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  • 32] The 1 Health Build – Uber Elder Deathless – RiskyCBs Pathfinder

    32] The 1 Health Build – Uber Elder Deathless – RiskyCBs Pathfinder

    nice COPY of someone else bulld. still sux and u die a lot.

    Congratulations on the build. Very clever combination of mechanics. Takes me back to the good old days of 100% elemental resist Mjolner builds with corrupted voidbringers and pre-nerf elemental flasks.

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    If you play in standard, you simply want to get a legacy Divination Distillate. It gives you 6% maximum resistance (with pathfinder, thats 9% maximum resistance: literally crazy bonus), and also more IIQ and IIR.

    Last edited by DivineChampion on May 19, 2018 7:58:30 PM

    If you see here, Divination Distillate has been nerfed 2 times for the IIR/IIQ bonus, and a single time for the maximum elemental resistances gained.

    From League Starter to Shaper Cheap, Tanky, Fast and Fun Physical ST Very Detailed Guide

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    [3.2] The 1 Health Build – Uber Elder Deathless – RiskyCBs Pathfinder

    great build. gz for elder kills

    It probably will be costful. But totally worth it, if you can afford that.

    I use DreamScythes setup on STD, still working on purity of ice. Thanks for this permanent IC idea, I hope I will able to use it with my current gear.

  • 33][HC] Semi-MF Caustic Arrow Raider + ED Swap 6k+ Health All Content In-depth

    33][HC] Semi-MF Caustic Arrow Raider + ED Swap 6k+ Health All Content In-depth

    What do you think about Darkray vectors on Trickster? With 8 frenzy charges I would get 45% movement speed and 16% dodge. It would definitely help mobility if I can manage to get resists without quiver on replacing MF belt and sadimas gloves. (Even 50% move and 18% dodge with +1 corrupted ones which are pretty cheap right now)

    Using QotF on Raider is pointless, but in your case it should be the best choice. Drop elemental res on flask for anti-curse flask (does same thing and much more). And wheres your anti-bleeding flask? Its a most basic and most important flask you need to have, i recommend it on life flask.

    3 – Divinations effectiveness is compareable to biscos, and its also a good defensive flask for mapping. Certainly not wasted.

    Not really having any problems with any content in early mapping some crit bosses hurt a bit.

    Last edited by Voidshrine on Mar 21, 2018 1:26:26 AM

    Thats my opinion anyway. Youre playing softcore so a random death wont stop you. My advice has safety in mind.

    Fun stuff though didnt really like the other trickster guide floating around thought id rock this.

    Are there any YouTube videos to help with with this build for new players? I found this build on a YouTube video for starter builds, but seem to be out of my depth as it doesnt give much details for low level items/gems.

    Are there any YouTube videos to help with with this build for new players? I found this build on a YouTube video for starter builds, but seem to be out of my depth as it doesnt give much details for low level items/gems.

    I just got my +3 bow and Im a little lost at what my next goal should be. Im playing trickster (the level 84 character). Unsure if I should go for +3 Staff, Kintsugi chest, more gg rares or something else?

    Overall, you gotta make sacrifices. No weapon swap OR no IIQ gear OR crazy Ventors instead of Sadimas / Perandus Blazon. Get that QotF as well. Outside of this, rares are your priority. Once you fixed your setup to be capped without resistance from quiver, you can think about +3 staff.

    2 – The build only relies on mana regen and MF flask. Uptime is permanent as its easy to control mana pool with high attack speed.

    So Do I ABSOLUTELY have to use the maraketh base and the Imperial staff bases? Is it because of colors needed. Cause i see a 6l Serpentine Staff for 9c kinda tempting u know? Do they have easier time rolling the + chaos gems and + bow? Item lvl matter aside from spell dmg?

    Hey! Just want to commend you for being awesome and dedicated by answering all questions at such a short notice. With the extreme mana regen of trickster I decided to add arctic armour just for some extra tankyness and vaal lightning trap for bosskilling (I also have a conc effect for bosses instead of rarity). My endgame is probably +1 curse and then enfeeble+enhance in a 6l cursing frenzy setup.

    Hey! Just want to commend you for being awesome and dedicated by answering all questions at such a short notice. With the extreme mana regen of trickster I decided to add arctic armour just for some extra tankyness and vaal lightning trap for bosskilling (I also have a conc effect for bosses instead of rarity). My endgame is probably +1 curse and then enfeeble+enhance in a 6l cursing frenzy setup.

    So Do I ABSOLUTELY have to use the maraketh base and the Imperial staff bases? Is it because of colors needed. Cause i see a 6l Serpentine Staff for 9c kinda tempting u know? Do they have easier time rolling the + chaos gems and + bow? Item lvl matter aside from spell dmg?

    Your current setup is quite far away from what i designed. You shouldnt have problem while mapping thanks to Tricksters damage, but end game / high tier red bosses are going to be pain in the long run. Youre barely capped at 75% resists with a quiver (so using ED swap might easily kill you). Elemental weakness curse going to be massive problem for some bosses. Your movement speed is low as well.

    Not really having any problems with any content in early mapping some crit bosses hurt a bit.

    Its amazing how much work did u put in this thread… but in vain when i saw the Divination Distillate flask all the hard work u done is gone… So this is why i saw players running their leech or attack builds with Div Distillate dude delete that flask out of the suggestion… Making Div Distillate is rly hard the best way to do is RF nothing else valuable.. Just for everyone who use that flask wanna tell they just wasting a flask slot. It does nothing for ur builds! Fix that!!!

    If you wanted to MF, you shouldve gone Raider tbh. Divination distillate is simply too good to pass up, something that Trickster cannot use.

    Your current setup is quite far away from what i designed. You shouldnt have problem while mapping thanks to Tricksters damage, but end game / high tier red bosses are going to be pain in the long run. Youre barely capped at 75% resists with a quiver (so using ED swap might easily kill you). Elemental weakness curse going to be massive problem for some bosses. Your movement speed is low as well.

    Its amazing how much work did u put in this thread… but in vain when i saw the Divination Distillate flask all the hard work u done is gone… So this is why i saw players running their leech or attack builds with Div Distillate dude delete that flask out of the suggestion… Making Div Distillate is rly hard the best way to do is RF nothing else valuable.. Just for everyone who use that flask wanna tell they just wasting a flask slot. It does nothing for ur builds! Fix that!!!

    I just got my +3 bow and Im a little lost at what my next goal should be. Im playing trickster (the level 84 character). Unsure if I should go for +3 Staff, Kintsugi chest, more gg rares or something else?

    If you wanted to MF, you shouldve gone Raider tbh. Divination distillate is simply too good to pass up, something that Trickster cannot use.

    Im new to the game (Im starting from scratch, with nothing unlocked) and the build doesnt go into much detail for what gems to pick at low levels etc

    Im sorry to say but this build isnt for you. Its going to be too hard for a newbie to follow the guide. You need basic knowledge first, then you can come back and try it out.

    After so many same questions in a row, im going to add this one to the FAQ.

    Im shocked to learn that my build was featured by Lifting, i had no idea until now. What he meant by starter build wasnt a build for new players, but a build for already experienced players to start the new league with.

    Im new to the game (Im starting from scratch, with nothing unlocked) and the build doesnt go into much detail for what gems to pick at low levels etc

    Am struggling keeping the mana down unless i spam CA for a bit into packs the inbetween mobs area. Only 60% mana regen

    Hey! Just want to commend you for being awesome and dedicated by answering all questions at such a short notice. With the extreme mana regen of trickster I decided to add arctic armour just for some extra tankyness and vaal lightning trap for bosskilling (I also have a conc effect for bosses instead of rarity). My endgame is probably +1 curse and then enfeeble+enhance in a 6l cursing frenzy setup.

    I just got my +3 bow and Im a little lost at what my next goal should be. Im playing trickster (the level 84 character). Unsure if I should go for +3 Staff, Kintsugi chest, more gg rares or something else?

    Yeah, the MF gear were just for starting off the character, I thought it would be fun to try out, seeing as the gear is so cheap, and if I perhaps could transition into higher maps with ease due to increased currency drops. Ill replace them soon and get real rares to spare the need for resists on my quiver, as well as getting some movespeed on my boots. If Im not content with my movement speed at that point Ill get the QotF as well.

    Overall, you gotta make sacrifices. No weapon swap OR no IIQ gear OR crazy Ventors instead of Sadimas / Perandus Blazon. Get that QotF as well. Outside of this, rares are your priority. Once you fixed your setup to be capped without resistance from quiver, you can think about +3 staff.

    Quite honestly flasks I havent paid too much attention to on this character because so far Ive had no need to, but yeah I dont really know whats best and Ill get your recommendations. Anyway, thanks for the help!

    Am struggling keeping the mana down unless i spam CA for a bit into packs the inbetween mobs area. Only 60% mana regen

    Fun stuff though didnt really like the other trickster guide floating around thought id rock this.I never said anywhere that you must use those particular bases. Bow bases are covered in crafting section (+3 bow) and Maraketh is obviously the best one. Staff bases dont matter at all, dont pick up those 100% crit ones tho.

