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  • Path of Exile patch adds nine new divination cards

    Path of Exile patch adds nine new divination cards

    Star Trek Online prepares baseball uniforms and a new ship for this years summer celebration

    The Squirtle squad may finally be coming to Pokemon Go

    Massively OP Podcast Episode 176: Guild Wars 2, The Crew 2, and Elder Scrolls too

    Choose My Adventure: Capping things off in Final Fantasy XI

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    The Daily Grind: Would you play Star Wars Galaxies if it relaunched today?

    Other patch changes include alterations to glove enchantments (damage cannot be reflected and minions created cannot be chained from) and tweaks to the Perandus mob texture to make their glowing golden-ness a bit more subtle.

    patch 2.2.2c deployed today, addingnine new divination cardsfor players to collect. Who wouldnt want a pocketful of things with names like Destined to Crumble and Dying Anguish? Players eager to nab The Devistator, however, will have to wait as that card has been replaced with Rain Tempter for now.

    tagged withbug fixesbugscommunitydivination cardsf2pfantasyfree to playgrinding gear gamesmmoarpgoarpgopinionpatchpatch notespath of exileperandus leaguepoepollupdate

    Skyforge soft launch anniversary (2015)

    another guy we recruited in the game quit the game to play csgo having played poe for quite a long while already.

    The Daily Grind: What are your must have features for an MMO space sim?

    Path of Exile patch adds nine new divination cards

    E3 2018: Hands-on with Mavericks, the MMO battle royale hybrid

    cards are probably the most boring and lackluster thing PoE has added in over a year.

    guy who was playing who didnt go to the wedding went camping and wondering where everyone went who was playing the game. but is game for w/e other random games are going on.

    and just like that whole guild quit the game. i wish i could say i was happy about it but i was getting in tthe rhythm of them rambling about vales and chaoss and exalts and sixlinks and shit every night. QQ RIP.

    DugFromTheEarth Ive been playing alot and Ive been collecting these cards and have no idea what to do with them.

    The Daily Grind: Should every MMO with factions have mechanics to switch factions?

    Armsbend deekay_zero one guildie got married and some other guildies went to take part in teh wedding. so far the one thats gotten back home from that wants to refocus on creative projects and watching game ofthrones from the beginning. XD

    Chaos Theory: A year in the life of Secret World Legends

    Massively OP wasKickstartedby generous MMOgamerspatrons, anddonors. Thank you!

    Bless Online is rolling out a big update on July 4

    You must benew here! Ignore this link and connect with one of the social logins aboveto comment.

    The Daily Grind: Do you want to see a battle royale mode in any live MMORPGs?

    ArenaNet on Guild Wars 2s living story, Heart of Thorns vs. Path of Fire, security, and momentum

    9Comments on Path of Exile patch adds nine new divination cards

    Final Fantasy XIVs community is rocked by a fansite sexual harassment scandal

    Massively Overthinking: Massively OPs E3 2018 awards

    Prosperous Universe tackles ship orbits and landings

    deekay_zero Armsbend Sounds like life happened, yeah.

    The Daily Grind: Would you play Star Wars Galaxies if it relaunched today?

    Devs also put out a reminder that players still have a few more hours to add their thoughts about the two-week Perandus Competitive Events;vote in the poll by visiting the official site.

    Tongle DugFromTheEarth get all of them use them in the newest town to create the item on the card.  also helps GGG to sell inventory tabs.

    The Secret World anniversary (2012)

    MASSIVELY OPS E3 2018 COVERAGE

    orionite deekay_zero Armsbend we also tend to cycle games every few months plus our creative/development projects we play at in between games.

    AdventureQuest 3D is revamping combat to make it more fun, even when you die

    Cant say I like divination cards. On one hand, they do provide some nice rewards when turned in. On the other hand, they jam up so much inventory space.

    Enter to win a very good boy in Neverwinter: A Darkfish Fey Wolf mount for PC in honor of Mists of Barovia

    © 2015 Overpowered Media Group, LLC

    E3 2018: Bill Roper on gamings smoke and mirrors, Worlds Adrift, and building on SpatialOS

    The Stream Team: Bless Onlines return of the protector

    guy leading the group playing poe wants to get started on our discord clone project and also get back into music which ive been waiting on him for both the latter longer than the former with plenty of material to work with from my end for him to play with there for our 2nd album XD

    Interview: Worlds Adrifts Bossa Studios on giving, griefing, and gittin gud

    Enter to win a copy of Will to Live Online from AlphaSoft and MOP!

    You must benew here! Ignore this link and connect with one of the social logins aboveto comment.

    WRUP: Tips to having a great date when youre both just sitting in your car for four hours edition

    While bug fixes are always a welcome part of patches, a little extra content is always appreciated!

  • TreeRoutine for PoeHUD plus a Flask Manager

    All times are GMT -5. The time now is

    Actually I mistyped my information regarding the onslaught/quicksilver issue – here are some clarifications:

    Is there a condition check for attacking or pressing mouse button or using skill etc..?

    Code:[D] Whatever condition you want to use all three of those flasks at once

    3) There is an action to use Vaal skills, but it only supports certain ones. You will have to buy someone to modify it or add your own.

    Show 30 post(s) from this thread on one page

    Show 30 post(s) from this thread on one page

    Is there any way to do this for vaal skills? Auto-casting them?

    1) No, it does not currently support any hotkey actions. Someone could write an extension with it, but it doesnt currently support it.

    Sorry English is not my first language.

    —- —- [If False] Find the a speed flask which has enough charges, preferring quicksilver.

    Have we been moving long enough to pop a speed flask?

    Im trying to setup Soul Catcher (SC) + Divination Distillate (DD) + Vaal Clarity (VC) use, but I cant 🙁 (its possible to use this combo when i have less 50% mana?)

    Is there anyway to add a check for player is attacking/using skill/pressing button?

    I can do the first 2 but I cant find a way to check if player is attacking or checking to see if RMButton is being pressed etc.. I have tried the player buff condition fire_weapon as that sounded close and also has used skill recently but they dont act like player is currently attacking/using skill/pressing button

    2) Im not aware of any issues with the GUI not saving actions. Make sure when you modify the tree, you click the reload button (or whatever I called it). The tree is not reloaded until you tell it to be.

    Code:[D] Whatever condition you want to use all three of those flasks at once

    Actually I mistyped my information regarding the onslaught/quicksilver issue – here are some clarifications:

    Are you using BasicFlaskRoutine and not BuildYourOwnRoutine? If not, you need to switch to BuildYourOwnRoutine for your needs.

    Sorry but that didnt help. By his response he is assuming that I am using BasicFlaskRoutine which is correct – but then saying I need to use BuildYourOwnRoutine for my needs which to me means BasicFlaskRoutine is not capable of what I want… and then referring me to the thread which cannot help me?

    Im running the zerphis heart amulet with headhunters and shackles, so my vaal skills last over 30 seconds. Im just trying to proc them once every 30 seconds and alternate so i have 100% uptime on soul eater.

    p.s. I coped with flasks! 😀 Is it possible to check the readiness Vaal Skills? And why uncheck ur plugin in PoeHud dont disable him (flasks continue to be used)?

    Im trying to setup Soul Catcher (SC) + Divination Distillate (DD) + Vaal Clarity (VC) use, but I cant 🙁 (its possible to use this combo when i have less 50% mana?)

    Im a bit confused here – are you saying I have to use BuildYourOwnRoutine to get quicksilver to work properly? But then referring me to a separate thread that apparently cannot help me?

    Basically Im trying to make a routine to use a flask on conditions: not in hideout + flask not being used + player is attacking.

    Can you share your tree configuration?

    It looks like it does not save actions in GUI, always by default, but if open saved file – all actions conditions are visible

    If you currently have a silver flask rolling, it will refuse to quicksilver under any circumstances. The only way to get both is to not have a silver flask rolling, move to enable the quicksilver then begin fighting something to where the silver flask will be used as an offensive flask. Setting the silver flask to a speed flask has no affect on this behavior.

    If you currently have a silver flask rolling, it will refuse to quicksilver under any circumstances. The only way to get both is to not have a silver flask rolling, move to enable the quicksilver then begin fighting something to where the silver flask will be used as an offensive flask. Setting the silver flask to a speed flask has no affect on this behavior.

    Also, there is a separate thread for BasicFlaskRoutine.

    ——–[A] UseFlaskAction(2)etc.I did exactly the same, but I realized that the problem with the actions

    At first, I added Soul Catcher to flaskinfo.json, and try to edit BasicFlaskRoutine (use defensive (SC) and mana (DD) when less 50% mana), but plugin used DD twice, and use SC later than DD, also he used Dying Sun (why? if its offensive, see gif). After i try create new tree with only defensive flask uses (i changed DD to def flask in .json), and got same results, can u help me please?

    Youve got all sorts of things wrong with your tree it looks like. I recommend you do something like this…

    Also, if you are using BasicFlaskRoutine then you are posting stuff in the wrong thread. By guiding you to the right thread he is making sure he does not have to ask the question what is the name of the plugin you are using?

    At first, I added Soul Catcher to flaskinfo.json, and try to edit BasicFlaskRoutine (use defensive (SC) and mana (DD) when less 50% mana), but plugin used DD twice, and use SC later than DD, also he used Dying Sun (why? if its offensive, see gif). After i try create new tree with only defensive flask uses (i changed DD to def flask in .json), and got same results, can u help me please?

    Im a bit confused here – are you saying I have to use BuildYourOwnRoutine to get quicksilver to work properly? But then referring me to a separate thread that apparently cannot help me?

    Sorry English is not my first language.No, I was saying that BasicFlaskRoutine is a separate thread. That is why I was confused as to which plugin you were using.

    Sorry but that didnt help. By his response he is assuming that I am using BasicFlaskRoutine which is correct – but then saying I need to use BuildYourOwnRoutine for my needs which to me means BasicFlaskRoutine is not capable of what I want… and then referring me to the thread which cannot help me?

    p.s. And flask binds reset by default after restart poehud 🙁

    —- [If True] Do we already have a buff for a speed flask? (Both silver and quicksilver buffs are checked)

    Try using BuildYourOwnRoutine and modifying the BasicFlaskRoutine.json to suit your needs. BasicFlaskRoutine cannot do what you are wanting. BasicFlaskRoutine basically runs this way…

    This is done to ensure that we do not double chug flasks. In the basic case, having both a quicksilver flask and a silver flask popped just for speed is overkill. For more advanced builds with fast enough clear speed, this may be acceptable so you will need to modify your own routine in BuildYourOwnRoutine.

