your life and mana are full at any moment.

    Unlock pantheon upgrade for more regen while standing still and physical damage reduction. You are not stationary while using Bodyswap which makes this pantheon not usuably while mapping with Bodyswap.PoBLevel 93 IHC Character

    Some crafting methods for Redblade Helmets:

    +6% Level 23 Purity of Fire and Ice (5% + 1% from 20%+ Aura Effect)

    Soul of Tukohama- Mostly for Bossing.

    Switching between different flasks for specific bosses and mapping to further increase survivability.

    Soul of Lunaris- Mostly for Mapping.

    8-9k armour with any non Iron Skin mod

    3 -Skill Tree, Ascendancies, Bandits, Pantheons, PoBSkill TreeLevel 90

    Beyond level 93 There are multiple options:

    Last edited by Shinrha on Jul 14, 2018 8:28:05 AMLast bumped on Jul 14, 2018 3:34:39 PM

    Enchants worth mentioning (for example if you get them on an incursion helmet): Reduced Mana Reservation for Purity of X, Volatile Dead Damage, Righteous Fire grants %increased Spell damage, Enfeeble/Flammability/Elemental Weakness Curse Effect.

    Regal – Multimod – Craft Life and Resistances

    Zerphis Last Breath is a mana flask, which the stops when either the duration is over or when you reach full mana. Mind over Matter + Blood Rage + Righteous degens degen our mana to prevent Divination Distillate and Zerphis Last Breath filling our mana and therefore stop beeing active. This way we have them up all the time.

    Poets Pen alternates between Unearth and Bodyswap. So after a full spell rotation you casted volatile dead twice and unearth/bodyswap once each. So you end up with 5 corpses and volatile dead using 6 or 8 depending on enchant as well as bodyswap will take 1 corpse too.

    If you have level 20 Purities youll need +3 to level of socketed gems to push them to level 23.

    That means that it wont be up all the time and while the flask isnt active it will generate charges for itself again and should be up again soon.

    If you have level 21 Purities youll only need +2 levels.

    They are strong on their own and really strong combined. 10% phys taken as X Element vs. ~30% More Damage. I would prefer the defense over offense for Uber Elder and other high phys damage bosses. In Softcore you are probably fine with more damage over defense.

    6 -Boss Section, Map modsBoss SectionImportant for ALL BOSS FIGHTS: Make sure to keep your Blood Rage up. Without it your mana will fill up and Divination Distillate and Zerphis will end.

    4. 2x small pathing nodes+ 8%+ flask effect on an elder belt to get another +1 Fire/Cold Resis from Ruby and Sapphire flask.

    +4% Level 20 Purity of Lightning (optional)

    Damage taken as another damage type is applied before resistance calculation which includesPenetration. This is important as it lets us bypass penetration when we convert the damage we take. Shapers Balls have 25% Cold Pen and Atziris double flameblast has 10% fire pen. For example Shapers Balls with 100% Cold resistance deal damage as if we only have 75% cold resistance. With the talisman 50% of that damage is converted to fire which is 97% and therefor mitigated. In the end the damage each ball deals is almost cut in half.

    Incursion Helmets with Volatile Dead Encahant are hard to acquire and therefor really expensive or not buyable at all. I got insanely lucky and enchanted it after ~50 Enchants on various Incursion Helmets which I would sell whenever I get a good Enchant

    +Permanent Flask uptime against Bosses

    =73% of physical damage from hits taken as X elemental damage

    Stand in the middle of the arena facetank and keep your flasks up. Keep attacking for Zerphis regen and to deal damage.

    too much lightning damage because we only have up to 85% Lightning resis.

    Note for Incursion League:Incursions have quite a lot chaos damage and I highly recommend using an Amethyst flask. Use it at least for mapping.

    Lightning Resistance is going to be between 81% and 85% depending on what kind of Watchers Eye we have. With a Purity of Elements Watchers eye it is fine to drop Purity of Lightning.

    Use the following 4 flasks for all Boss fights

    Focus on life and depending on what you need resistances and fire/spell damage.

    Nothing worry about with 83%+ phys taken as Ele.

    They drop magic and the physical damage taken from hits taken as fire damage is a prefix.

    How to get 97% Fire and Cold Resistances

    Divination Distillate is quite amazing because we can keep it up all the time:

    +High elemental resistances 97/97/85% Fire/Cold/Lightning

    Most of the time you want to use a Ruby Flask but for some bosses you want to switch it for Topaz or Amethyst Flask.

    Those might not be availabe in every league, but recently they were accessible during Bestiary and Incursion League. If you have it for Uber Elder then USE IT.

    Use Soul of Shakari (Pantheon) with the upgrade for Poison Immunity and better chaos defense. You can switch Ruby into Amethys flask. Once you got that just face tank.

    Nothing to keep in mind here. Just face tank.

    You can calculate that by multiplying your attacks per second, your mana cost per use, zerphis heal – 100 (Mana cost), your increased flask effect and life recovery rate.

    You should use 3-5 of those depending on your level and other jewels. Try to get 5 for Uber Elder as long as you dont have to give up the other Core Unique Jewels.

  • Does equipped item quantity% matter with minion kills?

    Add user to Ignore List after reportingTopic Sticky

    -Yes, IIQ and IIR on your gear will affect item drops if your minions land the killing blow.

    -No, IIQ and IIR on your gear will not affect map drops, regardless if you get the killing blow or your minions do. Theonlything that influences that is the direct map-IIQ on the map itself. To get higher map-IIQ, you need to roll more mods on the Map, AKA harder maps = more map drops. Its like this to prevent players abusing it (ie. Stacking a s***load of IIR/IIQ and running white maps and getting a s***load of returns).

    Youre browsing the GameFAQs Message Boards as a guest.Sign Upfor free (orLog Inif you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.

    Does equipped item quantity% matter with minion kills?

    In addition to what Fritter has said, youll definitely want Zana in your hideout. Basically, shes a safety net so you never run out of Maps, at least for low and mid tier Maps.

    Or is it pointless to do so? Im finding it hard to keep up with maps, so I wanted to increase my item quantity. Do equips even matter with minions or only if I deal the killing blow? Divination Distillate? Jewels? Etc..

    Yup, it does. I had to search to make sure myself because I forgot.

    Does equipped item quantity% matter with minion kills?

    You are not allowed to update this topics flair.

    Dont have an account? Sign up for free!

    You are not allowed to request a sticky.

    Pretty sure that item quantity bonuses do not affect map drops. If youre struggling the maintain a map base the best thing you can do is roll them for more packsize.

    Pretty sure that item quantity bonuses do not affect map drops.