    Hey i enjoy the build im running it in HC, quick question regarding staves/bows. Ive got a 5L maraketh and a crappy 5L Staff. Next step would be 6Links.

    Thats my opinion anyway. Youre playing softcore so a random death wont stop you. My advice has safety in mind.

    Hey i enjoy the build im running it in HC, quick question regarding staves/bows. Ive got a 5L maraketh and a crappy 5L Staff. Next step would be 6Links.

    Im… not sure how im supposed to respond to that. Have hard time teling if its for real or a joke.

    4 – Its not even a mandatory flask (none flasks are, really). Its the way i play and recommend it for everyone.

    Using QotF on Raider is pointless, but in your case it should be the best choice. Drop elemental res on flask for anti-curse flask (does same thing and much more). And wheres your anti-bleeding flask? Its a most basic and most important flask you need to have, i recommend it on life flask.

    Last edited by Voidshrine on Mar 19, 2018 2:51:09 AM

    [3.3][HC] Semi-MF Caustic Arrow Raider + ED Swap 6k+ Health All Content In-depth

    1 – CA is more like a spell than Attack.

    Its better to have more mana regen than not enough. You can control consumption through continous shooting. Atm you have too much regen because youre only on a 5-link, but it will get better with 6-link and empower. Good practice is to shoot CA, use utility flasks before the projectiles hits and shoot CA again. You get full benefit from MF flask and get full charges again.

  • 31][SC] Waifus MF Righteous Fire

    31][SC] Waifus MF Righteous Fire

    Orb of Storms – Blood Magic – Blood Rage

    Hope you enjoy it man ;3. Builds been a blast so far. Merry Christmas to you too buddy!

    The links are pretty flexible. I like self-casting blood rage to make sure I have it at map start, and I highly value leap slam for certain layouts. But yeah, if thats your preference go for it ;3

    I want to try this out but Im also a lazy person. Would dropping leap slam for cwdt in combination with orb and blood rage work fine enough?

    This build felt so good to run on a budget. I mean, I had a Kaoms Heart, but when you compare that to a 6L Belly or some of the other things required for builds to function well it is relatively cheap. I swapped to a Pariah(white socket)eventually but I agree that Thiefs is super nice on a budget; gives such good all res and quantity when you compare it to Ventors. If you go to grab two Ventors with good resistances and similar quantity (average 8% each), itll run you at least 1-2EX.

    -Doesnt down bosses Fast(Very steady, though. With Blood of Karui we can tank almost anything)

    Oh man, I am loving this build. Been running righteous fire the whole way from 24 using uniques like Springleaf, I wanted to share some things Ive found. One thing is if you cant afford good Ventors, Ive found a budget option if you want quant is thiefs torment.

    Sharing some items I got for this build now:woo only level 69 but killing it. Can still craft Leo damage over time on the scepter too.

    Basically its way more affordable than two similarly rolled ventors, just no life (which does really suck). Another option is the Bloodbond chest.

    -Great for Abyss(both clearing out the cracks and doing depths/Liches)

    Flammability – Purity of Fire – Blasphemy

    All I have isClick Baitfor now. Updates soon!

    Oh man, I am loving this build. Been running righteous fire the whole way from 24 using uniques like Springleaf, I wanted to share some things Ive found. One thing is if you cant afford good Ventors, Ive found a budget option if you want quant is thiefs torment.

    Im not sold on Conquerors Potency. Right now its gaining us 1% max Cold/Lightning/Fire resistance. Id rather run another %max life jewel with some Burning Damage and maybe some res. Right now I cant afford jewels xD. But mainly look to cap ress through jewels and get life when you can. Good damage mods include Fire Damage, Burning Damage, Damage Over Time, Damage, Area Damage.

    Lunaris(if we get the improved version to avoid projectiles, its nice)

    Sharing some items I got for this build now:>

    do you need the bloodrage to keep div distillate up? when i put the build into pob theres still a mana loss per second with both ruby and distillate up.

    -Struggles with gem links for utility

    Last edited by WaifuGate on Dec 24, 2017 10:18:22 AMLast bumped on May 27, 2018 11:01:00 AM

    Kaoms Roots/Heart are amazing for the build, but if you cant afford them there are other options to start with. For example, you can use a Carcass Jack (unlinked even)for life and some increased AoE and damage. Its not going to completely make up for the lack of life Kaoms Heart would give, but itll work until you can afford one. Keep in mind, itll be harder to get away with Ventors without the life from Heart.

    I love the idea to make a PF for Rightous fire, do you think the Balefire sceptre is a good option ?

    Super chill and fun build thusfar. Mappings been a breeze. If Shield Charging through maps and watching everything burn into currency turns you on, this is the build for you! Ill be using this to farm currency for a long time. Hopefully Biscos Collar will drop or chanced into soon Kappa. If not, Ill keep up the grind and get it soon enough either way.

    Originally I used Witchfire brew for Despair (enemies take increased damage over time) for another more multiplier. Packs of porcupine quills almost one-shotting wasnt something I enjoyed, so I dropped Witchfire and Whispers of Doom to pick up more life. Trash clear still feels fine, and against bosses curses arent as good anyways. Plus, hexproof maps feel more runnable without Witchfire.

    -Slightly expensive(Kaoms Heart/Roots + good Ventors Gambles mainly. Budget options available)

    The main interaction we abuse(which also answers my most FAQ, Why Pathfinder?)is Pathfinder and Divination Distillate paired the Keystone Mind Over Matter. Our Righteous Fire and Blood Rage work at draining our mana so we always have Divination Distillate up for Item Quantity, Rarity, and increased Maximum Resistance. With Pathfinder, we also net 20% flask effect to make these bonuses even better!

    -Able to do bosses(including Elder in yellows. Havent tested in red maps yet)

    Righteous Fire – Inc Burning Damage – Inc AoE(Conc swap for Bosses) – Elemental Focus

    The Elder gloves are something Im experimenting with. At the end of the day, it might be better to use a pair of Insanity gloves and drop faster attacks altogether. I like keeping Leap Slam in the mix up because Im running a variety of maps this season; traversing ledges feels too good to pass up.

    -Increased Quantity so farming is easier/feels more rewarding

    woo only level 69 but killing it. Can still craft Leo damage over time on the scepter too.

    Eventually I want a Pariah Ring for Purity of Fire, then to move Blood Rage to the Blasphemy link, and have a free spot for Increased Critical Strikes for Orb of Storms. This will create more opportunities for Elemental Overload.

    Blood of Kauri is MVP for bossing xD. Its so easy to keep up as Pathfinder as well, and we get that nice 30% increased Life Recovery from Master Surgeon, on top of the 20% Flask Effect from Pathfinder. Also, I think Basalt with Iron Skin will give me more Physical Reduction, I just havent rolled one up yet.

    -Somewhat painful leveling(if you decide to level with RF starting at 24 like I did Kappa)

    Natures Boon – Master Alchemist – Natures Adrenaline – Master Surgeon

    Pariah/Biscos Collar are what Im working toward next.

    Ignoring the blood offering, it has 25% increased life and 1% of life regenerated per second. Plus its usable from level 35. Pretty much a budget belly.

    While leveling, you can go Dual-Wield Sunder or something if you dont like the aspect of using two Ruby Flasks and updated Health Pots. I wanted to use RF ASAP so I started at 24 when I could use Purity of Fire and Vitality.

    Shield Charge – Fortify – Blood Magic – Leap Slam (In Faster Attacks Elder Gloves)

    Gruthkul(build struggles with physical damage, so this helps)

    If you have any questions about the build, feel free to post it below. Alternatively, you can catch me onTwitch. I stream everyday and Im always happy to answer questions! Happy farming Exiles ;3

    Basically its way more affordable than two similarly rolled ventors, just no life (which does really suck). Another option is the Bloodbond chest.

    Chill, classic build that burns everything in its path while you cruise around with Shield Charge. Utilizing Ventors and Divination Distillate, we get more bang for our buck mapping. And, despite wearing some Quantity gear, we still manage 8k+ life.

    >

    The Sceptre isnt bad. I can craft Leos Damage Over Time on there, but I dont have access to him at the moment. Dorianyis Catalyst isnt bad, but I dont like paying more than 10C for it. Ill wait until they go down, or I have access to a better Sceptre. Doon Cuebiyari isnt bad either if your strength is high enough.

    I want to try this out but Im also a lazy person. Would dropping leap slam for cwdt in combination with orb and blood rage work fine enough?

    Ignoring the blood offering, it has 25% increased life and 1% of life regenerated per second. Plus its usable from level 35. Pretty much a budget belly.

    -Very tanky(8k+ Life with good mitigation with extra max res from Distillate)

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  • Divination Distillate and RF

    Divination Distillate and RF

    I tried to drink the potion while Righteous Fire was off and I was at full Health/Mana. I get the drinking sound effect but no dose is taken and no bonuses are applied. That makes enough sense, other than the sound effect.

    He who controls the pants controls the galaxy. – Rick & Morty S3E1

    Ancestral Bond. Its a thing that does stuff. -Vipermagi

    Due to this I did some experimenting.