    Are you using BasicFlaskRoutine and not BuildYourOwnRoutine? If not, you need to switch to BuildYourOwnRoutine for your needs.

    Imgur: The magic of the InternetYouve got all sorts of things wrong with your tree it looks like. I recommend you do something like this…

    Also, there is a separate thread for BasicFlaskRoutine.

    What is the name of the PoeHUD plugin you are using for automatically drinking the flask? Currently, after reading your previous posts, there is no way to figure that out. Unless you answer that question he cannot help you.

  • Brews

    7 lemons, peeled, seeded, and cut in half

    1 teaspoon dried Melissa (Lemon Balm)

    5 fresh Lemon tree leaves (or 1 tsp. dried Lemon peel)

    I am not crazy enough to have personally tried this recipe (I dont even drink alcohol). So I make NO claims to its safety.

    * Aphrodisia appears in Scott Cunninghams, Complete book of Incense, Oils, & Brews.

    Macerate-the following in 95 liters of 85% ethanol by volume

    Pour boiling water over the following, blended ingredients:

    Extract at a moderate temperature, then siphon off the liquor, filter, and reunite it with the remaining 55 liters of distillate.

    Dilute with water to produce approximately 100 liters of absinthe with a final alcohol concentration of 74% by volume.

    The active ingredient in absinthe, (besides alcohol), is Thujone. Thujone is a potential hallucinogenic and convulsant. It is structurally similar to tetrahyydrocannabinol (the active component in marijuana).

    5 fresh rosebud petals (or 1 tsp. dried)

    Absinthe is an alcoholic drink made with an extract from wormwood. It is very bitter (wormwood tastes even worse than mugwort), and this drink is an emerald green color. Long ago absinthe was popular among artists and writers due to a belief that it stimulated creativity, and was used by Van Gogh and Tolouse Latrec among other famous artists. Im sure that if I drank it- it would only stimulate brain damage:). In the 1850s there there began to be a health concern in regard to chronic absinthe use. Chronic use was believed to cause a syndrome called absinthism. Addiction, hyperactivity, and hallucinations characterized this syndrome. Absinthe was later banned in many countries in the beginning of the 1900s. It is illegal now in the United States and many other countries.

    Mix, add one tsp to a cup. Pour boiling water over this and let steep, covered for a few minutes. drink before going to bed to produce psychic dreams.

    Let it steep for approximately ten minutes, then strain and drink.

    Artemisia Potion: Psychic stimulation Tea

    Put the lemon halves into the cask and pour the sugar water over them. When the water has cooled (at 92 degrees), pour the yeast onto the toast and set it on top of the water mixture. Let the mixture set for 2-3 days. remove the toast, and skim off any yeast on top of the wine. Chill & serve!

    WARNING-This recipe is reproduced here only as a historical curiosity, it is not intended to be physically reproduced or ingested by anyone viewing this information. I hold no responsibility for any actions resulting from the illegal use of this recipe.

    To 40 liters of the distillate, add 1 kilogram ofRoman wormwood, 1 kilogram ofhyssop, and 500 grams oflemon balm(melissa), all of which have been dried and finely divided.

    Boil the dandelion flowers for 1/2 hour and then strain. Keep the water and discard the flowers. Add the sugar and stir until all the sugar is dissolved.

    Let this mixture steep for at least 12 hours in the pot of a double boiler. Add 45 liters of water and apply heat;

    * Dream Tea recipe is in Scott Cunninghams, Complete book of Incense, Oils, & Brews.

    Judika also says: Mugwort is a potent psychic enhancer, but although many yearn for its effects, few will wish to drink it, because Mugwort tea doesnt taste good. Then speaking of this particular recipe, she says: Many of the additional ingredients in this potion (yarrow, cloves, melissa), stimulate psychic power. Their addition also makes mugworts flavor palatable.

    The essence of the plant wormwood contains up to 40 to 90% thujone. (No wonder it tastes so nasty).

    Here is the Arnolds article published in Scientific America:This 1855 absinthe recipe from Pontarlier, France is cited below

    Artemisia Potion appears in Judika Illes Element Encyclopedia of 5000 Spells

    Listed below are a few brews of interest. Scroll downward to see all of the recipes. The last one for Absinthe is cited for historical interesttry to physically reproduce this recipe.

    3 fresh Mint leaves (or 1/2 tsp. dried)

    Place all ingredients into teapot. Boil 3 cups or so of water and add to cup. Sweeten with honey if desired. Serve hot.

  • 33] Milkys Vesselpulse Righteous Fire MFXP Ascendant

    33] Milkys Vesselpulse Righteous Fire MFXP Ascendant

    For high tier mapping i would go for a mix of HH, Null and Void, a Ventors or two (stormfire can add tons of dmg if needed), iiq amu and rare boots or goldwyrm. 20% IIQ are sweet, but some 30/35% ms boots with fat life and some chaos res are nice as well 😡

    This results in (flasks with maxroll, numbers rounded down):

    Note: First char in Incursion SC, no atlas etc. Had a lucky bereks grip drop in a temple in act 9 which geared me up to this point.

    It adds up. This manaregen is literally converted into liferegen, just should never be higher than the 30% of RFs dmg on mana.

    Inpulsas Broken Heart + Vessel of Vinktar.

    Watchers Eyewith many different rolls.

    Scorching Ray + Burning Damage + Elemental Focus + Bloodmagic + Efficacy + Controlled Destruction.

    Shield: 1% max all res or 2% max fire res shaper/elder shield with high life and fixing the missing resistances. Personally i prefer the allres route.

    The trickster subclass adds tons of substain (50% more leech/regen) and qol with power/frenzy generation in particular. Its way easier to keep Ele overload up.

    My version, specifically for mfing, has a good chunk of extra life (had roughly 7.4k in mf gear vs his mentioned 5-6k reflecting in the %life difference on the tree) and a higher recovery while mapping. Basically same regen, but 30% of the hp leeched per sec with the trickster recovery on kill (up to 40% with arakaali + cwdt immocall, but i like my portal setup :x)

    The mainreason, like mentioned a few times, is the ability to use the Divination Distillate flask for magicfind and max resistance. We need to take enough dmg to have more dmg on mana than manaregeneration while the flask is up.

    Slayer feats like cull, aoe, more dmg, leech on full life are either compensated by that, the same or slightly weaker.

    Using a ruby flask on top or picking up a resist shrine would stop divination distillate for me. Using the DD and Ruby flask together in normal maps is not possible.

    Quicksilver Flask of Adrenaline. Gotta move fast! Not necassary with leapslam

    I picked the slayer subclass first, then the trickster.

    With a good watchers eye purity of elements could replace one as well, but in general i like the max all resistances.

    Vessel of Vinktar with lightning penetration. Bread and Butter for the build to keep the leech running and the explosions to happen. The penetration helps inpulsas explosions a bit, the other versions do nothing for us.Core

    Ring: 2x ventors gamble. 9-10% IIQ as a baseline, some life is nice, IIR should be at least over zero (more is better) and resists not abyssimal. Fire res can be negative since we already get a ton from the purity + brightbeak + goldwyrm

    Its madefor fast mapping and magicfindingwhile lacking endgame boss substain and dmg. Its all about the momentum in this build and desires a strict lootfilter.Life is substained by lifeleech and life regeneration,inspired by this buildwhich is around for a few leagues.

    The flasknodes are important to keep up vessel of vinktar all the time. On top flask effect increases our max resists, item quantity/rarity, movementspeed and so on.

    + cheap to start, but you can throw much currency into it

    We can however use a ruby flask in no regeneration, low recovery, -max res etc. no need to reroll those maps, just collect a few, add a ruby flask and run em 😉

    No and Yes. Slayer is necassary for the non stop leech. Besides that the culling strike and 20% (basically permanent when we need it) are nice feats on top.

    this is a guide about the Righteous Fire Inpulsas Ascendant i made in Bestiary. Made a Video-Guide about it back then, but now its time for a written guide.

    150 – over 200% iir arent a problem to reach considering potential 80% on the divi distillate, 30% implicit on ventors alone. Helmet, amulet, ventors, biscos and jewels can add more.

    Vinktars shocks nearby enemys, those explode due to Inpulsas and Vinktar allows us to leech 20% of the dmg! On top vinktars already increases the dmg taken on enemys.

    Gloves: Sadimas Touch. the firedmg with atks is bad for EE with shieldcharge/leapslam (doesnt matter while clearing since ss aoe is small and inpulsas overwrites it after the explosion). Orb of Storm is needed with those.

    If you only got a helmet with one supportgem in it, replace efficacy since its the weakest gem in there.

    Why not the alternative start to the shadow?

    + no time to loot much stuff, a strict lootfilter is required

    With good clearspeed and the skilltree i use its basically a 100% uptime on Vinktars except with some heavy backtracking.

    I want to make the character good for one thing and not a mediocre mix for different things. If i want a safe bosskiller i would go for a J U G G R F instead.

    IIR depends highly on the Ventor rolls, rampage buff with biscos leash etc.

    I dont have much time to play with a job and family, so this will grow over time.

    There are dozens of RF builds around, so what makes this one different?

    Weapon: Brightbeak for the fast clear. Alternative doryanis catalyst or a high aps rare sceptre with elemental/fire/burning dmg if dps is needed (can also weaponswap.

    removing the duelist starting nodes doesnt result in more skillpoints those 5 nodes are required for travelpoints instead and a loss of atkspeed and life.

    The mechanics – how everything works

    After a non mf setup is made i would go for some xp grinding in wither t11/13 maps or t16 maps… or reroll :p

    IIR gem is not recommended since we kill partially with rf, sr, inpulsaplosions and orb of storms (the last 2 have culling strike as well).

    The bad thing is that Scorching Ray, shield charge and utility skills with manacosts need a bloodmagic supportgem. It doesnt really matter for the singletarget dmg while magicfinding regular content since bosses melt anyway with RF + VaalRF + SR.

    Any remaining currency will go into a abyss jewels (cold dmg with atks/maces, onslaught on kill) a decent watchers eye and cheap (not toprolled) mf gear and i will run hundreds of Burial Chambers.