    I wonder if my Elemental Equilibrium or curse-on-hit are causing this problem…

    It seems to me that it should be working a bonus since I am constantly damaged. The trigger is there. The requirements to drink are met. Its as though my life is at -8 as far as drinking it is concerned, then when it runs the check for applying the bonuses it sees my health as being too high to apply them.

    Flask mechanics in this case have always been the same, the effect only lasts as long as you are currently regenerating the resource or the time ends, if you reach full on said resource the effect ends.

    Last edited by lagwin1980 on Jan 18, 2015 2:42:06 AM

    I am able to cause the flask to apply its bonuses when my health gets down a bit… However, as soon as I hit anything, I lose all the DD bonuses.

    Where it gets weird is when RF is on. When I try to drink it(at this point my health is a constant -9 to -8) I hear the sound, a doseIStaken, and no bonuses are applied.

  • 33] RFSR Pathfinder easy Uber Atziri Uber Elder Red Maps with all mods

    33] RFSR Pathfinder easy Uber Atziri Uber Elder Red Maps with all mods

    Change the count numbers to get cheaper or better options.

    Potency is needed to get 1% more max res from auras and flasks.

    The blood of the karui should have a high increased Recovery rate roll.

    Zerphis Last Breath is on my to test list

    the topaz can use other mods like curse immunity.

    The physical rain and the physical/chaos damage over time areas hurt, avoid them. Otherwise you can tank it all.

    Life, Movement speed, resists and armour prefered. Roots work well too.

    First the trick with 100% fire resist activating the increased recovery pantheon is nice but doesnt do enough. A well rolled health flask gives more regeneration and doesnt stop the divination distillate.

    Does anyone want to see the guard videos?

    From the passive tree: 50% flask effect, 20% aura effect

    Righteos Fire with Elemental Focus, Burning Damage and efficacy (replace with inc area at lvl 38).

    Impresence gives more damage, a rare marble amulet with life and resists helps with sustain and resists. Bloodgrip is a budget option.

    if the colours give you trouble, you can use

    Orb of Storms and Scorching Ray linked with bloodmagic.

    The second ascendancy should be master alchemist.

    skip controlled if you are using a 5link

    Lightning Coil, Taste of Hate (20% * 1,5) and a Watchers Eye for 10% phys to cold convert are used to convert 70% of physical damage taken to elemental. With Legacy Gear and a 2 Stat Watchers Eye this can be increased to 100%.

    Or is there any other content you want to see?

    If you dont have a Impresence yet and want more damage.

    more speed, no curses, no need for a chalice because enemies provide charges!

    You can squeeze in aspect of the spider with an lvl 4 enlighten, 2 additional -4% reserve nodes and a Conquerors Efficiency Jewel. Its expensive and only worth it once you exhaused all other dmg options.

    Or a yellow with fire, burning damage and maybe some attack speed.

    changed ascendancy master herbalist – master surgeon

    so I am currently working on a 6 link and some other dmg increases.

    150% movementspeed, 27% IIQ and 80% IIR without mf gear

    The Belt mod -20% reduced flask charges used is necessary to have 100% flask uptime.

    Coloring can be tricky, a safe method is to create 3 blue sockets via vori craft and keep adding and removing the 4th (blue), 5th and 6th (red) socket until it fits.

    Pantheon: Soul of Arakaali and Soul of Tukohama

    You need a ruby flask, a Divination Distillate and a Health Flask.

    Luxury items at this point would be a Taste of Hate and a watchers eye with phys taken as elemental damage for either of the three purities (poe.trade searchlink).

    Its worth it to invest into distillates quantity roll.

    Some shrines stop this interaction aswell like the regeneration or resist shrine.

    5 link budget gear & old flask setup

    This beeing the case the 100% fire resist looses value and Ahns Heritage becomes a better option. It gives around 300 Life and 1800 armour more compared to saffels. The lost spell damage lowers SRs damage but the life compensates with RF damage (only total -1k dps).

    A rare belt with -19% flask charges, life and maybe some resist.

    Lightning Coil gives 30% phys damage reduction.

    Shield Charge and Orb of Storms on Blood Magic

    A Lightning coil is essential to the physical defence of this build.

    Ahns gives more life and armour. Saffels gives more max resist and some extra elemental resistance. I prefer Ahns.

    Always pay attention to your flasks, they make a huge difference for your defence and you die fast if you miss them. Luckily the windows are quite large and you dont have to be too precise with the timing.

    You could aim at around 50% cold and lightning resist if you are confident in keeping the flasks up and 90% fire resist. Its safer to have 84% cold and lightning res in case the flasks drop.

    Luxury would be a increased life recovery mod on an elder belt.

    poe.trade searchlink for rare jewels

    Rf can be used at lvl 35 after the first lab is done.

    Look for Life, resist and maybe some fire dmg.

    other slots are filled up with rare jewels.

    Most enemies pose little to no threat and our strong heal flask counters them well. Torwards the end you may want to pull and kite the enemies apart to avoid deaths and close calls like you can see them in the video. Just in case bring a frost bomb for its 75% reg reduction against strong regeneration tanks. And use a anti curse flask to avoid strong resist reductions.

    Add chaos resist were you find it for smooth mapping.

    Be careful to not have any fire spell dmg (or cold if you use pyre) on your gear, otherwise Elemental Equilibrium wont work.

    Wyrmsign with Ahns and 2 Fragility jewels can be used for mapping to gain rampage and onslaught.

    This also enables -max res + no reg maps.

    The most important thing is to dodge shapers 3 orb barrage. This can be especially tricky if the elder slows you at the wrong time.

    Mind over Matter with RF is used to counter Divination Distillates mana regeneration and use its full duration.

    Shaper, T15 Elder and Uber Atziri easily cleared at around 5ex budget.

    This looses 65 Life for another 1k life per second from blood of the karui.

    The physical damage over time areas hurt, take care of his propagator minions as fast as you can. For Phase 2 bring a frostwall to protect shaper from projectiles (explanation).

    The Overflowing Chalice is used to achive this.

    Why not use a ruby flask? / Why do I have no mana? / Why is Distillate stoping?

    Watcher 2 stat Eye price varies a lot, if you can get it cheap grab it sooner.

    Will try uber elder either later today or tomorrow.

    Check my characterbobs_absinthefor a quick overview of current passives and gear.

    Try to control the propagators to reduce the amount of phys degen areas.

    Avoid added fire damage to attacks or you cant use shield charge to proc EE!

    The large flameblast has 10% fire penetration and a lot of damage, avoid that. Everything else barely does any damage.

    Also i changed the flask setup for mapping by removing the ruby flask for a heal flask, added a chaos impresence with despair to the setup and replaced the alphas howl with a essence of Delirium helmet and an enlighten.

    Delirium Essence gloves with Life for RF.

    Further Divination Distillate and all three elemental purity auras are used to reach 99% resistance.

    The goal of this changes is to increase the dmg and improve the quality of life.

    6% = Purity of Fire lvl 23 (21 Gem + 2 from alphas howl) 5% * 1,2

    permanent 99% lightning and cold resistance

    500 to 4k (flask) life regeneration per second and 7,5k lifepool (at around lvl 95)

    Using pathfinders 3 flask charges every 3 seconds combined with flask cost reductions, duration and increased charges gained this build makes most flasks permanent.

    changed some 5% max life passives for the increased Life recovery from flask nodes.

    Sadly no, it depents on a couple uniques to get going and needs to be close to the enemy requiring capped resists and at least a granite flask. This build feels bad if either of this conditions is not fulfilled and league starters will have a hard time doing so. But its a good second build once you have a couple chaos and the needed uniques are available.

    While on concecrated ground the pantheon gives ~550 life per second.

    Uber Elder possessed by tormented spirit

    The amulet increases the dmg and the helmet gives some life and armor compared to alphas howl.

    Then grab more life, reg, burning and elemental dmg notes likethis.

    Then head torwards flask effect nodeshere.

    The first ascendancy point has to be natures boon.

    3.3 notes:nothing changed, still good to go.

    With this a topaz and sapphire are used to increase the maximum elemental resistance.

    Overflowing chalice is not needed while clearing regular mobs and on short boss fights.

    after temp chain map 100 I wanted a permanent anti curse setup and more movespeed.

    A delirium essence helmet with armour base and a Life roll works best.

    capable of doing no reg / -max res / less recovery maps with RF

    Other reasons for distillate stoping can be too much mana regeneration on gear, the lab boot enchant which gives 2% mana per second if hit recently combined with quality on distillate or a party members stronger purity of fire or clarity.

    immune to curses (if needed / looses some movespeed)

    The trick is to keep the mana empty by using righteous fire and mind over matter, which transfers 30% of RFs self damage to mana. Thats why the mana is empty and this way distillate can run its full duration. A ruby flask reduces RFs damage by a lot and that reduces the degeneration of mana with MoM. This leads to full mana and that stops distillate.

    The watchers eye should have atleast one of the phys taken as mods to be useful.

    T14 Map with T15 Eradicator Elder Guardian

    And with this amount of periodical flask charges and flask effect nodes some heal flasks become very strong. In the current setup blood of the karui gives 14181 health over 3.65 seconds or 3885 life per second.

    Last edited by negue2 on May 30, 2018 2:30:31 PMLast bumped on Jun 1, 2018 4:34:08 AM

    Saffels Frame gives 4% max resist, Ahns Heritage gives only 3% max resist but a lot of health and armour. I prefer Ahns.

    Taste of Hate delirium essence gloves blood of the karui

    Here the flask management is mandatory, on my first kill i died twice because i didnt have taste of hate up and once because i used blood of the karui too late.

    Be wary of nulifier rare enemies (especially on red beasts) or enemies possessed by thiefs tormented spirit (ends active potion effects on hit).

    cap resists and try to get life rolls where you can

    t15 elder, shaper guards, shaper and uber atziri coming soon.

    The rings are the main source of resistance.

    Is this build a good league starter?

    The first uber elder tries showed a lack of dmg to kill the adds fast enough,

    3% = Ahns Heritage (or 4% Saffels Frame)

    (mino and hydra with noreg, phoenix with a lot of dmg mods and challenge)

    Impresence lvl 21 Auras 6 Link Watcher 2 stat Eye

    The damage setup is the usual RF + SR combination with EE procs through attacks or orb of storms.

    Will work on a video in the following days.

    Use Soul of Ralakesh as minor pantheon for 25% reduced Physical Damage over Time Damage taken while moving.

    The Guardian of the Phoenix reduces your maximal fire resistance by 1% for each 10% Life he is missing and another -50% fire resist with the Phoenix Firebomb. You want a ruby flask for this fight and be ready to kite him at around 30% health. He is the hardest guardian by far for this build.

    The most dangerous part about this fight is the orb barrage. It has 25% cold penetration and if the damage rolls high 3 hits will kill you. Same goes for the bullet hell phase so protect zana. But you can ignore the beam and the anomalies.

    The idea behind this change is to get a stronger heal flask

    You need bleed removal somewhere until uber lab is done!

    The passives at that point should look likethis.

    Purity of Fire and likely purity of elements to cap fire resist or vitality.

    The best enchant is the 2% reg after hit enchant, but you may need to not quality your divination distillate if you have that. In my case quality gave too much mana and countered the rf degeneration. Goldwyrm can be used to increase the IIQ for mapping.

    The linked Life flask gives ~1200 life per second.

    (kill all bandits / Soul of Arakaali and Soul of Tukohama pantheon)

    None of the elemental skills have any penetration, so the only thing in this fight that can kill you is the slam and its easy to avoid.

    Uber Elder down on around 12 ex budget (may be possible with a 5 link, not tested).

    Im here to present and discuss a RF Pathfinder Build.

    Good Ventors Gamble rings work well.

    the shaper video and a T15 elder video is added to the main post.

    lightning coil (not 6 linked), alphas, chalice, distillate, belt with -19% flask charges used, ahns, Watcher 1 stat Eye

    permanent 70% reduction of physical hits (80% with +20ex budget, 100% with legacy gear)

    Will do another uber elder try tomorrow and update the writeup with the changes if all goes well.

    The watchers eye should have one of the phys taken as elemental mods (poe.trade searchlink).

    The aim is to create a tanky character and great uber elder killer.

    cast speed /- with fire /- with shield (SR)

    Alphas howl can be used as a budget variant.

    In order to get divination distillates 4% max res for its full duration it has to not end. Since its a hybrid flask it restores mana and health and ends once both are full.

  • Standard League Price Guide

    Meginords Vise: 1-5 chaos // [corrupted: +1 to level of socketed gems 1-3 ex, curse enemies with level xx vulnerability 8 ex]

    Greater Multiple Projectiles: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-40 c] [20/23 2-4 ex] [21/20 3-5 ex]

    Split Arrow: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 6-8 ex]

    Ball Lightning: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 8-10 ex]

    T2: arcade map, cemetery map, channel map, mountain ledge map, sewer map, thicket map, wharf map

    Goldwyrm: 5-10 chaos // [corrupted: +1 to level 3-5 ex // chance to dodge 30-40 chaos // frenzy charge 10 chaos // cannot be knocked back 15-20 chaos] : Legacy 1 ex [corrupted: +1 to level 4-6 ex // chance to dodge 30-40 chaos // frenzy charge 10-20c // cannot be knocked back 15-20 chaos]

    Cast When Damage Taken: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Poison Arrow: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 8-12 ex]

    Life Leech: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Windscream: 10-20 chaos // [corrupted: +1 to level 8-10 ex // chance to dodge 40-50c // frenzy charge 30-40c // cannot be knocked back 1 ex]

    Sadimas Touch: non legacy 1 chaos // [corrupted: +1 to level of socketed gems 1 ex] // Legacy 3-7 ex

    Lightning Coil: non legacy 15 chaos-1 ex // 5L 2-5 ex // 6L 15-20 ex // [corrupted: +1 to gems 15 ex] // Legacy ?? // 5L 5-10 ex // 6L 25-40 ex // [corrupted: +1 to socketed gems 6 link 230ex+]

    Windripper: New Version 30-40 chaos // 5L 1-2 ex // 6L 15-20 ex // [culling strike 100 ex+ // additional arrow 80 ex+]

    Price Check Standard League Price Guide

    Lesser Multiple Projectiles: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 10-20 c] [20/23 1-3 ex] [21/20 3-5 ex]

    Essentia Sanguis: legacy 1-2 ex // Current version 10c-1ex // [life leech 5ex / +1 to wep range 2 ex]

    Tornado Shot: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 8-12 ex]

    Facebreaker: Legacy 800-949% more unarmed physical damage 1-5 ex // 950-995% 10-30 ex // 995-999% 30-60 ex // 1000% 100-170 ex

    Chin Sol: 1alc/ 1fuse /1scour // 5L 1 ex // 6L 8-10 ex // [additional arrow 50 ex // culling strike 60 ex// power charge 20 ex]

    Rise of the Phoenix: 10c for 8% to all elemental resist // 3-5 ex for 16% to all elemental resist // [8% and +1 to level of socketed gems-3ex]

    Increased Critical Strikes: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Legacy starting 20 ex+ // 5L 25-30 ex // 6L (35-40 ex for low roll) (40-50 ex very good roll) (70-100 ex perfect roll) // [additional arrow 200 ex+// Culling strike 350 ex+]

    Physical Projectile Attack Damage: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-40 c] [20/23 1-2 ex] [21/20 4-6 ex]

    Voltaxic Rift: 30-40 chaos // 5L 1-2 ex // 6L 15-20 ex // [additional arrow 70 ex+ // culling strike 100 ex+// power charge 40 ex]

    Increased Area of Effect: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Hypothermia: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-40 c] [20/23 1-2 ex] [21/20 3-5 ex]

    Quill Rain: 1alc/ 1fuse /1scour // 5L 1 ex // 6L 10-15 ex //[additional arrow 100 ex+ // culling strike 150 ex+// power charge 20 ex]

    Added Chaos Damage: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Astramentis: none legacy 2-8 ex depending on rolls 2 ex being 16/80, 8 ex being 16/100 // legacy 20/20 25-30 ex

    Volls Protector: 1-2 chaos // 5L 1-2 ex // 6L 15-18 ex // [corrupted: +1 to level of gems 125 ex+]

    Daressos Defiance: 10-20 chaos // 5L 2-3 ex // 6L 15-20 ex // [+1 to level of socketed gems 220ex]

    Item Quantity: [lvl 1 0% qual 1 ex] [1/20 2 ex] [20/20 corrupted 2 ex] [20/20 none corrupted 3-4 ex] [20/23 8-10 ex] [21/20 6-8 ex]

    Increased Critical Damage: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 4-5 ex]

    Aegis Aurora: non legacy 2-4 ex // [corrupt % to block spells 40-50 ex] // Legacy 19-45 ex // [corrupt % to block spells ??]