    T5+ maps will be bought at the beginning. I want the 4th shaper orb (T4 T9) to upgrade relic chambers. This will prevent any t4 relic chamber to drop.

    Its most fun in doublebeyond maps and sometimes disappointing in alch)

    + solo play orientated. Doesnt benefit from supports like a windripper build or similar.

    Overall gear: Its waaaay easier to (over) cap ele resist so chaos resist and strength rolls are easier to fit on the gear as well as manaregen on some slots for non-MoM casting.

    WTB Mana and life leech for casters on tree…

    The Forum Thread with my Guides and BuildsLast edited by Milkyslice on Jun 28, 2018 5:08:53 AMLast bumped on Jun 29, 2018 12:31:30 AM

    After that point grab extra jewels, life, attack/movementspeed (faster shieldcharge) or even the duration cluster. depends on what you want 😉

    bricked (corrupted lvl 3 enlightens) arent expensive), but you could use arctic armour or herald of thunder (EE reapply) in the meantime for one of the puritys.

    Sulphur Flask with Bleed removal. adds a bit generic dmg, regen if we are stationary (facetanking some bosses) and has 3 base uses. can be another basetype like a lifeflask or amethyst flask

    Flamegolem + Combustion + Bloodmagic/Cwdt.

    My focus lies on mfing, fast clearing and QoL coupled with a good chunk of life and possibility to run any mapmod. A bit more specialized.

    Seems like a good way to use my leftover MF gear as well!

    Trickster on the other side could be switched despite being the best choice for fast and safe mapping.

    20% Portal + Enhance + Faster Casting.

    early on rise of the phoenix / saffels frame are fine, just keep in mind that too high fire resist can hurt the mana degeneration and bricks the Divination Distillate interaction.

    Picking Mind over Matter has a few advantages and disadvantages with RF:

    Reached maps and unlocked a few t1/2. My first goal is to setup my atlas for Burial Chambers T3 farming. For that i will NOT unlock any other T3 or T4 map.

    Divination Distillate. 4% maxres, a shitton of iiq/iir and both scale with flaskeffect. great! Without Mind over Matter not usable.Core for MF

    The first Doctor card will be sold and the currency invested in better MF gear. those ~6.5 Ex should be enough for max quantity gear.

    Null and Void with a Headhunter. You keep the rampage with headhunter buffa, has good life and some phys immunity from time to time.

    Gear will be upgraded to MF gear over time and once i reached my goal (probably HH) i go for a 2nd gearset with no MF for xp.

    Body Armour: Inpulsas Broken Heart. required to make everything work. Go for a 10% monster hp explosion roll and good life. inc dmg if killed recently is a decent stat as well. Not sure if the shockeffect works with vinktars shock aura (or flaskeffect).

    extra singletarget dmg via the combusion debuff. Optional, not required for low lvl burial chamber farming etc. Something to consider for high tier maps.

    I know some people are disturbed by seeing bloodmagic gems, especially in the scorching ray setup. Nowadays its not as bad as it looks with RF + VRF + SR on regular mapbosses/incursion dudes etc. They die before reaching max stacks anyway.

    I would prefer curse removal since monsters barely freeze (high max cold res + life) and box monsters die instantly while most effects are negated via the explosions (barely any corpse explosions) and high resistances.

    The best thing ever if you chain maps really fast

    Shieldcharge/Leapslam + Faster Attacks +Fortify + Bloodmagic

    Ascendant – Trickster is mainly used for the 50% recovery on kill, which increased our leech and regeneration. The Frenzy/Powercharges on kill make mapping way smoother with more speed/dmg and easier elemental overload proccs. The manaregen also can reduce a bit pressure on the lifepool if Mind over Matter is used, more about that later.

    I like Soul of Solaris which reduces phys dmg against single enemys and you avoid critchaining.

    Evasion bases with high movementspeed or Armour bases with extra life are prefered.

    Belt: Biscos Leash for the mf part and rampage. Rampage increases the clearspeed and dmg of all sources (inpulsas explosions, rf, sr). The first big mf item i would get.

    For the Major god everything is fine really anything has advantages.

    For a safer/cheaper route a rare stygian or elder (life recovery roll) belt with high life and resists is the way to go,preferable with flask propertys (reduced charges used/more charges gained/flask effect duration).

    The Inpulsa explosions increase our clear area and singletarget dmg to rares and surviving rares always have the EE debuff for instantly higher fire dmg taken.

    Ruby/Sapphire/Topaz Flask in general:

    Divination Distillate is the ruby flask for the MoM route. If you dont use mom… you use the ruby flask. Will the incoming dmg change? not much in any direction since the 3% max fire res difference (5% vs 8%) is compensated by MoM while gaining resists against other elements.

    is it needed? No, not for the purpose of the build. As long as bosses, architects and similar stuff dies quicker than reaching full SR stacks its barely meaningful at all. For those quick fights the rf and vaal rf dps is the biggest part

    You gain the possibility to use the Flask Divination Distillate for a big chunk of Magicfind stats and maximum elemental resistances since you never (except the max fire resist is TOO high) regenerate mana while the flask is up. The manaregen also acts as liferegen, even tho its not very high just a bonus.

    So for magicfinding i highly recommend using Mind over Matter for the divination distillate. For non MF its debatable. The maximum all elemental resists are great, but you loose some singletarget dps and sockets.

    several reasons. With MF in mind ascendant has easy access to stats (40dex esp) that are very hard to obtain with so many mf uniques.

    30% of the incoming rf/bloodrage (or all dmg in general) goes on mana.

    Biscos Collar is also nice to have, but doesnt grant any life (dmg) and isnt so valueable in incursions.

    15 flat manaregen from the trickster basically all the time

    Base manaregen is 1.75% of the max mana (mainly gained via int for us).

    Normal jewelswant the standard rf build stats:

    Pathfinder subclass adds better flasksubstain for longer fights, chieftain better bossdmg and a bit substain/life for excample.

    Then i will /global 820 Uberlab trials and run it to fix my skilltree.

    We use the synergy of some uniques and classfeats:

    For pure magicfind those puritys help A LOT capping resistances, especially with mediocre Ventors Gambles.

    Purity of Fire + Purity of Ice + Purity of Lightning + Enlighten lvl 3

    Aswell as lot more information on how things work

    Aswell as lot more information on how things work

    There is no golden number how high your manaregen should be because some factors play a role. The lifepool dictates how much dmg rf deals, max fire res lowers the dmg significantly and the 30% mom effect applies on that value. a char with 9000 life can have more manaregen than one with 5000 life. The same thing applies to max resists. Your manaregen might fit perfectly for 90% fireres and 5k life, but on 8k life you could add 2% more max fire res.

    Honestly HH is most effective on Phys based elemental conversion builds in general since most buffs affect you properly. HH is definetly great on the build (used it myself), but often doesnt make a noticable difference except you hit souleater, extra life or haste compared to phys/ele auras etc that can affect other builds as well.

    flat cold dmg to attack/with maces. 1x doesnt matter how high to trigger EE with shieldcharge.

    Rings: Stormfire is a good and cheap choice. Since we literally have a shock aura all the time and clear fast it can add a lot of dps. Besides that high life Opal rings preferable with firedmg% are nice. On a budget just life and resists.

    How dare you writing a guide with such a low level char?

    Here is a link to the gear/tree/etc of my 3.2 character which goes in the direction of what the character will look like later:

    Liferegen% while moving, dmg% if killed recently etc are also good mods, but the mentioned ones are a must have on your abyss jewels. 2 abyss jewels are usually enough for that and you can go for normal jewels then.

    You might even consider swapping an aura if you find a sweet deal. Vitalitys recovery mod is insane (and expensive) and purity of elements has some great mods (like a shitton of chaos res) that might make em worth using.

    We actually have more manaregen than it looks like at the first glance.

    Not a problem with the usually shitty rf mapmods (lower recovery etc).

    + one of the highest possible magicfind builds coupled with the great clearspeed

    We gain 26% Flaskeffect from the Alchemist Cluster and 8% Flaskeffect from the Conquerors Potency Jewel for a total of 34%.

    She saves 5 skillpoints over the Slayer while gaining 4 extra skillpoints on top (and uses 2 for her own start) which basically is worth all the flasknodes or 45% life in 5% lifenodes.

    Ascendant – Slayer has the feature that our leech does not end on full life. Depending on the amount of monsters killed, monster life and dmg scaling we can get something between 10-30 seconds of leech if we stop killing.

    idk what ggg thought about releasing it in that state. Its too common for what it does.

    optional again. Bloodrage is mainly used for the atkspeed buff (already generating frenzy charges), oos is there for more reliable singletarget EO/EE proccs. debatable.

    Leveled with rf since lvl 40, earlier i used scorching ray but you could do what you want for leveling with twink gear.

    There are various other utility setups, with or without mind over matter (drop bloodmagic gem ofc).

    Sapphire Flask. Purity of ice, distillate maybe 1% maxres on the shield? why not push it further!

    Onslaught on kill, one good 8% roll is enough or 2x worse rolled ones

    Played the build in 3.2 as well a lot, farmed his headhunter in 3 days, optimized a lot etc. Currently i just have more time to write on my mobile than playing on the PC 😛

    Elemental dmg isnt a big issue since we can obtain a good chunk of max resists.

    Amulet: Shaper amulet with IIQ and life. everything on top is nice (resists, iir..)

    It highly depends on what you wanna do Magicfinding or not, with or without MoM and if you use a Headhunter or not. I seperate it in two parts, one for mf and one without.

    There are just not enough skillpoints for that. We need the path from the witch flasknodes down to the ranger flasknodes or the flask effect and substain is not good.

    1% all ele from a shaper shield OR 2% fire from elder shields

    95% total IIQ + potential corruptions.

    Bloodrage + Orb of storm + Bloodmagic

    8% for single element flasks brings it up to 93% for the used element or 92/94%

    Everything from pure mf to non mf or a mix is possible.

    Reducing the dmg on life is one part which is nice to have, but not the reason to specc MoM for me (rf + mom and investment into mom usually comes with a lack of dmg or healthpool).

    With that out of the way lets talk about how to handle it and the benefits/downsides.

    Belt: Biscos leash/headhunter again for clearspeed.

    That brings us up to 85% all ele res or 84% lightning/cold and 86% fire.