    Freezing Pulse: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 8-10 ex]

    Belly of the Beast: 20-40 chaos // 5L 2-3 ex // 6L 20-30 ex // [corrupted: 70-85 ex socketed skills get a 95% mana multiplier]

    Lochtonial Caress: 1 chaos // [corrupted: curse enemies with level xx elemental weakness 3-4 ex]

    Power Siphon: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 5-7 ex]

    d2jsp ForumsPath of ExileSoftcore Trading

    Melee Physical Damage: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Weapon Elemental Damage: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Atziris Step: 1-5 chaos 50-65 max life // 10-20 chaos 70-80 max life // [corrupted: +1 to level 1-2 ex // chance to dodge 1-2 ex // frenzy charge 1 ex // cannot be knocked back 10-20 chaos]

    Incinerate: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 4-5 ex] [21/20 10-12 ex]

    Immortal Call: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Winds of Change: 1-4 ex // [corrupted: curse enemies with level xx temporal chains raise by a couple of ex]

    Crest of Perandus: non legacy 1c // [corrupt % to block spells 1-2 ex] // Legacy 1-10c // [corrupt % to block spells 3-6 ex]

    Ice Crash: [1/20 20-30 chaos] [20/20 1-2 ex] [20/20 corrupted 50 chaos to 1 ex] [20/23 2-3 ex] [21/20 8-10 ex]

    Soul Taker: legacy 175-200 ex // Current version 2-4 ex // [corruption – culling strike 40-70ex – +1/+2 weapon range 25-50ex – 3 white sockets 20-25ex]

    Cloak of flame: 1-2 chaos // 5L 1-2 ex // 6L 20-25 ex // [corrupted: 10 ex +1 to level of socketed gems]

    Reduced Mana: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    MultiStrike: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Purity of Elements: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 10-20 c] [20/23 1-2 ex] [21/20 3-5 ex]

    T4: arena map, overgrown shrine map, promenade map, phantasmagoria map, shore map, spider forest map, tunnel map

    Doomfletch: 1alc/ 1fuse /1scour // 5L 1 ex // 6L 8-10 ex // [additional arrow 50 ex // culling strike 60 ex// power charge 20 ex]

    Curse on Hit: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Concentrated Effect: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Kinetic Blast: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 8-10 ex]

    Cast on Critical Strike: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 3-4 ex]

    Added Fire Damage: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Enlighten: [lvl 1 5-10 c] [lvl 2 1 ex] [lvl 2 corrupted 40-50c] [lvl 3 2-3 ex] [lvl 3 corrupted 1 ex] [lvl 4 22-24 ex]

    Power Charge on Critical: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 5-7 ex]

    Blood Magic: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Prism Guardian: double leg 12-15 ex // [corrupt +1 to level of socketed gems 50-60ex] // Legacy 1ex // Non legacy 1ex // [corrupt +1 to level of socketed gems 30 ex]

    Bronns Lithe: *There is a legacy version, but current is better: 1-10 chaos // 5L 2-4 ex // 6L 20 ex

    Ethereal Knives: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 8-12 ex]

    * Quivers worth 1-2 ex more if corrupted with adds an additional arrow unless listed otherwise *

    Molten Strike: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Nulls Inclination: 1 chaos // 5L 1-3 ex // 6L 12-15 ex // [additional arrow 60 ex // culling strike 80 ex// power charge 30 ex]

    Faster Attacks: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 3-4 ex]

    Spell Totem: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    3rd gen(20% all res + 40-60 mana, 140-180% max es) price: 10-20 chaos [corrupted: +1 to level 10-15 ex]

    Cloak of Defiance: non legacy 1 chaos // 5L 1 ex // 6L 5-6 ex // [corrupted: +1 to level of gems 70 ex+] // Legacy 20 chaos // 5L 1 ex / 6L 10-15 ex // [corrupted: +1 to level of gems 100 ex+]

    Shavronnes Wrappings: non legacy 5-9 ex // 5L 10-30 ex // 6L 32-60 ex // Legacy no link ??? // 5L 300 ex // 6L 300 ex – 4 mirrors

    Herald of Ice: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 5-7 ex]

    Vaal Caress: 20-30 chaos // [corrupted: +1 to level 125 ex/+1 to level vaal gems 15-20 ex/+2 level vaal gems 160ex+]

    Flicker Strike: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Maligaros Virtuosity: non legacy 1 ex // [corrupted: +1 to level of socketed gems 3-7 ex] // Legacy 10-20 ex // [corrupted +1 to level of socketed gems 65-70 ex]

    Doryanis Invitation: cold/lightning/physical 20 chaos-1 ex // fire 1-2 exalts // [corrupted: +1 Maximum Endurance Charge – 5 ex for cold/physical/lightning // 10 ex for fire]

    The Blood Dance: ?? // [corrupted: +1 to level 1 ex // chance to dodge 10-20 chaos // frenzy charge 6-10 ex // cannot be knocked back 10-20 chaos]

    ** A special thanks to all those who helped to put this guide together for the community **

    Rainbowstride: 1st gen (20% all res + 80-100 max mana, 150-200% max es) price: 5-10 ex [corrupted: +1 to level 150 ex+]

    Lightning Arrow: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 3-4 ex]

    Enhance: [lvl 1 5-10 c] [lvl 2 1 ex] [lvl 2 corrupted 40-50c] [lvl 3 2-3 ex] [lvl 3 corrupted 1 ex] [lvl 4 8-10 ex]

    Darkscorn: 1alc/ 1fuse /1scour // 5L 1 ex // 6L 5-8 ex // [additional arrow 40 ex // culling strike 50 ex// power charge 15 ex]

    Atziris Splendour: 2 ex // 5L 4 exs // 6L 30-40 ex // [corrupted: +1 to level of gems 80-140 ex]

    Asenaths Gentle Touch: 5 chaos // [corrupted: +1 to level of socketed gems 7 ex / curse enemies with level xx vulnerability/elemental weakness 20 ex]

    Redblade Tramplers: 1-3 ex // [corrupted: +1 to level 5-10 ex // chance to dodge 3-5 ex // frenzy charge 1 ex // cannot be knocked back 1 ex ]

    Deerstalker: 1 alc/fuse-1 chaos // [corrupted: +1 to level 30-40 chaos // chance to dodge 30-40 chaos // frenzy charge 30-40 chaos // cannot be knocked back 15 chaos]

    Added Lightning Damage: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Physical to Lightning: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 5-7 ex]

    Divination Distillate: New Version 1-2 ex low roll 10 ex+ high roll – Legacy 8-10 ex low roll 20-30 ex high roll

    Deaths Oath: 5-10 chaos // 5L – 2-3 ex // 6L 10-20 ex // [Corrupted: 45 ex +1 to socketed gems]

    Lioneyes Glare: 20-30 chaos // 5L 1-1,5 ex // 6L 10 ex // [culling strike 80ex+ // additional arrow 50ex+// power charge 30 ex]

    Cybils Paw: legacy 2c-2ex // [corrupted – culling strike 3 ex / % to block while,dual wielding 3ex] // Current version 2c-2ex / [culling strike 5ex / % to block while dual wielding 3ex]

    Deaths Harp: 1alc/ 1fuse /1scour // 5L 1 ex // 6L 5-10 ex // [additional arrow 30 ex // culling strike 30 ex// power charge 10 ex]

    Infernal Mantle: non legacy 1-5 chaos // 5L 2ex // 6L 18-20 ex // [corrupted: +1 to socketed gems 5 link 25 ex / 6 link 120-200 exs] // legacy 1-5 chaos // 5L 5-10 ex // 6L 20-40 ex

    Herald of Ash: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Hyrris Ire: non legacy 5 chaos // 5L 2 ex // 6L 15-20 ex // Legacy 10 chaos-1ex // 5L 2 ex // 6L 10-15 ex

    Daressos Courage: 1-10c // [corrupt % to block spells, +1 to level of socketed gems – both 1 ex]

    Carcass Jack: 10-30 chaos // 5L 1-2 ex // 6L 14-18 ex // [corrupted: +1 to level of gems 90 ex+]

    Culling Strike: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 3-4 ex]

    Kaoms Roots: 8-12 chaos // [corrupted: +1 to level 30-40 chaos // chance to dodge 30-40 chaos // frenzy charge 1 ex // cannot be knocked back 1 ex]

    Faster Casting: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Fortify: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Item rarity: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 5-7 ex]

    Lightning Tendrils: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 2-3 ex] [21/20 5-7 ex]

    Bloodseeker: legacy 5c-1ex [+2 to wep range 3ex] – Current version 5c-1ex [+2 to wep range 3ex]

    Auxium: 5 chaos-3 ex (20%) // legacy – max roll 30% 30-40 exalts // [corrupted: +1 Maximum Endurance Charge non legacy 10-20 exalts]

    Static Strike: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Hyaons Fury: double legacy 15c // Legacy 30-50c // [corrupt +2 weapon range 20 ex] // Current version 1-2ex // [corrupt +2 weapon range 20 ex]

    ephemeral Edge: legacy 1-10c // [corrupt – culling strike 7-10 ex] // Current version 1-10c // [corrupt – culling strike 7-10 ex]

    Saffells Frame: non legacy (70-80% block applied to spells) (+4 max res)2-20c // Legacy (100-120% block applied to spells) (+5 max res) 10-15ex

    Empower: [lvl 1 5-10 chaos] [1/20 20-30 chaos] [lvl 2 1 ex] [lvl 2 corrupted 20-30 chaos] [lvl 3 2-3 ex] [lvl 3 corrupted 1 ex] [lvl 4 22-24 ex]

    2nd gen (8% all resistance, 80-100 max mana, 150-200% max es) price: 10-20 chaos [corrupted: +1 to level 5-10 ex]

    Assassins Mark: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 2-3 ex]

    Herald of Thunder: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 10-20 c] [20/23 2-3 ex] [21/20 8-10 ex]

    Molten Shell: [1/20 20-30 chaos] [20/20 50 chaos to 1ex] [corrupted 20/20 20-30 chaos] [20/23 1-1.5 ex] [21/20 2-3 ex]

    Spectral Throw: [1/20 20-30c] [20/20 1ex] [corrupted 20/20 30-45 c] [20/23 1-2 ex] [21/20 3-4 ex]

  • eleased

    Increased Dagannoth King drop rate factors from 1.0 to 2.0 (double the chances);

    Defence cape – acts as an infinite Ring of Life (15 minute cool-down);

    Cooking Ranges can now be left-clicked for that much quicker access;

    Item box set prices will now be calculated based off of their component prices.

    Fixed an issue were planting seeds wouldnt count towards your Daily challenge;

    Drastically increased rare and very rare item rewards.

    Attack cape – 2% chance that your degradables wont degrade;

    You can now make a one-time unlock for every energy type to permanently boost your Divination experience by 10% when harvesting or converting that particular energy type;

    Leveling up more than one level at a time will now properly increment the game message telling you how many levels youve gained;

    Nerfed all Godwars minion hitpoints by a thousand;

    Fixed an issue where you would receive duplicate skilling outfit pieces while having the elite version on you when manufacturing skilling fragments;

    Teleport panels (Quest Tab) Skilling button will now bring up an option dialogue to teleport either to ANY of the 11 Divination locations or Invention (which is currently only a place-holder, the Invention skill is still under development, so stay tuned for that!);

    Soda ash and Buckets of sand can now be crafted together in a furnace to make Molten glass;

    Made ranger/mager only attack a single target rather than everyone in the room;

    Fixed an issue where Hunter-typed NPCs wouldnt drop any items. You may now get your hides from killing them;

    Fixed a couple Ultimate ironman issues, ie. experience rates, squeal of fortune, trading, shops.

    Dragon-stone dragon (level 95 Slayer)

    All of these outfits are combinable into an elite version, and provide the same effects & bonuses RS3 has to offer!

    These dragons each drop parts of the new tier 80 hybrid Gemstone armor that can be attuned to an effect that will trigger while Ranging with any bolts and can be charged with uncut gems corresponding to that effect.

    Fixed the Hiscores not saving properly on our website;

    Fixed a lot of incorrect Impetuous Impulses impling jar rewards;

    Demon Slayer armor pieces (read about these here);

    Fixed an issue that wasnt letting you open the destinations interface;

    Ironmen (any type) will no longer see the Squeal of Fortune tab since they cant use it in the first place;

    Edimmu Resource dungeon is now an actual resource dungeon and youll be given experience now for entering it for the first time;

    To make the skilling outfits youll have to visit any of the 7 Inventors workbenches around Velheim and use the manufacture option.

    Moved blood-weed seeds from very rare to uncommon tables;

    Build an extra 3 rooms in your POH (Construction).

    Changed coin reward amounts to be calculated by this formula: 10k * difficulty + damage done * 10.

    Re-worked the Construction shop to only have 100 of each plank since non-ironmen may buy them off of the Grand Exchange and ironmen will be forced to use either the make-plank Lunar spell, take their logs to the Sawmill Operator or use them with a portable sawmill. Also significantly increased shop item prices;

    Theres a high possibility other content pieces mightve gotten in-balanced, or just incorrect in general, so let me know in the bug reports as per usual;

    Kill truthful, blissful and manifest shadows for chances to get –

    Will now hit 15% of his total damage through your protection Prayers;

    Im very sorry on the long wait guys, I know youve been eager to get new content and fixes for a while now since Ive been posting these teasers on our Discord channel. Though, here they are – I hope it was worth the long wait !

    You can now access these end-game Slayer dragons via the combat teleport interface – dragons section.

    To support these Ive added a Currency pouch/bank/management sort if thing (similar to how Auras are handled) by replacing the PvP teleport button (as I dont quite see it needed at this moment) so you could store all of these in sort of a pouch (very beneficial for ultimate iron-men).

    Fixed a bug where resizing your client would null all on-screen interfaces;

    Updated the Tool Leprechauns Catherby teleport option to correct destination;

    Maps for this boss fight are always instanced and there is no public version available;

    Smithing items on a portable forge will now properly yield the 10% experience boost;

    Light sources may now be lit and extinguished;

    All categories have a previous-destination right-click option.

    Force target finding distance changed from 64 to 5, meaning youll be able to solo them one at a time;

    Correct Dungeoneering experience reward rate (itll now be 1:10, like it should have been from the start);

    You will no longer be able to receive another Boss Pet unlock item if you already have one;

    Estate Agents right-click redecorate option can now be used for quick-redecorating;

    You may now scatter them on Prayer altars in Player-owned houses, using the same principal as bones: the more burners – the more exp!

    Create a maximum of 7 divine locations per day instead of 3;

    Introducing 2 new ranks based on the last survey results (thanks to Ahoy).

    Fixed an issue with Fruit bat turning into an attack-able War tortoise when summoned.

    I have the interface project saved, so if youd like to see more options on it, or perhaps icons changed – let me know!

    Added a lot of dialogues to the NPCs in the area.

    The bone ladder to/from level 3 platform may now be used to go up and down respectively;

    Nex is now instancable, for up to 25 players per instance and costs 250k to start one;

    Changed the login screens music theme;

    Re-wrote how Summoning Familiars were handled when summoned. All times are now identical to RS3, and will have an icon overlay on-screen;

    [718] Velheim – Master Clue Scrolls released!

    Youll need to be on a Slayer task of:

    The amount needed to fill the well changed from 50m to 20m;

    Participate in killing the Evil tree 7 times per day instead of 4;

    Your completed challenges will now have to be turned in at Challenge Mistress Fara whos located in Burthorpe. Though you will still get to keep your produced items;

    Cores that can be converted into Divination experience at the Light rift;

    Re-worked a lot of Hunter parts to be able to support bait, and trap smoking in the future;

    Changed the Notes icon with a Teleport icon.

    Changed all NPC death times to a static 2 ticks;

    Teleporting away using any kind of custom teleportation method will first take you to the Wizards guild instead of straight putting you in the location you were trying to go to;

    Protean Planks from Squeal of Fortune can now be used to build furniture in your house;

    More Araxxor (and his reward chest) fixes (ie. rarer and less drops, proper stops when player is leaving the instance etc.);

    Wearing a Max, Completionist or Trimmed Completionist capes will override these settings and provide all skill-cape perks!

    Luminescent Icefiend should no longer be encased in Ice throughout the whole fight (let me know if this still happens);

    Nerfed his max Hitpoints from 5000 to 4000.

    Votes and visits count is updated every 30 minutes.Report ServerYour EmailReportingSelect ReasonServer is OfflineDomain is expiredServer has a wrong TagsOther ReasonMore detailsCloseSend ReportReport SentThank you!

    Ability to kill the Bork freely instead of every hour;

    Farming cape – as there was no solid information on the Wikipedia, while harvesting your produce theres a 10% chance to harvest all crops at once (comes in noted form);

    The level-up chat box dialogue will now only pop-up for levels 60 and higher;

    Kalgerion demon commendation – used to unlock 5 titles (read about them here);

    The Poltergeist puzzle room should now be functional (I couldnt test since itd take too much time to actually get that room, so tell me how that goes);

    Forgotten Rangers will now attack with Ranged, and fixed their combat animations.

    You may now Make – All while smelting jewellery;

    Magic cape – ability to change your spell-book remotely at safe zones;

    Updated a few minors inside the mini-game since that map was updated as well.

    You may now block up to 5 skills by talking to Fara. You will no longer get daily challenges for the skills youve blocked;

    Fixed an error that was preventing Prifddinas worker pick-pocketing to not yield the last item on reward table;

    Fixed various slayer kills not rewarding experience and showing as null;

    If you do not go and see her before the next day, your reward will be scrapped and a new challenge generated;

    Fixed issues with not being able to teleport via Gatestone & Dungeon Home teleports;

    Extra 2 daily Squeal of Fortune spins (total of 5).

    Added the Poison Waste Slayer dungeon and all its NPC spawns and objects as well as added this to the Slayer teleports for ease of access;

    Obtaining Elite skill outfit fragments – you must be training the appropriate skill (for example, if you want to earn Shark outfit fragments you must be training Fishing). If youve opted in to collect fragments and have the required levels, you will earn 90-111 fragments every 5 minutes. If youre level 99 in the skill, you earn double fragments. If youve achieved enough XP for virtual level 120 in the skill, you earn triple fragments. If youre 200m EXP in the skill then you earn quadruple the amount of fragments. There is a 1/2,500 chance to obtain 3600 elite outfit fragments regardless of your level.

    North-West and end-phase (center) rooms will aid Giant Mole with 4 additional mole minions that disappear on Giant Moles death &/or room transitions;

    Hunter kit (these are openable for starter items),

    We will investigate and take appropriate measures.

    – for limited kills in the dungeon (limiting on the type of gems you give him).

    Nerfed Corporeal Beasts hit through Players Prayers from 25% to 15%;

    Smithing cape – provides the effect of having the goldsmith gauntlets equipped;

    Dark body, dark soul and dark mind pieces in order to create and unlock the Penny pet;

    Fixed an issue that wasnt logging Boss pet drops for our Hall of Fame;

    Halved all Slayer master task kill counts (ie. Morvran from 130 – 260, to 65 – 130);

    Youll receive 5 Squeal of Fortune spins and 5 Books of Knowledge (vote book) IF you purchase the Going Green or Herbivore perks starting March 16th to March 18th

    Divine location gather limit and divine location creation limit will now reset when the server hits midnight time (next day);

    Boost time changed from 2 to 3 hours.