    Gloves: Null and Void for rampage (no bisco leash) is an option. Insanity gloves for shieldcharge are great to have or just regular rares with tons of life and resist.

    + can run any mapmod inluding no regeneration. Even no leech is possible depending how hard the map is.

    For my taste a portal setup and bloodrage are fixed for fast mapping.

    The Forum Thread with my Guides and Builds

    Incursion Videos are coming soon. Wont be much different from 3.2, except more singletarget dmg with Vaal RF

    Took me 3 days playing (idk, around 24h total) to farm 5 doctor cards and enoufh currency to buy 3 more doctors AND had currencly left for 5.5ex worth of gear upgrades 😡 I did stream most of the farming, but didnt count maps or /played. So thats coming in here hopefully 😉

    Shield: Same as the mf route, get high life and 1% max all res OR 2% max fire res.

    For a full circle back to the Bloodmagic gem. Non mom has enough manaregen for a 6link scorching ray and has the advantage of an additional dmg gem.

    Very cool looking build, I finally got my HH last night and I think Id like to try it out on this build.

    Here are some setups that worked out for me

    Its a good build, but in some points vastly different.

    Then clean the stash, roll maps and i start counting how long i need to farm the headhunter.

    Witchfire Brew: The curse is nice to have so we dont need anything to trigger one, helps killing stuff near instantly. dot dmg is nice, blind great for a stationary build on bosses and a bit evasion% might help as well. great flask, but can be replaced if you have a useful curse on hit corruption on the gloves (applied via shieldcharge, explosions and oos).Core without curse on hit

    Disclaimer:Requires Vessel of Vinktar + Inpulsas Broken Heart to play! 2x Obliteration works, but its way different and in my opinion weaker. Its fine for the transition into VoV+IBH.

    can be quite expensive. Alternatively use a rarity + life amulet on a budget.

    Abberath as the minor god for reduced fire dmg taken mainly. reduced ignite duration on us is also nice since we got no ignite removal.

    Rampage on the other side via biscos or null and void (coupled with HH) feels more impactful and more importantly solid to me.

    Skilltree will be transitioning into the one posted in the Skilltree section once i finished uberlab (pathing, some regennodes).

    Then there are a few % possible via corruptions or lvl 23 puritys up to 3%.

    The Forum Thread with my Guides and Builds

    Physical dmg taken converted to x element.

    Body Armour: Inpulsas Broken Heart. required to make everything work. Go for a 10% monster hp explosion roll and good life. inc dmg if killed recently is a decent stat as well. Not sure if the shockeffect works with vinktars shock aura (or flaskeffect).

    Boots Goldwyrm: 20% IIQ, not much more to add.

    Its nice to have freeze and Curse removal on flasks, if you switch 1 or 2 of the unique flasks, get it on there.

    His route performs way better in bossfights and has lower incoming dmg (esp phys with his ToH and helmet). For elemental dmg its barely a difference between high max res + high recovery vs near max res + lower recovery except were talking about bosses again.

    Boots: Rare high life boots and 30%+ movementspeed.

    This basically reduces the damage of RF on our lifepool depending how high our manaregen is up to the 30% cap. Is our manaregen only big enough for 20% of the dmg, the remaining 10% go on life again.

    Weapon: Brightbeak. Fastest weapon for quick clearing and up to 60 resists

    Saffels frame could push that even higher and you could end up with 99%, but at that point RF wont degen mana anymore and divination distillate stops working (except with some tricks like using the unique flask that stops manaregen or the shavronne ring).

    Without MoM you can drop BM and use this as a 3link or add a critchance for even more reliable EO proccs.

    Not complaining, the build wouldnt work without inpulsas :p

    Conquerors Potencyadds valueable stats to us (listed in the math section). Higher iiq/iir, movementspeed, maxresist etc. It pushes some flasks over a threshold for extra bonis like topaz flasks 7% (including flaskeffect on the tree) max lightning res to 8%.

    Without Mind over Matter you probably dont need Bloodmagic (just get some manaregen) and swap in Empower or Swift Affliction

    Vitality aura is not needed once the ball is rolling, but an option as well.

    for %life and a mediocre roll its already worth it.

    Soul of Arakaali is ofc nice as well with reduced dot dmg taken, recovery bonis with cwdt + immortal call + bloodrage and chaos dot dmg reduction.

    10% lightning pen 13% lightning pen

    Too high manaregen OR maximum fire resistance will stop the flask (ends on full life or mana).

    5% all ele from divination distallate including flaskeffect

    Ruby Flask is normally a goto for rf builds, but hard to use with Mind over Matter. Very high fire resist results in lower lifedegen from rf, usually great. With all the mana, manaregen (tricksters 15 manaregen after using shieldcharge and 50% on kill) + ticking divination distillate and barely any degen you can regenerate mana which turns off Divination Distillate lowering your other max res and iiq/iir!

    The Forum Thread with my Guides and Builds

    endgame bosses are somewhat doable, but not recommended on the build

    Path of Building can help a lot here to minmax that.

    %firedmg, %burndmg, %generic dmg, % dot dmg

    Seems like a good way to use my leftover MF gear as well!

    + Has no problems with stat requirements or resistances even with mf gear (triple purity)

    His leech only works until hes on full life, just refilling lost hp via leech after a pack. Then some qol/dmg with culling strike, 20% aoe and power charges on kill for a more solid EO uptime.

    The Forum Thread with my Guides and BuildsLast edited by Milkyslice on Jun 28, 2018 10:24:03 AM

    Without any mapmods i usually can run the flask with purity of fire, +2 fire res on a shield and the max res of the flask.

    Vaal Righteous Fire + Increased Area of effect + Elemental Focus + Efficacyin a helmet with support of increased burning dmg and concentrated effect.

    Amulet: Life, resist, firedmg% and manaregen. liferegen and maximum leech rate are also nice to have.

    50% manarecovery if we killed recently

  • 20 Uniques I Want to Get in Path of Exile

    20 Uniques I Want to Get in Path of Exile

    This excellent shield is a core item for Righteous Fire builds for a while. Most significant mod about this item is 8% to max fire resistance which enables you to definitely achieve greater than 90% fire resist with a few passive skills.

    Yeah, Its no doubt that I am a crazy fan of Path of Exile, so I created – an online website that all PoE gamers can get help from, for example, they can get PoE Currency, Poe Exalted Orb, Chaos Orb and many other items they want in PoE, and they can also find some useful Poe news and tips.

    It was the most popular item some time back nearly every melee build available was running by using it due to the power of this item. Its many desirable qualities – physical harm to attacks, high existence, opportunity to block and most importantly, gems within this item are based on blind, faster attacks and melee physical damage – causing this to be item basically a 7-link. Putting on Bringer from the Rain, however, includes a drawback – you cant use chest armor.

    In this section, PoecurrencyBuy will update some latest PoE 3.3 builds, which means you can always find some new builds on this section, whatever class youd like to play in Incursion, you will find some new and fun builds for your journey in this 3.3 patch, and if you like these builds, you can share it with your friends and teammates.

    PoecurrencyBuy is going to share some Marauder Starter Builds for the Incursion league, which is the most anticipated content of Path of Exile 3.3.0 version. We are planning to create a full POE 3.3 builds collection for all classes, and we will finish it quickly, you can visit this page to check on progress!

    This is one of the most popular options for high IIQ/IIR builds it offers up to 85% increased rarity if it has perfect implicit and perfect roll on the ring.

    Only chest armor that gives elevated rarity/quantity towards the wearer. Its -resistances about it however that mostly is non-factor because they might be capped using other items of gear. Elevated movement speed around the armor is excellent too because it enables faster clearspeed, therefore, more products/hour.

    Great damage mitts for crit builds – Maligaros offers crit chance, crit multiplier and attack speed causing them to be excellent.

    This is among the most costly products presently hanging around. Headhunter enables you to definitely steal their mods from Rare monsters whenever you kill them. Its very effective, have a look. While being very effective, its also very rare and just accessible through divination cards or using Orbs of risk on Leather belts while finding yourself in the map with the Enemy mod (it may drop there too, but its so rare that it may be looked at near impossible).

    Great bow for elemental crit builds. Not just its high crit chance, shocked and frozen opponents wiped out with this bow drop item with elevated IIR/IIQ. This synergizes well with Gifts previously mentioned ring and provides a great boost to rarity.

    A really effective item which could simply be acquired by killing Uber Atziri or divination cards. Its very desirable choices for 2-handed cyclone builds for example – high physical damage, 2 to weapon range, bleeding on hit and 2 to amounts of support gems within this item.

    Effective pair for builds utilizing spell damage. 125 – 150% crit opportunity for spells, high energy shield and +1 to the stage of elemental gems makes this pair very helpful for crit spellcasters. It, however, includes drawback – your mana price of skills is elevated by 80%.

    Yet another great flask for damage and survivability. Taste of Hate really shines on physical damage builds which use armor as primary way damage minimization. 30% of Physical Damage taken as Cold Damage during flask effectis a superb defensive option which will help mitigate 30% of incoming physical damage converting it to Cold and utilizing high cold resistance. 30% of physical damage as cold is fairly neat damage boost, it is just 6% less damage than level 21 hate making the flask great choice for physical builds.

    Excellent ring for builds that utilize crit and wish additional rarity for products dropped. It ought to work great along with Windripper builds that also offers elevated rarity of products came by monsters.

    It is really an costly amulet thats frequently utilized in conjunction with Mjolner builds. The home which makes it so costly is Gain a stamina Charge whenever a Power Charge expires or perhaps is consumedtherefore it offers a superior a lot of endurance charges if you use Volls Protector or any other power charge-generating products. This amulet is only able to be acquired in maps which have Anarchy/Onslaught Zana mod or by divination cards which only contributes to its value.

    Want to find some good Shadow starter builds for POE 3.3 Incursion league? Ok, you are in the right place, PoecurrencyBuy will share some builds for Assassin, Saboteur, Trickster in this article, we have shared some witch starter builds last time, so lets go on with Shadow!

    Doryanis Invitation is belt came by Atziri which will come in 4 variants – physical, cold, fire and lightning. Doryanis Invitation is usually pretty much-rounded belt that provides some armor, damage (depends upon the variant), resistances and opportunity to freeze, ignite and shock. Dont forget about elemental leech, the quantity is small but it may be noticeable if you are planning crit build and deal lots of damage.