    The Kings have been given a make-over by updating them to RS3s standards;

    The experience lamp size and coin reward will now scale off of the level requirement your challenge had.

    Added the Trivias ::answer command to the ::commands interface;

    Theres also a public room which is free and anyone can go and team up with you.

    Hatching eggs using the Incubator will now properly add them to your Pet Storage instead of your inventory;

    Dungeoneering cape – ability to teleport directly to any existing resource dungeon;

    Slightly reduced the token rewards for finishing dungeons to balance level/token ratio (based on some player feedbacks);

    Ive updated the client so that it will now proceed to download the cache to 15% before allowing people to log-in. This makes a huge impact on people that are loading it up for the first time, removing the no maps and black-screen issues. For people that use the standalone (not-recommended) client, it is not mandatory to re-download it as there were no other changes.

    The game will now tell you what ingredients youre missing instead of doing nothing.

    Kalgerion resource dungeon, within the Daemonheim peninsula

    Changed the loading and login backgrounds;

    Trying to Runecraft with a lower level than required will now display what level you need;

    Fletching items will no longer go to your bank if full inventory and the action will stop there;

    Elder trees can now be chopped for Elder logs. Their random life span is ~30 logs per tree and once cut down their respawn time is 10 minutes.

    Divination cape – as there was no solid information on the Wikipedia, while weaving energy theres a 10% chance to save 1/3 of resources;

    Any Spirit tree in the world will now let you teleport directly to the destination you desire instead of going to the hub first.

    The home move was moved to Lletya. Why Lletya? Because its fancy. Also loads the map instantly for new players that are loading up the client for their first time;

    Added a new Woodcutting destination: Tai Bwo Wannai.

    You will now properly restore hit-points at safe areas.

    Re-wrote a lot of code to be able to make further changes and is now flexible;

    Removed brawling gloves and ancient artifacts from their tables.

    Added a Herblore secondaries store at the ::shops area.

    Constitution cape – double hit-points restoring (assuming accept aid is on);

    Shadow creatures is now also a Slayer task that can be obtained from Morvran.

    You will no longer be able to use staves or wands for melee attacks.

    Elder wisps can now be gathered at the Elder Halls, converted, and weaved into one of the Divine Simulacrum locations.

    Prayer cape – provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house;

    Fixed incorrect Void Knight Deflector item in rewards shop (all existing bought items will be refunded by me, just message me when you want me to);

    Populated the second and third floors with more creatures to siphon from.

    Fishing spots will now give a random between 5 and 15 Fish before depleting (prior was 14 for all spots);

    Fixed an issue were pressing on an item in your inventory while having Fletching materials on you would bring up the Fletching action dialogue instead of the original item you clicked on;

    Fletching cape – 5% chance to automatically string a bow when making unfinished bows;

    Glacors will now properly freeze you on-spot for 2 ticks on successful Magic attacks;

    Ironmen can no longer join parties nor invite other players to theirs.

    Since I know you guys love fighting dragons so much, Velheim now has its own teleport interface dedicated to all the dragons (useful/unreachable ones at least). Youll find it by trying to teleport to any combat-related location;

    Transition between Range and Melee forms every 30 ticks (excluding while performing their special attack).

    In-game vote hiscores will now properly calculate everyone and will start displaying player names on the interface (everyones counters will be at 0);

    Fixed not being able to throw Vile fish on tiles in the Ferret puzzle room;

    Suggest what other on-screen timers you would like to see and I will add them if I see them fit ! Special thanks to Ahoy for co-operating with me; all images on timers are his edits/creations!

    You can now fill your buckets up with sand;

    Will no longer forcibly be aggressive towards you;

    The area with Shadow creatures is now available!

    Added a new Dungeon: Kalgerion dungeon (named as Daemonheim Peninsula 2, level 90 Dungeoneering required).

    The boss can be accessed via the Boss teleports menu, and is currently NOT a reaper assignment (until the Reaper assignment re-work);

    Introducing the new game-mode as was suggested by Yum! This game-mode is a self-sufficient, no trading ironman, with a twist.. they can NOT use their Banks. Ultimate ironmen will have their own separate hiscores, a white (silverish) ironman symbol next to their name and their own loyalty title to activate.

    Various core and packaging changes/improvements – let me know if something doesnt work/start!

    Fixed Taverley dungeons strange floor shortcut.

    Added box traps to the Hunting supplies store;

    Removed Dungeoneering from Mini-game options and moved it to the skills tab.

    With the major engine improvement Ive found numerous out-dated and broken content which is now functional;

    Summoning cape – as there was no solid information on the Wikipedia, while infusing pouches theres a 10% chance that your charms will not be used;

    Various activities check for if you have the proper item on your character or not (such as Evil tree kindlings, Chronicle fragments) and these item checks were ignoring bank item amounts, so if you had at least 1 chronicle fragment in your bank, for example, harvesting wisps would no longer spawn any new chronicles. This has been fixed since then;

    Most buffs, de-buffs, special hits and a few other exceptional things now have on-screen timers with neat little images above to differentiate them;

    Fixed an issue with staff imbuesion not actually giving you the imbued version;

    Ive also added in-game Hiscores for mole kills on a signpost next to the entrance.

    Buffed all Experience lamps to be x10 exp their old value (they were so low because we did not have separate experience tables for regular additions and lamp additions, and I forgot to bump them back up);

    Added ;;topic topic_id to quickly open up our forums with the given topic ID;

    Be able to work with meme enthusiasts on a daily basis.

    Increased clean and grimy herb prices;

    Finally huh? Ive skipped the cape perks that provide to unexisting content.

    Your Familiars will now be hidden throughout the whole home area (this does not include pets);

    Changed the RS icon in Friends list tab to display VH (which stands for Vel-Heim (obviously));

    These demons have their own unique drops, consisting of:

    Reduced Har-Aken Tentacle attack distance from 16 to 14 tiles (as suggested);

    Removed skin color customization as the Make-Over Mage is capable of doing that for you;

    Your report has been sent to TopG Team.

    Fixed Supreme Poison purge aura effect;

    Brewing Overloads will now yield 3 doses instead of 4;

    You can now board the boats to start the Pest Control mini-game;

    Added the full Mos LeHarmless cave with the requirement of needing a light source and a witch-wood icon as well as added this to the Slayer teleports for ease of access.

    Demon Slayer crossbows (read about them here).

    Removed out-dated, unnecessary chat messages that used to notify you of running out of X potion after X amount seconds.

    Kalgerion demons can be assigned as a Slayer task by Kuradal or Morvran, to players with at least level 90 Slayer, but this is not required to kill them normally.

    Ability to use the Topaz loyalty title;

    Resource Dungeons have been slightly improved (code-wise);

    Nerfed Kalphite Kings Hitpoints from 35000 to 20000;

    Crafting cape – crafting leather no longer requires thread;

    All pickaxes now work anywhere on your character (tool-belt, equipment, inventory);

    Chronicle Fragments will now appear in a 3×3 area around you rather than under you;

    If you stumble upon the Yellow Wizard, hell reward you with not only a generous amount of Runespan runes youll get points for, but also 200k to 400k coins added to your money-pouch!

    Fletching arrows, bolts, knives (any amounts bigger than 1) will now properly scale the outcome experience based on the amount you made. Also corrected those item base exp rates.

    The Sawmill operator in Lumberyard can now be used to convert logs into planks. He also has his full dialogue and his very own shop.

    Added Challenge Mistress Faras full RuneScapes dialogue;

    Near-perfected the Gnome Agility course with new animations and distance checking tasks.

    Fixed the last obstacle not giving you the full lap bonus;

    Completely scrapped Nexs spawn/phase transitions and how they were handled/hard-coded world tiles and re-worked them;

    Fixed Clap on the causeway to the Wizards tower Clue scroll step;

    Currency Pouch & Elite skill outfit fragments

    You may now catch Pawyas and Grenwalls in Isafdar, by teleporting via the Hunter teleport interface.

    This rank will not be able to teleport to the Donator zone nor use the ;;yell command.

    The Sliding puzzle tiles room should now be functional.

    Added a Spirit tree besides all Slayer masters for quick miscellaneous teleport destinations;

    Ability to use the Onyx loyalty title;

    Mining cape – provides a +2 invisible Mining level bonus;

    Thieving cape – reduces the duration you are stunned for when caught thieving by half;

    Added 2 new donator icons to the sprites index.

    Slightly improved some obstacles for better user interaction;

    Runecrafting – Rune Ethereal fragments;

    Added Wines of Zamorak to Jatixs Herblore secondary ingredient shop;

    to be able to fight them.. OR, you can pay Kelhar:

    Zamorak brews can now be made via Herblore, also fixed their on-consume action & effect. Also also fixed a lot of spaghetti code in the Herblore classes;

    Nerfed Araxxors hitpoints by another 5000 (hes now at 15000);

    This was one hell of a ride to do, was fun though as Ive never done anything similar! For this update to happen I had to scrap all existing timers, all existing potion, freeze, snare, anti mechanics. The system is now super flexible and I may add effects to any in-game entity from anywhere in the servers structure!

    Revenant drop-rates will now heavily depend on their combat levels instead of all being the same;

    Altars may now be used to recharge your Prayer points;

    Updated cache to support all the newest items that got released with an RS3 update on 6th of February (read about it here);

    Fixed an issue were having auto retaliate enabled would cause NPCs to forcibly become aggressive towards you in non-multi-way combat areas.

    Nerfed all 6 Legio boss hitpoints from 30000 to 20000 and adjusted their combat scripts accordingly;

    The ::Perks interface is a lot more smoother and faster now. It also color-formats your (un)locked perks in (green)red on the left side for easier understanding.

    Added a bank chest at the ::shops area;

    Games will now start thrice as frequently, changed wait time from 150 to 50 ticks (30 seconds) and auto-start when 10 players are in the boat;

    Introducing the new easy boss available for you to kill – the Giant Mole!

    Construction cape – 10% cheaper logs – planks conversion;

    The map area has been updated with all NPC spawns to match RS3s update;

    Fixed combat tokens crumbling away on every game tick issue;

    Fixed an issue with examine drop-tables not displaying all items as well as made our drop tools work with all of the newest RS3 items (the list would previously only support item IDs going up to 32767 (JAVA short);

    The ;;priff command is now only available to players who own the Mellon perk (as it was intentionally made like that) Everyone else with the required total level should speak to Elf Hermit at home.

    Money Pouch withdraw/deposit messages will now be filtered if the amount is below 1000000 to avoid spam (this only applies if youve set your game to filter messages);

    They now have their own combat script (similar to how they work on RS3);

    Youll now get stunned for 5 seconds when getting caught in Prifddinas while pick-pocketing;

    Fixed an issue that was spamming your chat-box with You cannot use protection prayers when activating non-protective ones while being prayer-disabled;

    Added a dynamic Agility shortcut system – Log balance – for future use. Already using it for Isafdars log balance shortcut;

    Slightly buffed all of his Defensive bonuses.

    Changed break time to be dynamic based on the best pickaxe you have (Crystal pickaxe = 1 hit).

    The Mole randomly transitions between rooms when he looses a percentage of his health, he never visits rooms that he has been in already;

    NPCs and Players now have separate hit-points restore mechanisms.

    Corrected scattering experience data;

    Build an extra 7 rooms in your POH (Construction);

    You can obtain one of these fragments for the skilling outfits:

    Hydrix dragon (level 99 Slayer (will be increased to 101 after Slayer expansion update))

    Slayer cape – provides the ability to teleport to all Slayer Masters;

    Ashdale got completely reset back to its default state and is no longer visit-able (for now).

    Hefin Course multipliers will now increase your Agility experience while doing Hefin Agilty course by 20% and be consumed when a full lap is complete;

    You may now select Apply on weapon poison potions to quickly poison the first poison-able item in your inventory, or use the poison on the item if you have more than one poison-able in your inventory;

    All unfinished amulets can now be combined with balls of wool to string them.

    Added 2 new Farming destinations: Ardougne Bush patch and Rimmington Bush patch;

    Bosses will now have a high chance of dropping a random item to the player that dealt the most damage;

    Slightly reduced the rare reward chances (trying to balance it at this point, theyre now in between of how rare they were before and how common they became when I buffed them).

    Clicking on a skill in the skills tab will now pop-up an option dialogue from which youll be able to choose a location to teleport to;

    Ive tried my best to organize everything making use of the entire city. Im no designer, so Ill be awaiting input on what needs moving around!

    Fishing cape – as there was no solid information on the Wikipedia, while fishing theres a 10% chance to catch an extra fish with no experience given;

    Corrected damage output (the mager previously had a max hit cap of 900 on its calculations).

    Fixed an issue with not being able to leave the lobby boats;

    Herblore cape – The capes perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this;

    You will now get auto-kicked from your private boss instances once the time runs out.

    Replaced the Notes tab with a brand new custom Teleport hub, for easy teleporting around Velheim;

    Your Familiars will now automatically auto-attack any targets that attack you while in multi-way combat areas;

    Woodcutting cape – increased chance of receiving a birds nest.

    Cooking cape – cooking food will never burn them;

    Firemaking cape – can use it to make elder log fires every minute (with no experience/ashes);

    Fixed the message formatting when making unstrung bows;

    Trying to build furniture with not enough resources will now tell you exactly what youre missing;

    A lot of ladders leading up without a proper destination should now be blocked (if the player can move on the destination tile then this will not apply and I will have to hard-code every ladder/staircase manually);

    Now has a 1/8th chance of using his special attack and disabling your protection prayers for 5 game-ticks instead of whenever you were praying against him;

    Client re-download will not be needed as the revision didnt go up, though the cache will update all its new keys for you and most likely will not load the map (did for me). Will be a fast one since it only needs to update the missing parts!

    Nerfed all of his Defensive bonuses;

    Changed all Ranged weapon attack speeds back to pre-eoc (this will be changed back to EoC once we have off-hand support (let me know if I missed any ranged weapons that are incorrect speeds));

    NPCs will no longer switch between targets in multi-target areas (including instanced boss rooms) so one player on your team could potentially be the tank;

    Added ;;survey to open the current running survey (Google Surveys);

    Will no longer restore if accept aid is off;

    Nerfed Commander Zilyanas Magic attack frequency;

    Charge-bows are now recognized as Ranged weapons, and can be used without any arrows;

    Ive completely re-worked how Airuts were handled;

    Fixed harvesting experience for all allotments, herbs and flower patches.

    You can now right-click – Enchant – on Pikkupstix to quickly enchant all helmets in your inventory;

    Added ;;feedback to open the Feedback section on our website;

    Points gathered while siphoning will now properly save upon relog and display on top left of the screen;

    also. Please disable your ad blocker on TopG, no pop-ups, no redirects or anything annoying. Thank you!

    The stair-case in Ardougne Church is now functional (clue scrolls);

    Added 3 new Mining destinations: Shilo Village, Karamja jungle and Brimhaven jungle;

  • runescape

    Fastest skill to train, not to acquire the fragments.

    I made the fishing outfit at level 90.. how is thieving faster if you consider 104 to be a lower level to make them all?

    Thanks! So when Im collecting Energy, I shouldnt covert to experience I should just convert to energy because I would just be getting the same amount of fragments if I was converting To exp?

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    And to add to that, I think you get them at a higher rate at higher levels (99 and 120), similar to the other outfits.

    Thieving is inexplicably a base of ~50/5 min for some reason despite being the fastest skill. I finally finished my set at 104 thieving, despite not even using the fastest methods.

    Every 5 minutes when you get any amount of div xp youll get about 100 fragments. Disclaimer: This is from memory and based on other skills (excluding thieving)

    Odd. Ive only managed to get fragments twice, totalling me at 308 fragments. Been doing div for over 45 minutes.

    as a side question, does the weaving give fragments (using the energy for porters for example)

    No giving away or asking for free items or cash

    Does the amount of div exp I earn affect how many or how frequent the fragments I earn. Like If I earn 150 exp vs 1 exp will I still get the same amount or frequency? I dont know how to word this properly sorry

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    Yep, when div xp is earned by doing div tasks, every few minutes you get a random amount of div outfit pieces. Same as every other elite outfit.

    You can do either and will get the same amount of fragments. You just have to pick if you want more xp or more money, and do xp/energy accordingly.

  • Pelit PC-pelaaminen ja pelikonsolit

    Viimeksi pelaamasi peli ja mietteitä siitä

    Paras rattiohjain ja muut autopelivarusteet

    Keskustelua pelaamisesta, PC-, konsoli- ja mobiilipeleistä sekä pelikonsoleista

    Dark Souls: Remastered (PS4, Xbox One, PC, Nintendo Switch)

    Pelitarjoukset (kaikki pelialustat)

    (Kirjaudu tai liity jäseneksi, niin voit osallistua keskusteluun)

    Pelien ominaisuudet ja pelikehityksen suunnat

    Huonoimmat peliohjaimet – perusteluineen

    Yleinen Nintendo ketju (WiiU, Switch & 3DS)

    Käyttäjätunnus tai sähköpostiosoite:

    Pillars of Eternity II: Deadfire PC

    Pelit, PC-pelaaminen ja pelikonsolit

    RuneScape Classic suljetaan 17 vuoden jälkeen

    Forgotten Hope 2 (realistinen WWII BF2 modi)

    Squad – uusi FPS peli aikuiseen makuun Project Realityn tekijöiltä

    TechBBS ja EU:n uusi tietosuoja-asetus GDPR (General Data Protection Regulation): Käyttäjien ehdoilla, oikeus tulla unohdetuksi – meillä tunnuksesi ja viestisi eivät jää panttivangeiksi. Foorumi päivittyy.Lue lisää.

    Retropelaaminen, emulaattorit ja laitteet

    Ei, rekisteröi uusi käyttäjätunnus.

    Spintires: Mudrunner (PC, PS4, XBone)