    This flask is extremely helpful for individuals who choose to operate elevated item rarity/quantity on their own builds. Not just it offers a superior 40 – sixty percent rarity/ 12 – eighteen percent quantity, additionally, it provides you with 6% to any or all maximum elemental resistances during flask effect, which may be huge in certain situations.

    Certainly, one of my personal favorite products to make use of on spellcaster builds. Not just its 120 – 160% elevated spell damage, additionally, it provides you with a lot of mana and gems within this item are based on level 30 spell echo that makes it effective potential 7-linked staff for casters.

    This really is interesting, a build-enabling set of mitts. Facebreaker is exclusively using the 600 – 800% more Unarmed Physical Damage property which enables some interesting builds that utilize physical damage in order to the unarmed radius. One good example is Facebreaker cyclone build that is very fun to experience.

    Very good all-around ring. Its 10 – 20% elevated Damageunique affix which is ideal for some builds with limited scaling since it increases any damage. Additionally, it has ten to 20% to any or all resists and ten to 20% elevated item rarity that makes it a good option for many builds.

    JunPOE 3.3 Marauder Starter Builds – Juggernaut Berserker Chieftain

    This is an excellent shield for builds that are looking damage – the great example could be cyclone build that utilizes Abyssus helm. Physical harm to attacks, attack speed and existence makes this shield very desirable for damage oriented physical builds.

    I have been playing Path of Exile since Version 1.0.5, its been 4 years now. I have spent a lot of time on this game, I love PoE so much. And its really funny to gather many different kinds of Poe Unique in the, of course, its not easy to get the uniques you want. So I list 20 uniques that I want most in the game:

    MayPOE 3.3 Shadow Starter Builds – Assassin Saboteur Trickster

    JunThe Latest Path of Exile 3.3 Builds (Update)

    Carcass Jack is a great option when it comes to damage. It provides an elevated section of effect and area damage for skills that makes it great for many aoe builds. Additionally, it has very good evasion and shield in conjunction with existence and a little bit of resistance.

    Whilst not costly, this is actually the fastest-shooting bow within this game with 3 attacks per second. The bow is well-liked by Explosive Arrow builds that concentrate on shooting as numerous arrows as you possibly can in almost no time.

  • 33] Vaal Molten Shell CWDT Inquisitor

    33] Vaal Molten Shell CWDT Inquisitor

    -Optimal gear requires high currency investment

    Major God:Stuns can interrupt your Vaal Molten Shell, so you should choose Soul of theBrine Kingto protect yourself against them.

    If you have a Watchers Eye, use Vitality/Discipline, otherwise Anger, Grace and Arctic Armour are all great auras to have.

    >

    _____________________________________________________________________________

    In case you run out of Vaal Souls, you can resort to a 6L Staff with pretty much any spell to back you up. You can also use it in single target encounters to trigger your VMS more often. As a rule of thumb, the more spammy the spell is, the better.

    >

    Can get a bit annoying on really terrible maps, but its ok mostly. You usually have a charged VMS ready while the other one is active.

    Example sources:>

    AnEssence of Horrorcrafted helmet also works here.

    You can check around the forum or usethisguide by Lifting (still works as of 3.3) along with my skill tree.

    EDIT: Crap, didnt see that Poachers Mark was by attacks. For some reason, thought it was any hit. Still useful but nowhere near as much.Last edited by DeadlyGrim on Jun 18, 2018 11:04:00 PM

    Weapon:caster Dagger/Sceptre with spell damage, attack speed, spell crit chance, crit multiplier

    80% chance to Avoid being Stunned if youve Killed Recently

    Another option isDivination Distillate, but it felt pretty clunky to me even though it should work on this build.

    Mind over Matter can help you mitigate a bit of DoT damage (since the build doesnt use mana), but its not a lot.

    >

    Weapon-Swap:6l Staff w/ cast speed, spell damage, spell crit, crit multiplier

    This is an import of my character, with only the level and gem level being adjusted

    Vaal Molten Shell – Immolate – Controlled Destruction – Combustion

    >

    +Produces less lag than Poison Molten Strike

    Increased Duration:nice bonus on Firestorm, Blade Vortex and Immortal Call

    You can pick up Alacrity if you want to.

    >

    Enfeeble or Warlords Mark:damage reduction or endurance charge generation, also great for defense

    16% increased Attack and Cast Speed if youve Killed RecentlyFlasks>

    >

    Use this to move around and buff yourself with Fortify. Ideally you want this in a Vorici-crafted weapon with Blood Magic, to avoid running out of mana during the Soul Catcher flask.

    >

    Immortal Call:physical damage immunity, must-have for defense

    -Not a league starter nor a beginner build

    Watchers Eye is by far the best item. Getting two life on hit mods is extremely expensive, although one is already enough.

    Shield Charge – Faster Attacks – Fortify

    To sustain VMS we take duration passives on the skill tree and the unique flaskSoul Catcher, along with flask effect passives.>

    Gloves:life, resistances, attack speed

    3 – Added Fire DamageIn order to make any of your abilities able to ignite, you want to add fire damage to spells and attacks.

    >

    >

    +Damage grows with monster pack size, with no limit

    After all the positive feedback on myMolten Strike Assassinit became very apparent to me that the playerbase has a soft spot for volcanic-themed meme characters that abuse life gain on hit and cause heavy performance issues.

    2 – Life RecoveryPick at least one:

    You dont want to use these gems in your weapon/shield, as weapon-swapping causes you to deactivate them.

    Here is an example of my self-crafted LIDL staff, including hipster gem setup:

    What are your thoughts on using something likeGluttony? It gives you life recovery on hit, frenzy charge generation, culling strike, and physical damage taken on movement skill usage. I know the build is moderately unique heavy already but it seems to give lots of relevant stuff.

    >

    The rest is done by killing enemies fast enough, but optional you can also use these jewels to help you out:>

    -Bad against bosses with a lot of phases, squishy vs single targets

    EDIT: Crap, didnt see that Poachers Mark was by attacks. For some reason, thought it was any hit. Still useful but nowhere near as much.Well the thing is, you can always just put a curse in a CWDT setup in this build, so you dont actually need a CoH item for that.

    So I made another build – this time not with Molten Strike, but Molten Shell.

    Whats especially notable is that you can useShackles of the Wretchedon Jugg to curse yourself with Temporal Chains, which will increase your VMS duration without slowing you.

    >

    SpoilerThis Build usesVaal Molten Shellas its main skill, which causes an explosion everytime you mitigate physical damage – with no cooldown.>

    Firestorm / Ball Lightning:most hits-per-cast out of any spell, highly recommended

    >

    I chose Inquisitor because he grants a ton of damage and mobility (I also had a Templar leveled at that point), but you can play this build on Elementalist, Chieftain, Ascendant or Juggernaut aswell.

    >

    Bladefall / Arc / Volatile Dead / Cremation:good hits-per-cast ratio

    Culling Strike:essentially 12.5% more damage if you land a perfect cull

    Of course theres a lot more spells you can use, so feel free to experiment!

    In general, one of these sources is enough to sustain your life, but having more will also cause you to heal more.

    A Silver flask can be a nice replacement, as it grants extra mobility.

    Blind:50% less damage taken from attacks, pretty nice but inconsistent

    4 – Other GearThe rest of your gear should be filled with rares, but I highly recommend the unique ringMokous Embrace.>

    Herald of Ash should always be taken as it increases your damage.

    To mitigate the damage dealt by Eye of Innocence – and even heal yourself from it – you can use a couple of items:>

    Minor God:Soul ofRyslathahelps improve your life flask. This is important in case you ever get inflicted with a heavy DoT effect.

    >

    SpoilerFor a full setup check the example gear.

    You can also takeSanctifyinstead of Instruments of Virtue, the Consecrated Ground will proc when you are hit by Eye of Innocence, effectively giving you ~400 life regen.

    -Gameplay can be hectic on bad map layouts

    >

    This build doesnt use any mana, so you should reserve as much as possible.

    Everytime you ignite something, you will take fire and a little bit of physical damage, which will then trigger Vaal Molten Shell and Gems linked to level 1 Cast when Damage Taken, starting a chain reaction of ignites.

    Ikilled allfor the two passives points, but helpingAlirafor +20 crit multi and 15% resistances is not a bad choice either.

    You want this setup in your helmet, as getting 6 off-colours in The Rat Cage is a huge pain in the ass. If you want a more reliable VMS, you can replace Combustion with Increased Duration.

    You can add support gems to this setup by using a Shaped helmet, which will essentially make it as good as a 6-link, while also saving two gem sockets and being cheaper.

    It has many useful stats for the build, more more importantly: it will cause Eye of Innocence to inflict you with a very weak ignite. This will allow you to benefit from its damage bonus and fire damage leech.

    Last edited by SHEPUUURD on Jun 24, 2018 3:26:50 AM

    What are your thoughts on using something likeGluttony? It gives you life recovery on hit, frenzy charge generation, culling strike, and physical damage taken on movement skill usage. I know the build is moderately unique heavy already but it seems to give lots of relevant stuff.

    You also want to get enough dex on your gear to be able to wear The Rat Cage.

    You only need 1 point of damage, which will then trigger on criticals strikes or from chance to ignite.

    Blade Vortex:consistent high-hitrate spell, very good when combined with support gems

    I personally leveled with RF, but would recommend either Volatile Dead (Poets Pen), Arc or Blade Vortex because theyre really strong right now.

    Anything that can benefit the build, like Shield Charge attack speed or Molten Shell damage.

    >

    I dont think theres any movement skill right now that can proc often enough to make the belt worth using just for that.Build Guides:

    In the worst case you just swap to the staff.Build Guides:

    The gem is often used with the unique item Scolds Bridle, which causes you to take damage everytime you spend mana.

    Shield:life, fire/spell damage, spell crit chance, resistances

    SpoilerYou cant level with VMS at all until you reach maps, but you can play this like any other basic Inquisitor caster until then – the skill tree is pretty much the same on every build (including this one).

    +Relatively tanky outside of lag and oneshots

    Power Charge on Critical:~10% more damage through Power Charges, more ignites

    Here is a list of my favorite skills/supports:

    Jewels:life, spell/fire/area damage, crit multiplier, crit chance

    >

    You want pretty muchexactlythese flasks, the only thing that can be exchanged is the Stibnite flask.

    Spoiler1 – Required Uniques>

    The rest of your gems should pretty much all be level 1 CWDT spells that cause as many hits as possible.

    _____________________________________________________________________________

    -Doesnt work until you reach endgame

    _____________________________________________________________________________

    Last edited by SHEPUUURD on Jun 25, 2018 3:30:52 AMLast bumped on Jun 30, 2018 5:06:32 AM

    This build, however, uses the combination ofEye of InnocenceandThe Rat Cage.

  • Faith token

    This hooded lantern requires no fuel, and it burns with no heat. It is activated or deactivated by turning a knob at the top. In addition, all weapons glow when brought within the lanterns 60-foot radius of dim illumination, and all invisible creatures glow when they come within the lanterns 30-foot radius of bright illumination. (See detect weaponry, Cityscape 66, and see invisibility; the lantern detects or fails to detect targets as per these spells.) This glow is visible only to the person who manipulates the lamps knob. The manipulator need not be holding the lamp for these effects to be noticeable to her, but she must be within 5 feet of it.

    Lore: Faith tokens are usually given as gifts to exceptional members of a church or to someone who performed a significant but not life-saving service. (Knowledge [religion] DC 10)

    Aura: Identical to noncursed figure; Caster Level: 11th; Prerequisites: Craft Wondrous Item, animate objects, bestow curse; Market Price: Half that of the noncursed figure.

    Requirements Craft Wondrous Item, Discern Lies; Cost 30 000 gp

    Prerequisites: Craft Wondrous Item, continual flame, detect weaponry , see invisibility.

    After the tainted fruit is bitten into or one day passes, the fruit becomes nonmagical. The owner of the basket is immune to the allure of the tainted fruit and knows which piece it is.

    Laurel Crown: This circlet of leaves is worn on the head in place of a hat, helmet, or other headgear. Once worn for a full week, it imparts a +5 competence bonus to Knowledge (nature) checks to the wearer.

    Mirror of Fate: This beautiful mirror is adorned with a gold and mithral frame cunningly wrought into shapes of hour glasses, dice, and other symbols of time and chance. The mirror and frame alone have a value of 1,000 gp.

    Construction: Craft Wondrous Item, appropriate spell or spells, 150 gp, 12 XP, 1 day.

    Among good churches it is customary to for a bearer to give a faith token to another follower of his deity when he no longer has need of it or if he finds someone who needs it more than he does. (Knowledge [religion] DC 15)

    Prerequisites: Craft Wondrous Item, rope trick.

    Aura: Moderate conjuration; Caster Level: 9th; Prerequisites: Craft Wondrous Item, scrying, creator must have carefully studied the area depicted by the tapestry; Market Price: 50,000 gp (lesser); 100,000 gp (greater); Weight: 25 lb.

    Staff of Disintegration (Perverse): This staff casts the spell disintegrate and appears normal in all respects. When first created, it has 50 charges. Each activation of the staff costs one charge.

    Dark Beauty: This statuette is a finely detailed representation of a winged, fiendish unicorn. On command, it assumes life-size form and possesses all the abilities of a winged fiendish unicorn except the ability to teleport. The figurine can be used once per week for one continuous period of up to 24 hours.

    The light dancing within flickers off the polished brass hood and handle of this lantern. The glass emits a faint glow, almost independent of the fire within.

    Aura: Moderate transmutation; Caster Level: 9th; Prerequisites: Craft Wondrous Item, bestow curse, polymorph other or baleful polymorph; Market Price: 2,250 gp; Weight: 1 lb.

    Figurine of Horrific Power: Identical in appearance to figurines of wondrous power, the creatures created by figurines of horrific power do not serve and obey their owners; they attempt to kill them. A figurine activates 1d4 hours after acquiring a new owner; it ceaselessly pursues and attacks the owner. Remove curse cast on the new owner or on the figurine will return it to its miniature, inanimate state.

    Aura: Faint conjuration; Caster Level: 1st; Prerequisites: Craft Wondrous Item, create food and water; Price 1,080 gp; Weight: 1 lb.

    Activation: Faith tokens are command word activated, usually requiring a few words of prayer (such as Ilmater protect me), but sometimes the deitys name is sufficient.

    Decorative Statue: This statue was created by a cruel fey sorcerer. Originally, the statue was a servant who angered the sorcerer by breaking one of his figurines while dusting. In a fit of rage, he turned her into a statue. She remained in that state until the masters dog wandered into the library. When the canine brushed the statue, the spell transferred to him, and the dog became stone, freeing the servant. This pattern continues, so whenever a living creature of medium or large size (including invisible creatures) touches the statue, the trapped creature becomes free and the new creature turns to stone. The statue can be indoors or outside, such as in a garden or mausoleum.

    Duo-Dimensional Jug Price (Item Level): 1,000 gp (4th) Body Slot: — (held) Caster Level: 5th Aura: Faint; (DC 12) transmutation Activation: Standard (command) Weight: 8 lb.

    Aura: Moderate transmutation; Caster Level: 10th; Prerequisites: Craft Wondrous Item, darkness, darkvision, pyrotechnics; Price 11,700 gp; Weight: –.

    Kiras Necklace: This necklace, when touched by a creature with an Intelligence of 9 or higher, drains 1 point of Intelligence from the creature upon contact. The wearer of the necklace gains a bonus arcane spell slot of the highest level the wearer can cast for each point of Intelligence the necklace holds. The necklace is an intelligent item, base scores: AL NE; Int 10, Wis 18, Cha 18, blindsense and hearing; Ego score 22. Its Intelligence and Ego increase as more victims touch it. Victims lose 1 point of Intelligence per wearing — that is, as long as the victim keeps the necklace on, it does not continue to drain Intelligence unless removed and worn again later. Destroying the necklace restores the lost Intelligence to its victims.

    Tapestry of Travel: This large wall hanging depicts a particular place. Once a day, speaking a command word enables the speaker, and up to three Medium or smaller creatures (carrying gear or objects up to its maximum load) or their equivalent, to teleport to the depicted location. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported through the tapestry must be contact with one another and at least one of those creatures must be in contact with both the speaker and the tapestry.

    What of Shadowsigh? He still serves as a dark hunter of the Unseelie Court. The queen seems to have entirely ignored or forgiven his indiscretion except that on each New Moon Celebration, she sends him a pair of finely crafted leather shoes that he must wear to the masquerade.

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    Guardians Lantern Price (Item Level): 7,750 gp (11th) Body Slot: — (held) Caster Level: 7th Aura: Moderate; (DC 13) divination and evocation Activation: Standard (manipulation) Weight: 2 lb.

    These goggles have translucent white lenses of shaved pearl skin. When placed over the eyes, the wearer can concentrate on a subject and know if they are telling a lie, as the spell discern lies. Will save DC 15 to negate.

    Basket of Delights: Once a day, when activated with a command word, this basket fills with all manner of ripe, delicious-looking fruit, sufficient to feed three humans for one day.

    This appears to be a perfectly normal jug, though its perhaps a bit nicer and cleaner than most.

    However, after the staff is used 1d8 times, instead of the spell being cast at the target creature, it targets the caster and automatically seems to hit. A green ray springs from the staff to strike the holder. If the caster succeeds at a Will save (DC 19), nothing else happens. If she fails, she is transported to a location designated by the creator, such as a dungeon, or a cage in the unseelie queens court.

    Aura: Faint conjuration; Caster Level: 4th; Prerequisites: Craft Wondrous Item, neutralize poison, creator must be fey; Price 400 gp; Weight: 1/10 lb.

    Only liquids can be placed within the extradimensional space. This is particularly useful for smuggling poisons, potions, or the like, though it can be used simply to keep ones companions out of the good wine.

    Aura: Strong transmutation; Caster Level: 13th; Prerequisites: Craft Staff, disintegrate, greater teleport; Market Price: 105,375 gp; Weight: —.

    Gray Portrait: Initially only a blank canvas, a gray portrait becomes a picture of the owner after one week. After this time, it magically absorbs all the negative effects of aging and prevents the owner from dying of old age. If the portrait is destroyed, the owner immediately suffers all the negative effects of age and instantly dies if he has outlived his natural lifespan. If the owner is killed by any means, the canvas becomes blank again.

    Aura: Faint conjuration; Caster Level: 15th; Prerequisites: Craft Wondrous Item, create food and water, suggestion, temporal stasis; Market Price: 67,080 gp; Weight: 1 lb.

    Gem of Darkness: A gem of darkness looks like a simple black hematite prism. Upon utterance of a command word, the crystal creates one of three functions. One command word causes the gem to extinguish all ordinary flames within a 20-ft.-radius; this use of the gem expends 1 charge. A second command word causes the gem to create a darkness spell with the effect centered on itself; this use of the gem expends 2 charges. A third command word casts darkvision upon the holder; this use of the gem uses 2 charges.

    A newly created gem of darkness has 50 charges. When all its charges are expended, the gem becomes nonmagical.

    Aura: Strong transmutation; Caster Level: 9th; Prerequisites: Craft Wondrous Item, magic jar; Market Price: 90,000 gp; Weight: —.

    Aura/Caster Level: Faint (school depends on individual item). CL 1st.

    Distillate of Dew: A vial of distillate of dew contains a mere drop of liquid. The drinker of this elixir momentarily experiences the exquisite taste of dew on spring mornings and is rendered immune to poison for four hours.

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    A duo-dimensional jug contains two interiors — one accessed normally, and one in an extradimensional space — each of which can hold up to a gallon of liquid. By speaking the command word as you remove the cork, you can access the extradimensional space instead, filling it or emptying it as you choose. Anyone who removes the cork without saying the command word accesses the jugs normal contents.

    Jewel of Deceit: This pendant is a large, tear-shaped jewel attached to a chain. When a creature puts on this pendant, her soul becomes trapped in the gem per the magic jar spell, except that the victim cant leave the gem on her own. The victims soul is sucked into the gem, leaving her body alive, but soulless and unconscious. In addition, a doppelganger takes her place and endeavors to impersonate her. The doppelganger does its best to hide the body. .A successful dispel evil or dispel magic cast on the gem frees the trapped character, who can return to her body, provided its still in range of the gem.

    Aura: Strong transmutation; Caster Level: 9th; Prerequisites: Craft Wondrous Item, flesh to stone; Market Price: 132,000 gp; Weight: 100 lbs.

    Aura: Moderate conjuration; Caster Level: 9th; Prerequisites: Craft Wondrous Item, teleport, creator must have carefully studied the area depicted by the tapestry; Market Price: 16,200 gp; Weight: 25 lb.

    Arvoreen — message, virtue Chauntea — mending, naturewatch[Mag] Corellon Larethian — detect magic, summon instrument Eilistraee — ghost sound, guidance Garl Glittergold — prestidigitation, virtue Hanali Celanil — minor disguise[Mag] Helm — virtue Horus-Re — flare, message Ilmater — cure minor wounds Lathander — light Lurue — cure minor wounds, light Mielikki — detect poison, know direction Moradin — resistance Oghma — songbird[Mag], summon instrument Selûne — light, lullaby Sune — daze, minor disguise[Mag] Torm — guidance, virtue Tymora — guidance Tyr — resistance, virtue Yondalla — open/close, purify food and drink

    In addition to its aesthetic beauty, the owner of the mirror of fate can touch it and speak a command word to ask a question. This function is identical to the divination spell. Some mirrors of fate are created with whimsical requirements for use, such as requiring the questioner to speak in rhyme.

    Mask of the Beast: This item appears to be an animal-shaped mask worn over the face at masquerade balls such as that held during the New Moon Celebration. Once donned, the wearer must make a DC 17 Will save or suffer the effects of a baleful polymorph spell, becoming the kind of creature the mask depicts. After it has transformed a creature, the mask becomes nonmagical.

    Beastly Boar:When animated, a beastly boar acts in all ways like a normal fiendish dire boar under the command of its possessor. The item can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the beastly boar once again becomes a tiny statuette.

    Cost to Create: 3,785 gp, 310 XP. Basket of Tainted Delights: This cursed item appears identical to a basket of delights. Once a day, when activated with a command word, this basket fills with all manner of ripe, delicious-looking fruit, sufficient to feed three adult humans for one day. One piece of fruit is specially tainted and exceptionally beautiful. A creature that comes within 10 feet of the basket experiences a suggestion that it immediately eat the pretty fruit (DC 22 Will save negates). A creature that comes within 10 feet of the basket experiences a suggestion that it immediately eat the pretty fruit (DC 22 Will save negates); once a creature has made a successful save against this effect, it cannot be affected by the suggestion power of the same basket of tainted delights for one day. Creatures that bite into the fruit must make a DC 22 Fortitude save or fall into a state of temporal stasis, which functions as though cast by a 15th-level caster.

    The lamp can be used for up to 1 hour a day. The time need not be consecutive, but each use rounds up to the next 10-minute interval.

    Living Landscape: This lovely oil painting always depicts a place, in incredible detail. A living landscape depicts a single location, but the setting can be a room, a cityscape, or a countryside. Anyone viewing the living landscape sees an accurate image of what is happening in the location depicted.

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    A lesser living landscape does not provide sound. A greater living landscape does, but as if heard by a person of ordinary hearing standing at the vantage point of the viewer.

    The unseelie queen discovered their deception, but let them continue it. On the day of the gala, she gifted MAra with an elaborate costume to wear to the masquerade. The ensemble included a pair of exquisite leather slippers.

    Storytellers speak of beautiful MAra, a lady-in-waiting to the Queen of Air and Darkness. While at court, MAra dared to love Shadowsigh, one of the queens dark hunters. Shadowsigh returned her love and planned for them to leave the fey realms during the festivities on the night of the New Moon Celebration.

    Aura: Faint transmutation; Caster Level: 5th; Prerequisites: Craft Wondrous Item, bestow curse, Ottos irresistible dance; Market Price: 2,500 gp; Weight: 1 lb.

    Figurines of Wondrous Power: These follow the same rules as figurines described in the Dungeon Masters Guide.

    The lighting is as it is in the scene. Any people or creatures in the scene appear as they would to someone of ordinary vision. For instance, an invisible person would not be seen. A creature or object protected from scrying also would not appear. Low-light vision and darkvision do not work on images seen through a living landscape. No spells function through the item.

    Prerequisite [optional]: A faith token only works for a worshiper of the deity whose holy symbol it bears.

    MAras Shoes: These appear to be nothing more than finely crafted leather shoes. A creature that puts on a pair of MAras shoes immediately begins moving, subject to the effects of Ottos irresistible dance with no saving throw and no duration. The shoes may be removed with a remove curse spell. For every hour the creature wears the cursed item, she takes one point of Constitution damage. If the creature dies while wearing the shoes, her feet will continue to twitch for 1d4 minutes after death.

    A faith token is a minor magic item attuned to a particular deity. These tokens normally bear a single cantrip or orison related to the deitys portfolio or dogma.

    The moment MAra donned the shoes, she began to dance uncontrollably. She cried, she suffered, she tried to remove the shoes, all to no avail. On she danced, growing more and more tired. By midnight, she was dead.

    Description: This small piece of jewelry looks like a simple necklace with a small charm stamped or carved with a holy symbol. A faith token and its necklace can be metal, wood, bone, or any material appropriate for the deity in question. When activated, a faith token can glow, make noise, flash brightly, or change temperature, depending on its function and its deity.

    Effect: A faith token usually has embedded within it one 0-level spell usable twice per day. Some of them have two spells, each usable once per day. The following are common faith token spells associated with particular deities.

  • Misty Thicket

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    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10

    This item can be used in tradeskills.

    STA: +18 WIS: +20 HP: +100 MANA: +125

    Effect:Light Healing(Any Slot, Casting Time: Instant)

    Right-click to attempt reading the text.

    This item is placeable in yards, guild yards, houses and guild halls.

    Effect:Healing Potion XIII(Any Slot, Casting Time: Instant) at Level 80

    This item is placeable in yards, guild yards, houses and guild halls.

    This item is placeable in yards, guild yards, houses and guild halls.

    This item is placeable in yards, guild yards, houses and guild halls.

    Effect:Firework of Celebration(Any Slot, Casting Time: 0.5)

    Effect:Regeneration(Any Slot, Casting Time: Instant)

    Attack: +27 HP Regen +3 Mana Regeneration: +3 Clairvoyance: +21 Spell Damage: +20 Heal Amount: +16

    Gains power for each new expansion that has been unlocked. Reaches full power when the Planes of Power are available.

    Recast Delay: 120 seconds, Recast Type: 9

    In the Absence of Fear: Waylay Reinforcements

    Effect:Cleanse(Combat, Casting Time: Instant)

    This item is placeable in yards, guild yards, houses and guild halls.

    Slot 2, Type 21 (Special Ornamentation)

    SV FIRE: +37 SV DISEASE: +41 SV COLD: +41 SV MAGIC: +39 SV POISON: +35

    Effect:Elixir of Healing XIII(Any Slot, Casting Time: Instant) at Level 80

    STR: +26+6DEX: +35+8STA: +28+6CHA: +35+7WIS: +25+6INT: +34+6AGI: +21+6HP: +1577 MANA: +1573 ENDUR: +1586

    This item is placeable in yards, guild yards, houses and guild halls.

    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10

    STR: +6 DEX: +12 STA: +6 WIS: +5 INT: +5 HP: +100 MANA: +75 ENDUR: +75

    Slot 2, Type 21 (Special Ornamentation)

    In the Absence of Fear: Nevafeer Leader Attack

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    STR: +15 DEX: +10 STA: +5 CHA: +20 HP: +100

    Effect:Earthcall(Combat, Casting Time: Instant) at Level 50

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Effect:Cure Poison(Any Slot, Casting Time: Instant)

    In the Absence of Fear: Destroy Nevafeer Staging

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Gains power for each new expansion that has been unlocked. Reaches full power when the Planes of Power are available.

    Effect:Change Focus(Any Slot, Casting Time: Instant)

    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5

    Slot 2, Type 3 (General: Spell Effect)

    This item is placeable in yards, guild yards, houses and guild halls.

    This item is placeable in yards, guild yards, houses and guild halls.

    A one-of-a-kind treat thats too special to eat!

    Effect:Elixir of Speed X(Any Slot, Casting Time: 1.5) at Level 65

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Recast Delay: 60 seconds, Recast Type: -1

    Effect:Insight(Any Slot, Casting Time: Instant) as Level 15

    This item is placeable in yards, guild yards, houses and guild halls.

    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    STA: +18 INT: +20 HP: +100 MANA: +125

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Effect:Strengthen(Any Slot, Casting Time: Instant)

    This item is placeable in yards, guild yards, houses and guild halls.

    Recommended level of 90. Required level of 80.

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    SV FIRE: +5 SV COLD: +5 SV MAGIC: +5

    Slot 2, Type 21 (Special Ornamentation)

    Recast Delay: 120 seconds, Recast Type: 9

    This item is placeable in yards, guild yards, houses and guild halls.

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    In the Absence of Fear: Wall Under Attack

    STR: +4 WIS: +5 INT: +5 HP: +55 MANA: +40

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    STR: -10 STA: -10 WIS: +10 INT: +10 HP: -50 MANA: +50

    Effect:Improved Dodge V(Worn, Casting Time: Instant)

    STR: +3 STA: +3 WIS: +5 HP: +5 MANA: +10

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Race: ALL except ERU HIE TRL OGR IKS DRK

    Effect:Dance of the Blade(Combat, Casting Time: Instant) at Level 46

    This item can be used in tradeskills.

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    This item is placeable in yards, guild yards, houses and guild halls.

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Slot 2, Type 21 (Special Ornamentation)

    This item is placeable in yards, guild yards, houses and guild halls.

    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10

    Slot 2, Type 21 (Special Ornamentation)

    This item is placeable in yards, guild yards, houses and guild halls.

    Slot 2, Type 21 (Special Ornamentation)

    Gains power for each new expansion that has been unlocked. Reaches full power when the Planes of Power are available.

    Admits one to the Freeport Puppet Show.

    Placing this augment into any weapon will change the look of the weapon into that of the augment.

    Effect:Prismatic Ward IV(Any Slot/Can Equip, Casting Time: 0.5)

    This item is placeable in yards, guild yards, houses and guild halls.

    Slot 2, Type 21 (Special Ornamentation)

    STR: +5 STA: +5 AGI: +5 HP: +10 ENDUR: +5

    This item is placeable in yards, guild yards, houses and guild halls.

    This item is placeable in yards, guild yards, houses and guild halls.

    Effect:Stalking Probe(Any Slot, Casting Time: Instant)

  • Psychic Basics

    Interested in learning about the most popular mediums in the national eye? Youre in the right place! The famous psychics in this article are known around the world as being the most gifted psychics living today. Many of them may have originated in the United States, but their prominent gifts have traveled the world. These []

    Am I psychic? That is a common question to ask when you believe you might have psychic abilities. But, what are the signs of being psychic? Here, we outline the top ten factors that point to a potential psychic gift. So get ready, because youre about to discover the truth. ​ 10 Signs You Have []

    Do you often wonder what the future has in store for your life? Many people turn to a psychic in order to help chart a path forward in issues related to romance, finance and more. But are psychic readings accurate? How do you know if the information from the reading is true and reliable? Lets []

    Dreams have long been a source of wonder and curiosity. What do they mean? Are they prophetic? What are they trying to show me? There are many reasons that you might dream about a number or series of numbers. Most often, numbers in dreams are trying to tell you something or bring you a piece []

    Youve probably seen clairvoyance depicted in television and movies. Most of the time the clairvoyant is over the top and comes across as a little overdramatic (if not a little bit crazy). While some depictions are far-fetched, some are reflective of what its like to be a clairvoyant psychic. A psychic with clairvoyant abilities may []

    Psionic energy is an area of energy that relates to psychic powers. Psionics, the study that seeks to understand psionic energy and how people use it, looks at the relationship between electronics and psychic powers, both of which play an essential role in this form of energy. ​ What is Psionic Energy? Psionics can be []

    We all strive to be the kind of person who cares about and considers the feelings of others. But some people are born with abilities beyond simple kindness. Called empath psychics, these folks are able to connect with the emotions and feelings of others on a deep, powerful level. Do you often feel an instant []

    Its possible your current life might not be the first time you have made a journey across this earth. Most of us have many past lives, and in each one there were significant relationships. Its also highly likely that you will meet those past life connections in your current life. Maybe a past life lover []

    Dreams are a manifestation of your subconscious. They occur during the REM (Rapid Eye Movement) part of sleep, and most of them are not remembered by the time you wake up. Some dreams are just a reflection of the events of the day, while others are more meaningful. If you have recurring dreams or dreams []

    Want to learn about Medium readers? Youre in the right place. Mediums, also sometimes known as psychic mediums, have a powerful gift that can potentially connect people in the physical world to a loved one in the spiritual world. But, what does a medium do, and how can one help you stay connected to your []

    Wondering how to find a psychic? Youre in the right place! Not every psychic youll find on the street has the same level of ability. Some will only be able to give you a fraction of the picture. Others are just misleading their customers with cold readings and guesses. Those who want the chance at an []

    What is the difference between mediumship and channeling? Both abilities consist in communicating with entities from another world, but there are a few differences. It is possible for a person to possess both abilities, but most psychics or mediums tend to focus on one of these abilities. Here is what you need to know about []

    To be human is to wish. Everybody desires at least some improvements to their life such as more money, better health or the love of that special someone. But can your dreams really come true simply by wishing? Absolutely! Lets take a look at how to make a wish come true. ​ The Power of []

    Did you meet someone you already seem to know? Maybe their everyday gestures are familiar? Or maybe you cant shake the feeling that you have a specific memory of that person. There are plenty of ways to know that this person is a past life lover and possibly here to help you. Finding this past []

    Interested in becoming a medium? Youre in the right place. Some people who are interested in the spiritual world have experience with communicating with the dead or being in touch in some way with spirits. Others may have an interest in learning more about the spiritual world and opening themselves up to contacting people who []

    Psychic meditation is a tool to use to hone your psychic abilities. Whether youve only recently awakened your psychic gifts or youre a practiced intuitive reader… Psychic meditation can help you dial in deeper to your abilities and enjoy clearer visions while you work. Meditative states allow you to open and focus your mind to []

    Many would argue that everyone is psychic to some degree. Some people can tap into their psychic abilities from a young age and can fully develop their talents as they get older. But it can take many years before others realize that they have any abilities or before someone starts receiving psychic messages or signs []

    Oracles, seers, witches …these are some of the words used in the past to describe people who see the future. Nowadays, the words psychics and mediums are often used to talk about people who possess the gift of precognition. ​ Seeing The Future It is important to understand that there are different ways to see []

    Divination is the practice of seeking out knowledge of the unknown (often the future) by looking for inspiration from the forces around us. The roots of the practice are unknown, but people have been practicing various forms of divination for thousands of years. Some forms have become so popular that youve seen them represented in []

    Have you ever known something was going to happen before it actually occurred? Maybe you knew the phone was about to ring seconds before it did. Perhaps you had a sudden thought about a long-lost friend, only to run into him or her just hours later. While coincidences do occur, sometimes a more profound effect []

    Infants and children are far closer to the spiritual realm than adults. Babies often seem captivated by invisible entities, which lead parents to think theres something else going on. After a few months, this ability usually fades. For some kids, though, the ability to tap into the spiritual plane never fully retreats. These psychic children []

    Its not unusual for an empath to hear that they need to toughen up or not take things so seriously. But that is almost impossible to do because these types of people feel emotions so intensely. This ability to empathize with others and take on their feelings creates a unique situation regarding relationships. If you []

    Have you ever thought about something right before it happened, then asked yourself Am I psychic? Although some people assume that psychics are just making it all up, or worse, that psychics are somehow a force for evil in the world, many others argue that every person has some degree of psychic ability. Getting to []

    Spirit guides are souls that are in your life for a reason. They can help you get you through some of the most difficult times in your life. You may have one, or you may have a few guides. Everyone has at least one guide who is with us, all the time, from birth until []

    The question of are mediums real or fake? is a complicated one. There are some frauds out there, but does that mean everyone who claims to have psychic abilities is a liar? Ahead well give you some evidence that suggests not every psychic medium is a phony. In fact, most of the mediums are probably []

    People who have psychic dreams experience their dream state much differently than others. How many times have you sat down with your friends to discuss astrology or ready your horoscope and realized that you had dreamed certain aspects of it already? When you have psychic dreams, they are more vivid, and when you wake up, []

    A crystal ball is an iconic symbol of fortune telling. TV shows and movies have a long history of depicting gypsies, witches and supernatural beings peering into a crystal ball in order to access the secrets of hidden realms. But you dont have to be a wizard or sorceress to perform a crystal ball reading. []

    Whether youre entirely new to the psychic world or not, there are a lot of terms to get to know. Youll want to learn the meaning of words like psychic, medium, and more, for example. Lets take a look at the definition of the word medium. Perhaps the most important thing to know is that []

    Karmic relationships sound exotic and maybe even a little exciting. The truth is that these types of relationships can be anything but easy and can often cause an abundance of emotional pain. While most people try to avoid a karmic relationship, on their way to finding their soul mate, its not uncommon to have at []

  • Common (and Uncommon) Types of Divination

    Bibliomancy is a form of divination.

    Tarot cardsserve as a guide, and have been show toimprove mental health, but because we all avail of our own free will, the readings are subject to change.

    Those unfamiliar with the practice believe Tarot cards are a method of fortune telling, but it is, in fact, one of the most common types of divination.

    What Do You Call People Who See The Future? (Discover The Truth!)

    Tas搜索引擎优化graphy became popular among European diviners around the 17th century when the Chinese tea trade began to take the continent by storm. Older fortune telling methods involved reading wax spatters, but tea leaves soon became popular.

    When you understand the types of Divination, you set foot on the path to a better future.

    Are Psychic Readings Accurate? (Discover the Truth Now!)

    You can read tea leaves on any surface or with any cup, but some practitioners use cups featuringpatterns or symbolsto help better guide their interpretations and achieve greater accuracy.

    Cromniomancy is divination using onion sprouts.

    Reading tea leaves is also known as tas搜索引擎优化graphy.

    This video gives addition details on the types of Divination available to you:

    The process begins with a ritual to present the question or topic at hand and then observing and interpreting the way they sprout.

    Divination is the practice of seeking out knowledge of the unknown (often the future) by looking for inspiration from the forces around us.

    In fact, one does not need aTarot deckto perform divination regular playing cards are sometimes used in a process practitioners calldivination with playing cards.

    Readings drawn from Tarot cardsare not a clear sign of the future but rather a guideline for the diviner to interpret according to the forces in the room.

    Share your preferred form in the comments below.

    Its a straightforward practice in principle: simply ask a question and then open the book to a random page.

    Do you recognize these common and uncommon types of divination?

    These guides are more akin to symbols, which are read in part according to thespread of the cardsor how they are laid out.

    To use the pendulum, hold the chain and allow it to dangle without moving it.

    See you can recognize these common (and uncommon) types of divination in their natural form.

    Some forms have become so popular that youve seen them represented in popular media.

    The roots of the practice are unknown, but people have been practicing various forms of divination for thousands of years.

    Psionic Energy: What It Is and How to Use It

    Have Questions? Talk to a Psychic Now

    Premonition Dreams: What They Mean And Why You Have Them

    Whether you prefer a traditional method or connecting with an object of nature, theres no wrong way to practice this aspect of mysticism.

    Whether youre familiar with lore or simply with the Harry Potter series, youve likely heard of reading tea leaves one of the most popular methods of divination.

    Tea leaves are often read using one of two methods of interpretation. In one method, the diviner employers a set of standard symbols passed down either between generations or through books. These symbols typical provide universal meanings though there can be variation in the individual interpretation itself.

    But they are often misrepresented and misunderstood.

    There are hundreds of ways to practice divination.

    Alternatively, tea leaves can be read similarly to Tarot cards: using ones intuition. With intuition, you interpret the leaves in the context of the forces at work. Where one person may see a loyal friend, another in a different set of circumstances may seed a need for protection or even an enemy.

    We begin withthe pendulumbecause it is one of the easiest methods to learn as it responds primarily to yes or no questions by providing a clear and sometimes definitive answer.

    The first sentence (or paragraph) will provide you the answer you seek. But you may need to get creative depending on the type of book you use.

    The cards are similar to playing cards in that they offer different suits (Cups, Pentacles, Swords, and Wands) and different numbers.

    You dont need to be a diviner to use a pendulum many people use them on their own without any training.

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    In bibliomancy, the divineruses a book(often the Bible) to practice.

    Once the pendulum is completely still, begin to ask simple yes or no questions. In response, the pendulum will begin to move. If it swings from side to side, it is indicating no. A front to back movement signals yes.